Esempio n. 1
0
		public static void Main()
		{
			DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game);
			using (DualityDebuggingTester launcherWindow = new DualityDebuggingTester(
				DualityApp.UserData.GfxWidth, 
				DualityApp.UserData.GfxHeight, 
				DualityApp.DefaultMode, 
				DualityApp.AppData.AppName,
				GameWindowFlags.Default))
			{
				// Initialize default content
				launcherWindow.MakeCurrent();
				DualityApp.TargetResolution = new Vector2(launcherWindow.Width, launcherWindow.Height);
				DualityApp.TargetMode = launcherWindow.Context.GraphicsMode;
				ContentProvider.InitDefaultContent();

				// Run tests
				BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res);
				BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res.MainLayer);
				BitmapDebuggerVisualizer.TestShow(Texture.DualityIcon.Res);
				BitmapDebuggerVisualizer.TestShow(Font.GenericMonospace10.Res.Material.MainTexture.Res);
			}
			DualityApp.Terminate();
		}
Esempio n. 2
0
        public static void Main()
        {
            DualityApp.Init(DualityApp.ExecutionEnvironment.Launcher, DualityApp.ExecutionContext.Game);
            using (DualityDebuggingTester launcherWindow = new DualityDebuggingTester(
                       DualityApp.UserData.GfxWidth,
                       DualityApp.UserData.GfxHeight,
                       DualityApp.DefaultMode,
                       DualityApp.AppData.AppName,
                       GameWindowFlags.Default))
            {
                // Initialize default content
                launcherWindow.MakeCurrent();
                DualityApp.TargetResolution = new Vector2(launcherWindow.Width, launcherWindow.Height);
                DualityApp.TargetMode       = launcherWindow.Context.GraphicsMode;
                ContentProvider.InitDefaultContent();

                // Run tests
                BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res);
                BitmapDebuggerVisualizer.TestShow(Pixmap.DualityIcon.Res.MainLayer);
                BitmapDebuggerVisualizer.TestShow(Texture.DualityIcon.Res);
                BitmapDebuggerVisualizer.TestShow(Font.GenericMonospace10.Res.Material.MainTexture.Res);
            }
            DualityApp.Terminate();
        }