public void SubmitGeometryItem(GeometryItem item) { if (this._geometryBatch.Contains(item)) { return; } this._geometryBatch.Add(item); }
public override void Update() { Layer.lighting = true; if (this._initialized) { return; } this._geo = MTSpriteBatch.CreateGeometryItem(); this.DrawLight(); this._initialized = true; }
public GeometryItem GetGeometryItem() { GeometryItem geometryItem; if (this._freeGeometryBatch.Count > 0) { geometryItem = this._freeGeometryBatch.Dequeue(); geometryItem.material = (Material)null; } else { geometryItem = new GeometryItem() { temporary = true } }; geometryItem.Clear(); return(geometryItem); }
public void SubmitGeometry(GeometryItem geo) => this._batcher.SubmitGeometryItem(geo);
private static int CompareGeometryReverseDepth(GeometryItem a, GeometryItem b) => b.depth.CompareTo(a.depth);
private static int CompareGeometryDepth(GeometryItem a, GeometryItem b) => a.depth.CompareTo(b.depth);