Esempio n. 1
0
        public void GeneratePathToEnd(Map map, int maxIterations, Room startRoom)
        {
            Room room = startRoom;

            int counter = 2;
            int iteration = 0;
            while (iteration < maxIterations) {
                IEnumerable<Room> neighbours = map.GetNeighbours(room);
                if (neighbours.Any(n => n.X == map.EndX && n.Y == map.EndY)) {
                    room.Id = 99;
                    map.ReachedEnd = true;
                    break;
                }
                foreach (Room neighbour in neighbours.OrderBy(x => _rand.Next())) {
                    if (neighbour.Id == 0 && map.CountNeighbours(neighbour) == 1) {
                        neighbour.Id = counter;
                        room = neighbour;
                        counter++;
                        break;
                    }
                }
                iteration++;
            }
            map.RoomsInPath = counter - 2;
        }
 private void AddSideRooms(Room room, Map map)
 {
     if (room.X - 1 >= 0 && map[room.X - 1, room.Y].Id == 0){
         map[room.X - 1, room.Y].Id = 88;
     }
     if (room.X + 1 < map.Width && map[room.X + 1, room.Y].Id == 0) {
         map[room.X + 1, room.Y].Id = 88;
     }
     if (room.Y - 1 >= 0 && map[room.X, room.Y - 1].Id == 0){
         map[room.X, room.Y - 1].Id = 88;
     }
     if (room.Y + 1 < map.Height && map[room.X, room.Y + 1].Id == 0){
         map[room.X, room.Y + 1].Id = 88;
     }
 }
Esempio n. 3
0
 public static int CountNeighbours(this Map map, Room room)
 {
     int neighbourCount = 0;
     // left
     if (room.X - 1 >= 0 && map[room.X - 1, room.Y].Id != 0)
         neighbourCount++;
     // right
     if (room.X + 1 < map.Width && map[room.X + 1, room.Y].Id != 0)
         neighbourCount++;
     // top
     if (room.Y - 1 >= 0 && map[room.X, room.Y - 1].Id != 0)
         neighbourCount++;
     // bottom
     if (room.Y + 1 < map.Height && map[room.X, room.Y + 1].Id != 0)
         neighbourCount++;
     return neighbourCount;
 }
Esempio n. 4
0
 public static IEnumerable<Room> GetNeighbours(this Map map, Room room)
 {
     List<Room> neighbours = new List<Room>();
     // left
     if (room.X - 1 >= 0)
         neighbours.Add(map[room.X - 1, room.Y]);
     // right
     if (room.X + 1 < map.Width)
         neighbours.Add(map[room.X + 1, room.Y]);
     // top
     if (room.Y - 1 >= 0)
         neighbours.Add(map[room.X, room.Y - 1]);
     // bottom
     if (room.Y + 1 < map.Height)
         neighbours.Add(map[room.X, room.Y + 1]);
     return neighbours;
 }
 private void RemoveUnconnectedRooms(Map map)
 {
     for (int y = 0; y < map.Height; y++) {
         for (int x = 0; x < map.Width; x++) {
             if (map.CountNeighbours(map[x, y]) == 0)
                 map[x, y] = new Room { X = x, Y = y };
             else if (RoomHasOnlySideRoomConnections(map, map[x, y]))
                 map[x, y] = new Room { X = x, Y = y };
         }
     }
 }
        private bool RoomHasOnlySideRoomConnections(Map map, Room room)
        {
            var neighbours = map.GetNeighbours(room);
            if (room.Id == 88 && neighbours.All(n => n.Id == 88 || n.Id == 0))
                return true;

            return false;
        }
Esempio n. 7
0
        /**
         * Return the smallest distance between the collision boxes
         */
        public double getDistance(Room other)
        {
            double smallest = 0;

            Rectangle[] ocb = other.getCollisionBoxes();
            Rectangle[] cb = getCollisionBoxes();

            for (int i = 0; i < ocb.Length; i++) {
                for (int j = 0; j < cb.Length; j++) {
                    double distance = Helpers.Distance(ocb[i], cb[j]);
                    if (distance == 0) {
                        return 0;
                    }
                    smallest = (i == 0 && j == 0) ? distance : Math.Min(distance, smallest);
                }
            }

            return smallest;
        }