Esempio n. 1
0
        /// <summary>
        /// Returns whether or not this importer accepts the given input.
        /// By default, compares the input files extension to <see cref="SourceFileExts"/>.
        /// </summary>
        protected virtual bool AcceptsInput(AssetImportInput input)
        {
            string inputFileExt    = Path.GetExtension(input.Path);
            bool   matchingFileExt = this.SourceFileExts.Any(acceptedExt =>
                                                             string.Equals(inputFileExt, acceptedExt, StringComparison.InvariantCultureIgnoreCase));

            return(matchingFileExt);
        }
Esempio n. 2
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        private void DetermineLocalInputFilePaths()
        {
            for (int assignmentIndex = 0; assignmentIndex < this.inputMapping.Count; assignmentIndex++)
            {
                ImportInputAssignment assignment = inputMapping.Data[assignmentIndex];

                // Create a relative mapping for each of the handled files
                AssetImportInput[] handledInputInSourceMedia = new AssetImportInput[assignment.HandledInput.Length];
                for (int i = 0; i < assignment.HandledInput.Length; i++)
                {
                    string oldFullName = assignment.HandledInput[i].AssetName;
                    string newFullName;

                    // If there was an automatic rename of output Resources, reflect that with local source / media paths
                    if (this.assetRenameMap.TryGetValue(oldFullName, out newFullName))
                    {
                        string ext             = Path.GetExtension(assignment.HandledInput[i].Path);
                        string newRelativePath = newFullName + ext;
                        handledInputInSourceMedia[i] = new AssetImportInput(
                            Path.Combine(sourceDir, newRelativePath),
                            newRelativePath,
                            newFullName);
                    }
                    // Otherwise, perform a regular mapping from original input location to local source / media
                    else
                    {
                        handledInputInSourceMedia[i] = new AssetImportInput(
                            Path.Combine(sourceDir, assignment.HandledInput[i].RelativePath),
                            assignment.HandledInput[i].RelativePath,
                            assignment.HandledInput[i].AssetName);
                    }
                }

                // Assign the determined paths back to the input mapping
                this.inputMapping.Data[assignmentIndex].HandledInputInSourceMedia = handledInputInSourceMedia;
            }
        }
Esempio n. 3
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		private bool AcceptsInput(AssetImportInput input)
		{
			string inputFileExt = Path.GetExtension(input.Path);
			bool matchingFileExt = SourceFileExts.Any(acceptedExt => string.Equals(inputFileExt, acceptedExt, StringComparison.InvariantCultureIgnoreCase));
			return matchingFileExt;
		}
Esempio n. 4
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 /// <summary>
 /// Returns the name of the resource that this importer
 /// would generate for the given input. Defaults to the name
 /// of the input file, without extension.
 /// </summary>
 protected virtual string GetResourceNameFromInput(AssetImportInput input)
 {
     return(input.AssetName);
 }
Esempio n. 5
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 /// <summary>
 /// Performs the import operation for a resource.
 /// </summary>
 /// <param name="resourceRef">A <see cref="ContentRef{T}"/> pointing to the resource being imported.</param>
 /// <param name="input">The input information for the import operation.</param>
 /// <param name="env">The input environment in which the import is taking place.</param>
 protected abstract void ImportResource(ContentRef <T> resourceRef, AssetImportInput input, IAssetImportEnvironment env);
		private void DetermineLocalInputFilePaths()
		{
			for (int assignmentIndex = 0; assignmentIndex < this.inputMapping.Count; assignmentIndex++)
			{
				ImportInputAssignment assignment = inputMapping.Data[assignmentIndex];

				// Create a relative mapping for each of the handled files
				AssetImportInput[] handledInputInSourceMedia = new AssetImportInput[assignment.HandledInput.Length];
				for (int i = 0; i < assignment.HandledInput.Length; i++)
				{
					string oldFullName = assignment.HandledInput[i].AssetName;
					string newFullName;

					// If there was an automatic rename of output Resources, reflect that with local source / media paths
					if (this.assetRenameMap.TryGetValue(oldFullName, out newFullName))
					{
						string ext = Path.GetExtension(assignment.HandledInput[i].Path);
						string newRelativePath = newFullName + ext;
						handledInputInSourceMedia[i] = new AssetImportInput(
							Path.Combine(sourceDir, newRelativePath),
							newRelativePath,
							newFullName);
					}
					// Otherwise, perform a regular mapping from original input location to local source / media
					else
					{
						handledInputInSourceMedia[i] = new AssetImportInput(
							Path.Combine(sourceDir, assignment.HandledInput[i].RelativePath),
							assignment.HandledInput[i].RelativePath,
							assignment.HandledInput[i].AssetName);
					}
				}

				// Assign the determined paths back to the input mapping
				this.inputMapping.Data[assignmentIndex].HandledInputInSourceMedia = handledInputInSourceMedia;
			}
		}