Esempio n. 1
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        public virtual void LoadBrushWithBackAsset(EditorBrush brush, Editor parent, string name, string type)
        {
            string extension = EditorHelpers.GetExtensionFromBrushType(type);

            // Objects and NPCs must always be a front asset
            if (!brush.NeedsBackAsset || extension == null || type == "object" || type == "npc")
            {
                return;
            }

            StarboundAsset asset = null;

            // Load the background tile
            if (parent.AssetMap.ContainsKey(name + extension))
            {
                asset           = parent.AssetMap[name + extension];
                brush.BackAsset = asset;
            }
            else
            {
                // If this is an internal asset - liquids, etc
                // This is a hack to display liquids until liquid parsing has been implemented
                // (low priority)
                if (name == "lava")
                {
                    asset           = new StarboundTile();
                    asset.AssetName = name;
                    asset.Image     = EditorHelpers.GetGeneratedRectangle(8, 8, 207, 16, 32, 255);
                }
                else if (name == "acid")
                {
                    asset           = new StarboundTile();
                    asset.AssetName = name;
                    asset.Image     = EditorHelpers.GetGeneratedRectangle(8, 8, 107, 141, 63, 255);
                }
                else if (name == "water")
                {
                    asset           = new StarboundTile();
                    asset.AssetName = name;
                    asset.Image     = EditorHelpers.GetGeneratedRectangle(8, 8, 0, 78, 111, 255);
                }
                else if (name == "liquidtar" || name == "tentaclejuice")
                {
                    asset           = new StarboundTile();
                    asset.AssetName = name;
                    asset.Image     = EditorHelpers.GetGeneratedRectangle(8, 8, 200, 191, 231, 255);
                }
                // Else just load the asset
                else
                {
                    asset = parent.LoadAsset(name, type);
                }

                if (asset != null)
                {
                    parent.AssetMap[name + extension] = asset;
                    brush.BackAsset = asset;
                }
            }
        }
Esempio n. 2
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        public virtual void LoadBrushWithFrontAsset(EditorBrush brush, Editor parent, string name, string type)
        {
            string extension = EditorHelpers.GetExtensionFromBrushType(type);

            if (!brush.NeedsFrontAsset || extension == null)
            {
                return;
            }

            StarboundAsset asset = null;

            // Load the foreground tile
            if (parent.AssetMap.ContainsKey(name + extension))
            {
                asset            = parent.AssetMap[name + extension];
                brush.FrontAsset = asset;
            }
            else
            {
                asset = parent.LoadAsset(name, type);

                if (asset != null)
                {
                    parent.AssetMap[name + extension] = asset;
                    brush.FrontAsset = asset;
                }
            }
        }
Esempio n. 3
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        // This constructor populates a two dimensional list of brushes.
        // It does this by translating between the provided colour map and the collection of StarboundBrushes.
        // This layer contains the *raw* brush information as drawn on the colour map,
        // and is not responsible for any validity checking.
        // Also sets up the collision map
        public EditorMapLayer(string layerName, Bitmap colourMap, Dictionary <List <byte>, EditorBrush> brushMap,
                              EditorMapPart parent)
        {
            m_parent       = parent;
            ColourMap      = colourMap;
            m_name         = layerName;
            m_width        = colourMap.Width;
            m_height       = colourMap.Height;
            m_brushMap     = new EditorBrush[m_width, m_height];
            m_collisionMap = new HashSet <List <int> > [m_width, m_height];

            List <CollisionObjectBrush> brushObjList = new List <CollisionObjectBrush>();

            for (int x = 0; x < m_width; ++x)
            {
                for (int y = 0; y < m_height; ++y)
                {
                    Color       pixel = colourMap.GetPixel(x, y);
                    EditorBrush brush = null;

