/// <summary>
		/// 
		/// </summary>
		/// <param name="dungeon"></param>
		/// <param name="maze"></param>
		/// <param name="coordinate"></param>
		public DungeonLocationForm(Dungeon dungeon, DungeonLocation location)
		{
			InitializeComponent();

			DungeonControl.Dungeon = dungeon;
			DungeonControl.Target = location;
			DungeonControl.GlControlBox.Click += new EventHandler(DungeonControl_Click);
			DungeonControl.GlControlBox.DoubleClick += new EventHandler(GlControlBox_DoubleClick);

			DirectionBox.Items.AddRange(Enum.GetNames(typeof(CardinalPoint)));
			GroundPositionBox.Items.AddRange(Enum.GetNames(typeof(SquarePosition)));

			Init();
		}
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		/// <summary>
		/// Constructor
		/// </summary>
		/// <param name="dungeon">Dungeon handle</param>
		public Maze(Dungeon dungeon)
		{
			Name = "No name";
			Dungeon = dungeon;

			Squares = new List<List<Square>>();
			ThrownItems = new List<ThrownItem>();
			Zones = new List<MazeZone>();

			DoorDeco = -1;
			CeilingPitDeco = -1;
			FloorPitDeco = -1;

			IsDisposed = false;
		}
Esempio n. 3
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		/// <summary>
		/// Gets the square
		/// </summary>
		/// <param name="dungeon">Dungeon handle</param>
		/// <returns>Square handle or null</returns>
		public Square GetSquare(Dungeon dungeon)
		{
			if (dungeon == null)
				return null;

			Maze maze = dungeon.GetMaze(Maze);
			if (maze == null)
				return null;

			return maze.GetSquare(Coordinate);
		}
Esempio n. 4
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		/// <summary>
		/// Gets the maze of the location
		/// </summary>
		/// <param name="dungeon">Dungeon handle</param>
		/// <returns>Maze handle or null</returns>
		public Maze GetMaze(Dungeon dungeon)
		{
			if (dungeon == null)
				return null;

			return dungeon.GetMaze(Maze);
		}
Esempio n. 5
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		/// <summary>
		/// Teleport the team to a new location, but don't change direction
		/// </summary>
		/// <param name="location">Location in the dungeon</param>
		/// <returns>True if teleportion is ok, or false if M. Spoke failed !</returns>
		public bool Teleport(DungeonLocation location, Dungeon dungeon)
		{
			if (dungeon == null || location == null)
				return false;

			// Destination maze
			Maze maze = dungeon.GetMaze(location.Maze);
			if (maze == null)
				return false;

			Maze = maze;

			// Leave current square
			if (Square != null)
				Square.OnTeamLeave();

			// Change location
			Location.Coordinate = location.Coordinate;
			Location.Maze = Maze.Name;
			Location.Direction = location.Direction;


			// New block
			Square = Maze.GetSquare(location.Coordinate);

			// Enter new block
			Square.OnTeamEnter();

			return true;
		}
Esempio n. 6
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		/// <summary>
		/// Loads a saved game
		/// </summary>
		/// <param name="slotid">Slot id to load</param>
		/// <returns>True on success</returns>
		public bool LoadGameSlot(int slotid)
		{
			SaveGameSlot slot = GameSettings.SavedGames.Slots[slotid];
			if (slot == null)
			{
				Trace.WriteLine("[GameScreen]LoadGameSlot() : Slot " + slotid + " empty !");
				return false;
			}

			// Load dungeon
			if (Dungeon != null)
				Dungeon.Dispose();
			else
				Dungeon = new Dungeon();

			// If Shift key is down, create a new dungeon (DEBUG)
			if (slot.Dungeon == null || Keyboard.IsKeyPress(Keys.ShiftKey))
				Dungeon = ResourceManager.CreateAsset<Dungeon>(GameSettings.SavedGames.DungeonName);
			else
				Dungeon.Load(slot.Dungeon);
			Dungeon.Init();


			// Load team
			if (Team != null)
				Team.Dispose();
			else
				Team = new Team();
			Team.Load(slot.Team);
			Team.Init();


			GameMessage.AddMessage("Party loaded...", GameColors.Yellow);
			return true;
		}
Esempio n. 7
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		/// <summary>
		/// Create a game with new team and new dungeon
		/// </summary>
		/// <param name="theteam">the team</param>
		/// <param name="thedungeon">the dungeon or null to start default one</param>
		public void NewGame(Team theteam, Dungeon thedungeon)
		{
			if (theteam == null)
				throw new ArgumentNullException("theteam");

			// Load dungeon
			if (Dungeon != null)
				Dungeon.Dispose();
			Dungeon = thedungeon ?? ResourceManager.CreateAsset<Dungeon>("EOB_2");
			Dungeon.Init();

			// Load team
			if (Team != null)
				Team.Dispose();
			Team = theteam;
			Team.Init();

			GameMessage.Clear();
			GameMessage.AddMessage("New party starting...", GameColors.Yellow);

		}
		/// <summary>
		/// 
		/// </summary>
		/// <param name="dungeon"></param>
		/// <param name="maze"></param>
		/// <param name="coordinate"></param>
		public DungeonLocationForm(Dungeon dungeon, string maze, Point coordinate) : this (dungeon, new DungeonLocation(maze, coordinate))
		{
		}