/// <summary> /// Triggers Duality to (re)load its <see cref="DualityUserData"/>. /// </summary> public static void LoadUserData() { string path = UserDataPath; if (!File.Exists(path) || execContext == ExecutionContext.Editor || runFromEditor) { path = "defaultuserdata.dat"; } if (File.Exists(path)) { try { Log.Core.Write("Loading UserData.."); Log.Core.PushIndent(); using (FileStream str = File.OpenRead(path)) { using (var formatter = Formatter.Create(str)) { UserData = formatter.ReadObject() as DualityUserData ?? new DualityUserData(); } } Log.Core.PopIndent(); } catch (Exception) { UserData = new DualityUserData(); } } else { UserData = new DualityUserData(); } }
/// <summary> /// Specialized saving routine for <see cref="UserData"/>. /// </summary> private static void SaveUserData(DualityUserData instance) { Serializer.WriteObject(instance, UserData.Path, typeof(XmlSerializer)); // When in the editor, always write both default settings and current game / runtime settings if (execContext == ExecutionContext.Editor) { Serializer.WriteObject(instance, "DefaultUserData.xml", typeof(XmlSerializer)); } }
/// <summary> /// Triggers Duality to (re)load its <see cref="DualityUserData"/>. /// </summary> public static void LoadUserData() { string path = UserDataPath; if (!FileOp.Exists(path) || execContext == ExecutionContext.Editor || runFromEditor) { path = "DefaultUserData.dat"; } userData = Serializer.TryReadObject <DualityUserData>(path) ?? new DualityUserData(); }
/// <summary> /// Triggers Duality to (re)load its <see cref="DualityUserData"/>. /// </summary> public static void LoadUserData() { string path = UserDataPath; if (!File.Exists(path) || execContext == ExecutionContext.Editor || runFromEditor) path = "DefaultUserData.dat"; userData = Formatter.TryReadObject<DualityUserData>(path) ?? new DualityUserData(); }
/// <summary> /// Triggers Duality to (re)load its <see cref="DualityUserData"/>. /// </summary> public static void LoadUserData() { string path = UserDataPath; if (!File.Exists(path) || execContext == ExecutionContext.Editor || runFromEditor) path = "defaultuserdata.dat"; if (File.Exists(path)) { try { Log.Core.Write("Loading UserData.."); Log.Core.PushIndent(); using (FileStream str = File.OpenRead(path)) { using (var formatter = Formatter.Create(str)) { UserData = formatter.ReadObject() as DualityUserData ?? new DualityUserData(); } } Log.Core.PopIndent(); } catch (Exception) { UserData = new DualityUserData(); } } else UserData = new DualityUserData(); }