                    List <byte> rawPixelData
                        = new List <byte> {
                        pixel.R, pixel.G, pixel.B, pixel.A
                        };

                    if (brushMap.ContainsKey(rawPixelData))
                    {
                        brush            = brushMap[rawPixelData];
                        m_brushMap[x, y] = brush;
                    }

                    if (brush != null && brush.FrontAsset != null && brush.FrontAsset is StarboundObject)
                    {
                        // Add the object brush to a list, to process after all other tiles
                        var objBrush = new CollisionObjectBrush();
                        objBrush.m_brush = brush;
                        objBrush.m_x     = x;
                        objBrush.m_y     = y;

                        brushObjList.Add(objBrush);
                    }
                    else
                    {
                        SetCollisionAt(brush, x, y);
                    }
                }
            }

            parent.UpdateCompositeCollisionMap();

            foreach (CollisionObjectBrush objBrush in brushObjList)
            {
                SetCollisionAt(objBrush.m_brush, objBrush.m_x, objBrush.m_y);
            }
        }
Esempio n. 4
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        // Sets the brush at the located area and updates the affected colour map pixel
        public void SetBrushAt(EditorBrush brush, int x, int y, bool updateComposite)
        {
            if (x >= m_width || x < 0 || y >= m_height || y < 0)
            {
                return;
            }

            SetCollisionAt(brush, x, y, updateComposite);
            m_brushMap[x, y] = brush;

            var   colourMapBmp = (Bitmap)ColourMap;
            Color newPixel     = Color.FromArgb(brush.Colour[3], brush.Colour[0], brush.Colour[1], brush.Colour[2]);

            colourMapBmp.SetPixel(x, y, newPixel);
            m_changed = true;
        }
Esempio n. 5
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        private void CleanUp()
        {
            MainPictureBox.SetImage(null, m_gridFactor);
            MainPictureBox.SetSelectedBrush(null);
            VisualGraphicBrushImageBox.Image = null;
            VisualRgbaBrushImageBox.Image = null;
            PartTreeView.Nodes.Clear();
            BrushesTreeView.Nodes.Clear();
            BottomBarBrushLabel.Text = "";
            BottomBarPositionLabel.Text = "Grid: ";
            BottomBarZoomLabel.Text = "Zoom: ";
            m_brushNodeMap.Clear();
            m_mapNodeMap.Clear();
            m_parent.CleanUpResource();
            m_selectedBrush = null;
            SelectedMap = null;
            RightPanelProperties.SelectedObject = null;

            // Update menu items, regardless of how we ended up here
            UpdateUndoRedoItems();
            closeToolStripMenuItem.Enabled = false;
            saveToolStripMenuItem.Enabled = false;
            saveAsToolStripMenuItem.Enabled = false;

            // Force the garbage collector to clean up
            // But it won't do it until next file load because that would be too easy
            GC.Collect();
        }
Esempio n. 6
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        public void SetSelectedBrush(EditorBrush brush)
        {
            m_selectedBrush = brush;
            string colour = m_selectedBrush.Colour.ToString();

            // Tidy this display up at some point
            BottomBarBrushLabel.Text = m_selectedBrush.Comment;

            if (m_selectedBrush.FrontAsset != null)
            {
                BottomBarBrushLabel.Text += "       front: " + m_selectedBrush.FrontAsset.ToString();
            }

            if (m_selectedBrush.BackAsset != null)
            {
                BottomBarBrushLabel.Text += "       back: " + m_selectedBrush.BackAsset.ToString();
            }

            BottomBarBrushLabel.Text += "        " + colour;

            // Populate the colour box
            VisualRgbaBrushImageBox.Image = EditorHelpers.GetGeneratedRectangle(1, 1,
                m_selectedBrush.Colour.R, m_selectedBrush.Colour.G,
                m_selectedBrush.Colour.B, m_selectedBrush.Colour.A);

            VisualGraphicBrushImageBox.Image = m_selectedBrush.GetAssetPreview();

