Esempio n. 1
0
        public Player(string name, int level, int exp, int ac, int life, int maxLife, 
            int str, int dex, int con, int intel, 
            int wis, int cha, Race characterRace, Class characterClass, int gold, 
            Weapon equippedWeapon, Spells equippedSpell, Item slot1, Item slot2)
        {
            Random rand = new Random();

            Name = name;
            Level = level;
            Exp = exp;
            AC = ac;
            MaxLife = maxLife;
            Life = life;
            Str = str;
            Dex = dex;
            Con = con;
            Intel = intel;
            Wis = wis;
            Cha = cha;
            Gold = gold;
            CharacterClass = characterClass;
            CharacterRace = characterRace;
            EquippedWeapon = equippedWeapon;
            EquippedSpell = equippedSpell;
            Slot1 = slot1;
            Slot2 = slot2;
        }
Esempio n. 2
0
        public static void InstallHUD(Player player)
        {
            string name = player.Name;
            int str = player.Str;
            int dex = player.Dex;
            int con = player.Con;
            int intel = player.Intel;
            int wis = player.Wis;
            int cha = player.Cha;
            int maxLife = player.MaxLife;
            int life = player.Life;
            int ac = player.AC;
            int maxExp = player.MaxExp;
            int exp = player.Exp;
            int plusToHit = player.PlusToHit;
            int level = player.Level;
            int healPlus = player.HealPlus;
            decimal gp = player.Gold;
            Race charRace = player.CharacterRace;
            Class charClass = player.CharacterClass;

            Weapon w1 = new Weapon();
            Spells s1 = new Spells();

            if (player.CharacterClass == Class.Wizard)
            {
                plusToHit = player.MagicPlusToHit;
                s1 = player.EquippedSpell;
            }
            else
            {
                w1 = player.EquippedWeapon;
            }
            string xp = string.Format("                                          Level: {0,-3}                                  ", level );
            string c1 = string.Format("╔═════════════════════════╗                                             ╔═════════════════════════╗");
            string c2 = string.Format("║  Name:    {0,-10}    ║                                             ║                         ║", name);
            string c3 = string.Format("║  Race:    {0,-10}    ║                                             ║                         ║", charRace);
            string c4 = string.Format("║  Class:   {0,-7}       ║                                             ║                         ║", charClass);
            string c5 = string.Format("║  HP:    {0,-3} /  {1,-3}      ║                                             ║                         ║", life, maxLife);
            string c6 = string.Format("║    Str: {0,-3}  Int: {1,-3}   ║                                             ║                         ║", str, intel);
            string c7 = string.Format("║    Dex: {0,-3}  Wis: {1,-3}   ║                                             ║                         ║", dex, wis);
            string c8 = string.Format("║    Con: {0,-3}  Cha: {1,-3}   ║                                             ║                         ║", con, cha);
            string c9 = string.Format("║    AC:  {0,-3}             ║                                             ║                         ║", ac);
            string c10 = string.Format("║    + To Hit: {0,-3}        ║                                             ║                         ║", plusToHit);
            string c11 = string.Format("║    Equipped Weapon:     ║                                             ║                         ║");
            string c12 = string.Format("║    {0,-15}      ║                                             ║                         ║", w1.Name);
            string c13 = string.Format("║    {0,-3}-  {1,-3} Damage     ║                                             ║                         ║", w1.MinDamage, w1.MaxDamage);

            string c14 = string.Format("║  + {0} to Hit & Damage    ║                                             ║                         ║", w1.BonusHitChance);
            string c15 = string.Format("║  Gold: {0,-15:N1}  ║                                             ║                         ║", gp);
            string c16 = "╚═════════════════════════╝                                             ╚═════════════════════════╝";

            //Wizard Option
            string wiz1 = string.Format("║    Equipped Spell:      ║                                             ║                         ║");
            string wiz2 = string.Format("║    {0,-15}     ║                                             ║                         ║", s1.Name);
            string wiz3 = string.Format("║    {0,-3}- {1,-3}  Damage     ║                                             ║                         ║", s1.MinDamage, s1.MaxDamage);

            //Cleric Option
            string cleric1 = string.Format("║    + To Heal: {0,-3}       ║                                             ║                         ║", healPlus);

            Console.WriteLine(c1);
            Console.WriteLine(c2);
            Console.WriteLine(c3);
            Console.WriteLine(c4);
            Console.WriteLine(c5);
            Console.WriteLine(c6);
            Console.WriteLine(c7);
            Console.WriteLine(c8);
            Console.WriteLine(c9);
            Console.WriteLine(c10);
            if (player.CharacterClass == Class.Wizard)
            {
                Console.WriteLine(wiz1);
                Console.WriteLine(wiz2);
                Console.WriteLine(wiz3);
            }
            else if (player.CharacterClass == Class.Cleric)
            {
                Console.WriteLine(cleric1);
                Console.WriteLine(c11);
                Console.WriteLine(c12);
                Console.WriteLine(c13);
                Console.WriteLine(c14);
            }
            else
            {
                Console.WriteLine(c11);
                Console.WriteLine(c12);
                Console.WriteLine(c13);
                Console.WriteLine(c14);
            }
            Console.WriteLine(c15);
            Console.WriteLine(c16);
            Console.WriteLine(xp);
            Console.Write("\t\t\t\t    ");
            ExpProgressBar.DrawProgressBar(exp, maxExp, 20, '█');

            Console.WriteLine("\n\n\n");
        }