Esempio n. 1
0
 // Constructor to assign information gathered
 public Room(int id, string roomName, string description, int north, int south, int east, int west, int up, int down, int mobRoll)
 {
     ID          = id;
     RoomName    = roomName;
     Description = description;
     North       = north;
     South       = south;
     East        = east;
     West        = west;
     Up          = up;
     Down        = down;
     // Allows for the mob to be randomly generated.
     if (mobRoll > -1)
     {
         if (mobRoll < 1)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(0, 6);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else if (mobRoll < 2)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(7, 14);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else if (mobRoll < 3)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(15, 24);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else if (mobRoll < 4)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(25, 32);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else if (mobRoll < 5)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(33, 39);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else if (mobRoll < 6)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(40, 40);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else if (mobRoll == 7)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(41, 41);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else if (mobRoll == 8)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(42, 42);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else if (mobRoll == 9)
         {
             int rolledMob = RandomNumGenerator.NumberBetween(43, 43);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
         else
         {
             int rolledMob = RandomNumGenerator.NumberBetween(44, 44);
             CurrentMob = new Mob(GameAttributes.mobs[rolledMob]);
         }
     }
 }
Esempio n. 2
0
        // Allows the player to gain xp after killing a mob //TODO figure out how to add stat increases after player level increases.
        public static void AddPlayerXP(Player player, Mob mob)
        {
            player.XP += mob.XP;

            player.PlayerLevel = player.XP / 100;
        }
Esempio n. 3
0
        public static void RunCombat(Player player, string noun)
        {
            bool exit = false;
            int  playerDamage;
            int  mobDamage;
            Mob  mob = player.CurrentRoom.CurrentMob;

            // Keeps the do while going as long as the mob/player hasn't died.
            do
            {
                if (player.CurrentRoom.CurrentMob != null)
                {
                    if (noun == mob.Name.ToLower())
                    {
                        // Checks to make sure the mob isn't dead
                        if (mob.IsDead == false)
                        {
                            // Rolls the players attack
                            Console.ForegroundColor = ConsoleColor.Green;
                            int playerAttack = RandomNumGenerator.NumberBetween(1, 20);
                            Console.WriteLine($"You attack with a {player.Equipment.Name} and roll a {playerAttack}");

                            if (playerAttack >= mob.AC)
                            {
                                playerDamage = RollDice.PlayerDiceRoll(player);

                                Console.WriteLine($"You hit {mob.Name} for {playerDamage} damage!");
                                mob.HP -= playerDamage;
                                Console.WriteLine($"The {mob.Name} has {mob.HP} HP!");
                                // Once mob dies all items are automatically given to player //TODO add a display of what the player gained (xp, gold, items, etc)
                                if (mob.HP <= 0)
                                {
                                    Console.ForegroundColor = ConsoleColor.Cyan;
                                    CombatResults(player, mob);
                                    exit = true;
                                    Console.ForegroundColor = ConsoleColor.White;
                                }
                            }
                            else
                            {
                                Console.WriteLine("You Missed!!!");
                            }
                            Console.ForegroundColor = ConsoleColor.Red;

                            // Mobs turn to attack if it is still alive, rolls the mobs attacks and continues combat until the player or mob dies
                            if (mob.IsDead == false)
                            {
                                int monsterAttack = RandomNumGenerator.NumberBetween(1, 20);

                                if (monsterAttack > player.AC)
                                {
                                    mobDamage = RollDice.MonsterDiceRoll(mob);

                                    Console.WriteLine($"The {mob.Name} attacks and rolls a {monsterAttack}");
                                    Console.WriteLine($"The {mob.Name} hits for {mobDamage} damage!");
                                    player.HP -= mobDamage;
                                    Console.WriteLine($"The {player.PlayerName} has {player.HP} HP!");
                                    if (player.HP < 0)
                                    {
                                        Console.ForegroundColor = ConsoleColor.DarkGreen;
                                        Console.WriteLine("You have died!");
                                        LoadPlayerFromFile.LoadPlayer(player.PlayerName);
                                        exit = true;
                                        Console.ForegroundColor = ConsoleColor.White;
                                    }
                                }
                                else
                                {
                                    Console.WriteLine($"The {mob.Name} Missed!");
                                }
                            }
                            else
                            {
                                Console.ForegroundColor = ConsoleColor.Magenta;
                                Console.WriteLine($"You have won!");
                                exit = true;
                            }

                            Console.ForegroundColor = ConsoleColor.White;
                            Console.WriteLine($"Press enter to continue!");
                            Console.ReadLine();
                        }
                        else
                        {
                            Console.WriteLine($"The monster is dead");
                            exit = true;
                        }
                    }
                    else
                    {
                        Console.WriteLine($"You do not see a {noun}");
                        exit = true;
                    }
                }
                else
                {
                    Console.WriteLine("There is nothing to attack here.");
                    exit = true;
                }
            } while (exit == false);
        }