            MainPictureBox.SetSelectedBrush(m_selectedBrush);
            UpdatePropertiesPanel();
        }
Esempio n. 7
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        public void RedrawCanvasFromBrush(EditorBrush oldBrush, EditorBrush newBrush, int gridX, int gridY)
        {
            EditorMapLayer activeLayer = GetActiveLayer();

            // We need to selectively redraw here
            var additionalRedrawList = new HashSet<Vec2I>();

            int xmin = gridX;
            int xmax = gridX+1;

            int ymin = gridY;
            int ymax = gridY+1;

            // If the old brush was an object, we must redraw around it
            if (oldBrush != null && oldBrush.FrontAsset is StarboundObject)
            {
                StarboundObject sbObject = (StarboundObject)oldBrush.FrontAsset;
                ObjectOrientation orientation = sbObject.GetCorrectOrientation(this, gridX, gridY, oldBrush.Direction);

                int sizeX = orientation.GetWidth(1, oldBrush.Direction);
                int sizeY = orientation.GetHeight(1, oldBrush.Direction);
                int originX = orientation.GetOriginX(1, oldBrush.Direction);
                int originY = orientation.GetOriginY(1, oldBrush.Direction);

                xmin = Math.Min(xmin, xmin + originX);
                xmax = Math.Max(xmax, xmax + sizeX + originX);

                ymin = Math.Min(ymin, ymin + originY);
                ymax = Math.Max(ymax, ymax + sizeY + originY);
            }

            // Extend the range of our bounds, so we encompass the old object, AND the new object
            if (newBrush != null && newBrush.FrontAsset is StarboundObject)
            {
                StarboundObject sbObject = (StarboundObject)newBrush.FrontAsset;
                ObjectOrientation orientation = sbObject.GetCorrectOrientation(this, gridX, gridY, newBrush.Direction);

                int sizeX = orientation.GetWidth(1, newBrush.Direction);
                int sizeY = orientation.GetHeight(1, newBrush.Direction);
                int originX = orientation.GetOriginX(1, newBrush.Direction);
                int originY = orientation.GetOriginY(1, newBrush.Direction);

                xmin = Math.Min(xmin, xmin + originX);
                xmax = Math.Max(xmax, xmax + sizeX + originX);

                ymin = Math.Min(ymin, ymin + originY);
                ymax = Math.Max(ymax, ymax + sizeY + originY);
            }

            // Accumulate a list of coordinates to redraw?
            for (int x = xmin; x < xmax; ++x)
            {
                for (int y = ymin; y < ymax; ++y)
                {
                    HashSet<Vec2I> collisions = null;
                    if (this is EditorMapPart)
                    {
                        collisions = activeLayer.Parent.GetCollisionsAt(x, y);
                    }
                    else if (this is EditorMapLayer)
                    {
                        collisions = activeLayer.GetCollisionsAt(x, y);
                    }

                    if (collisions == null)
                        continue;

                    foreach (var coords in collisions.Where(coords =>
                        (coords.x != x || coords.y != y) &&
                        (coords.x != gridX || coords.y != gridY)))
                    {
                        additionalRedrawList.Add(coords);
                    }
                }
            }

            // Selectively redraw the composite image
            if (this is EditorMapPart)
            {
                activeLayer.Parent.UpdateLayerImageBetween(xmin, ymin, xmax, ymax);

                foreach (var coords in additionalRedrawList)
                {
                    activeLayer.Parent.UpdateLayerImageBetween(
                        coords.x, coords.y,
                        coords.x + 1, coords.y + 1);
                }
            }

            // Only selectively redraw the active layer
            else if (this is EditorMapLayer)
            {
                activeLayer.Parent.UpdateLayerImageBetween(
                    new List<EditorMapLayer> { activeLayer },
                    xmin, ymin, xmax, ymax);

                foreach (var coords in additionalRedrawList)
                {
                    activeLayer.Parent.UpdateLayerImageBetween(
                        new List<EditorMapLayer> { activeLayer },
                        coords.x, coords.y,
                        coords.x + 1, coords.y + 1);
                }
            }
        }
Esempio n. 8
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        public virtual void LoadBrushWithBackAsset(EditorBrush brush, Editor.Editor parent, string name, string type)
        {
            string extension = EditorHelpers.GetExtensionFromBrushType(type);

