public static void GetObject(string path, UnityAction <GameObject> action)
    {
        var objLoader = new Dummiesman.OBJLoader();

        if (path.StartsWith("http"))
        {
            var www = UnityEngine.Networking.UnityWebRequest.Get(path);
            www.SendWebRequest().completed += x =>
            {
                using (MemoryStream ms = new MemoryStream(www.downloadHandler.data))
                    action.Invoke(objLoader.Load(ms));
            };
        }
        else
        {
            action?.Invoke(objLoader.Load(path));
        }
    }
Esempio n. 2
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        static void ObjLoadMenu()
        {
            string pth = EditorUtility.OpenFilePanel("Import OBJ", "", "obj");

            if (!string.IsNullOrEmpty(pth))
            {
                System.Diagnostics.Stopwatch s = new System.Diagnostics.Stopwatch();
                s.Start();

                var loader = new OBJLoader
                {
                    SplitMode = SplitMode.Object,
                };
                loader.Load(pth);

                //Debug.Log($"OBJ import time: {s.ElapsedMilliseconds}ms");
                s.Stop();
            }
        }