            // Objects and NPCs must always be a front asset
            if (!brush.NeedsBackAsset || extension == null || type == "object" || type == "npc")
                return;

            // Load the background tile
            StarboundAsset asset = parent.LoadAsset(name, type);
            if ( asset == null )
            {
                // If this is an internal asset - liquids, etc
                // This is a hack to display liquids until liquid parsing has been implemented
                // (low priority)
                if (name == "lava")
                {
                    asset = new StarboundAsset();
                    //asset.AssetName = name;
                    asset.Image = EditorHelpers.GetGeneratedRectangle(8, 8, 207, 16, 32, 255);
                }
                else if (name == "acid")
                {
                    asset = new StarboundAsset();
                    //asset.AssetName = name;
                    asset.Image = EditorHelpers.GetGeneratedRectangle(8, 8, 107, 141, 63, 255);
                }
                else if (name == "water")
                {
                    asset = new StarboundAsset();
                    //asset.AssetName = name;
                    asset.Image = EditorHelpers.GetGeneratedRectangle(8, 8, 0, 78, 111, 255);
                }
                else if (name == "liquidtar" || name == "tentaclejuice")
                {
                    asset = new StarboundAsset();
                    //asset.AssetName = name;
                    asset.Image = EditorHelpers.GetGeneratedRectangle(8, 8, 200, 191, 231, 255);
                }
                //parent.RegisterAsset(name, type, asset);
            }

            if (asset != null)
                brush.BackAsset = asset;
        }
Esempio n. 9
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        public virtual void LoadBrushWithFrontAsset(EditorBrush brush, Editor.Editor parent, string name, string type)
        {
            string extension = EditorHelpers.GetExtensionFromBrushType(type);

            if (!brush.NeedsFrontAsset || extension == null)
                return;

            // Load the foreground tile
            StarboundAsset asset = parent.LoadAsset(name, type);
            if (asset != null)
                brush.FrontAsset = asset;
        }
Esempio n. 10
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 // Sets the brush as per SetBrushAt but triggers an action that can be stored in the Undo/Redo system
 public void SetUserBrushAt(EditorBrush brush, int x, int y, bool updateComposite = true)
 {
     EditorBrush oldBrush = GetBrushAt(x, y);
     m_undoManager.RegisterAction(oldBrush, brush, x, y);
     SetBrushAt(brush, x, y, updateComposite);
 }
Esempio n. 11
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        // Sets the collision at the provided x- and y- coordinates to match the provided brush
        // Also handles removing old collisions if the brush is being replaced
        public void SetCollisionAt(EditorBrush brush, int x, int y, bool updateComposite = false)
        {
            // First, remove the old collision
            EditorBrush oldBrush = GetBrushAt(x, y);

            // Remove references based on size if the old brush was an object
            if (oldBrush != null && oldBrush.FrontAsset != null && oldBrush.FrontAsset is StarboundObject)
            {
                StarboundObject sbObject = (StarboundObject)oldBrush.FrontAsset;
                ObjectOrientation orientation = sbObject.GetCorrectOrientation(m_parent, x, y, brush.Direction);

                int sizeX = orientation.GetWidth(1, brush.Direction);
                int sizeY = orientation.GetHeight(1, brush.Direction);
                int originX = orientation.GetOriginX(1, brush.Direction);
                int originY = orientation.GetOriginY(1, brush.Direction);

                for (int j = originX + x; j < sizeX + originX + x; ++j)
                {
                    for (int k = originY + y; k < sizeY + originY + y; ++k)
                    {
                        var objAnchorSet = GetCollisionsAt(j, k);

                        if (objAnchorSet != null)
                        {
                            // Remove from the set if we have a match
                            objAnchorSet.RemoveWhere(coord => coord.x == x && coord.y == y);
                        }
                    }
                }
            }
                // Else just remove the tile we're at
            else
            {
                var tileAnchorSet = GetCollisionsAt(x, y);

                if (tileAnchorSet != null)
                {
                    // Remove from the set if we have a match
                    tileAnchorSet.RemoveWhere(coord => coord.x == x && coord.y == y);
                }
            }

            // If this tile has a front component, continue
            if (brush != null && brush.FrontAsset != null)
            {
                // Collisions for objects based on size
                if (brush.FrontAsset is StarboundObject)
                {
                    var sbObject = (StarboundObject) brush.FrontAsset;
                    ObjectOrientation orientation = sbObject.GetCorrectOrientation(m_parent, x, y, brush.Direction);

                    int sizeX = orientation.GetWidth(1, brush.Direction);
                    int sizeY = orientation.GetHeight(1, brush.Direction);
                    int originX = orientation.GetOriginX(1, brush.Direction);
                    int originY = orientation.GetOriginY(1, brush.Direction);

                    // Set the elements at j, k to point to the anchor at x, y
                    for (int j = originX + x; j < sizeX + originX + x; ++j)
                    {
                        for (int k = originY + y; k < sizeY + originY + y; ++k)
                        {
                            AddCollisionAt(new Vec2I(x,y), j, k);
                        }
                    }
                }
                    // Collisions for non-special front tiles
                else if (!brush.IsSpecial)
                {
                    AddCollisionAt(new Vec2I(x,y), x, y);
                }
            }

            // Ship brushes have a special flag for things that block
            // foreground collisions
            if (brush is ShipBrush && ((ShipBrush) brush).ForegroundBlock)
            {
                AddCollisionAt(new Vec2I(x,y), x, y);
            }

            // If the update composite flag is set, rebuild
            // the composite collision map.
            if (updateComposite)
            {
                Parent.UpdateCompositeCollisionMap();
            }
        }
Esempio n. 12
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        // Sets the brush at the located area and updates the affected colour map pixel
        public void SetBrushAt(EditorBrush brush, int x, int y, bool updateComposite = false)
        {
            if (x >= m_width || x < 0 || y >= m_height || y < 0)
                return;

            SetCollisionAt(brush, x, y, updateComposite);
            m_brushMap[x, y] = brush;

            var colourMapBmp = (Bitmap) ColourMap;
            //Color newPixel = Color.FromArgb(brush.Colour[3], brush.Colour[0], brush.Colour[1], brush.Colour[2]);

            colourMapBmp.SetPixel(x, y, brush.Colour);
            m_changed = true;
        }
Esempio n. 13
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        // Sets the collision at the provided x- and y- coordinates to match the provided brush
        // Also handles removing old collisions if the brush is being replaced
        public void SetCollisionAt(EditorBrush brush, int x, int y, bool updateComposite)
        {
            // First, remove the old collision
            EditorBrush oldBrush = GetBrushAt(x, y);

            // Remove references based on size if the old brush was an object
            if (oldBrush != null && oldBrush.FrontAsset != null && oldBrush.FrontAsset is StarboundObject)
            {
                StarboundObject   sbObject    = (StarboundObject)oldBrush.FrontAsset;
                ObjectOrientation orientation = sbObject.GetCorrectOrientation(m_parent, x, y);

                int sizeX   = orientation.GetWidth(brush.Direction, 1);
                int sizeY   = orientation.GetHeight(brush.Direction, 1);
                int originX = orientation.GetOriginX(brush.Direction, 1);
                int originY = orientation.GetOriginY(brush.Direction, 1);

                for (int j = originX + x; j < sizeX + originX + x; ++j)
                {
                    for (int k = originY + y; k < sizeY + originY + y; ++k)
                    {
                        HashSet <List <int> > objAnchorSet = GetCollisionsAt(j, k);

                        if (objAnchorSet != null)
                        {
                            // Remove from the set if we have a match
                            objAnchorSet.RemoveWhere(coord => coord[0] == x && coord[1] == y);
                        }
                    }
                }
            }
            // Else just remove the tile we're at
            else
            {
                HashSet <List <int> > tileAnchorSet = GetCollisionsAt(x, y);

                if (tileAnchorSet != null)
                {
                    // Remove from the set if we have a match
                    tileAnchorSet.RemoveWhere(coord => coord[0] == x && coord[1] == y);
                }
            }

            // If this tile has a front component, continue
            if (brush != null && brush.FrontAsset != null)
            {
                // Collisions for objects based on size
                if (brush.FrontAsset is StarboundObject)
                {
                    var sbObject = (StarboundObject)brush.FrontAsset;
                    ObjectOrientation orientation = sbObject.GetCorrectOrientation(m_parent, x, y);

                    int sizeX   = orientation.GetWidth(brush.Direction, 1);
                    int sizeY   = orientation.GetHeight(brush.Direction, 1);
                    int originX = orientation.GetOriginX(brush.Direction, 1);
                    int originY = orientation.GetOriginY(brush.Direction, 1);

                    // Set the elements at j, k to point to the anchor at x, y
                    for (int j = originX + x; j < sizeX + originX + x; ++j)
                    {
                        for (int k = originY + y; k < sizeY + originY + y; ++k)
                        {
                            List <int> list = new List <int> {
                                x, y
                            };
                            AddCollisionAt(list, j, k);
                        }
                    }
                }
                // Collisions for non-special front tiles
                else if (!brush.IsSpecial)
                {
                    List <int> list = new List <int> {
                        x, y
                    };
                    AddCollisionAt(list, x, y);
                }
            }

            // Ship brushes have a special flag for things that block
            // foreground collisions
            if (brush is ShipBrush && ((ShipBrush)brush).ForegroundBlock)
            {
                List <int> list = new List <int> {
                    x, y
                };
                AddCollisionAt(list, x, y);
            }

            // If the update composite flag is set, rebuild
            // the composite collision map.
            if (updateComposite)
            {
                Parent.UpdateCompositeCollisionMap();
            }
        }
Esempio n. 14
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 public void SetCollisionAt(EditorBrush brush, int x, int y)
 {
     SetCollisionAt(brush, x, y, false);
 }
Esempio n. 15
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        // Registers an action that changes the map layer.
        // @TODO: have a BrushChanged for groups of tiles for later development (selection, copy pasta, user-defined doodads, etc)
        public void RegisterAction(EditorBrush before, EditorBrush after, int x, int y)
        {
            m_undoBuffer.RemoveRange(m_undoIndex, m_undoBuffer.Count - m_undoIndex);    // Clear the redo buffer

            BrushChangeInfo info = new BrushChangeInfo();
            info.m_brushBefore = before;
            info.m_brushAfter = after;
            info.m_x = x;
            info.m_y = y;

            m_undoIndex++;
            m_undoBuffer.Add(info);
        }
Esempio n. 16
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        public void SetSelectedBrush(EditorBrush brush)
        {
            StarboundAsset asset = null;

            if (brush != null && brush.NeedsFrontAsset && brush.FrontAsset != null)
            {
                asset = brush.FrontAsset;
            }
            else if (brush != null && brush.NeedsBackAsset && brush.BackAsset != null)
            {
                asset = brush.BackAsset;
            }
            else
            {
                asset = new StarboundAsset();
                //asset.AssetName = "gridAsset.INTERNAL";
                asset.Image = EditorHelpers.GetGeneratedRectangle(8, 8, 255, 255, 255, 128);
            }

            m_selectedBrush = brush;
            m_selectedAsset = asset;

            Invalidate();
        }
Esempio n. 17
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 public void SetBrushAt(EditorBrush brush, int x, int y)
 {
     SetBrushAt(brush, x, y, false);
 }