Esempio n. 1
0
        static void Server_Connected(object sender, Server <SnakePlayer> .ConnectionEventArgs e)
        {
            SnakeGame TargetGame = null;

            e.Client.Socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
            foreach (SnakeGame G in Games)
            {
                if (G.Status == GameStatus.WaitingForOpponent)
                {
                    TargetGame = G; break;
                }
            }
            if (TargetGame == null)
            {
                CurrentID++;
                TargetGame = new SnakeGame(Map);
                TargetGame.AddPlayer(e.Client);
                TargetGame.ID             = CurrentID;
                TargetGame.GameOver      += new SnakeGame.GameOverDelegate(TargetGame_GameOver);
                TargetGame.MessageLogged += new SnakeGame.LogMessageDelegate(TargetGame_MessageLogged);
                Games.Add(TargetGame);
                TargetGame_MessageLogged(TargetGame, new SnakeGame.LogEventArgs("First player connected"));
            }
            else
            {
                TargetGame.AddPlayer(e.Client);
            }
        }
Esempio n. 2
0
 static void Server_Connected(object sender, Server<SnakePlayer>.ConnectionEventArgs e)
 {
     SnakeGame TargetGame = null;
     e.Client.Socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
     foreach (SnakeGame G in Games)
     {
         if (G.Status == GameStatus.WaitingForOpponent) { TargetGame = G; break; }
     }
     if (TargetGame == null)
     {
         CurrentID++;
         TargetGame = new SnakeGame(Map);
         TargetGame.AddPlayer(e.Client);
         TargetGame.ID = CurrentID;
         TargetGame.GameOver += new SnakeGame.GameOverDelegate(TargetGame_GameOver);
         TargetGame.MessageLogged += new SnakeGame.LogMessageDelegate(TargetGame_MessageLogged);
         Games.Add(TargetGame);
         TargetGame_MessageLogged(TargetGame, new SnakeGame.LogEventArgs("First player connected"));
     }
     else
     {
         TargetGame.AddPlayer(e.Client);
     }
 }
Esempio n. 3
0
 static void TargetGame_MessageLogged(object sender, SnakeGame.LogEventArgs e)
 {
     SnakeGame G = (SnakeGame)sender;
     Console.WriteLine("#" + G.ID + ": " + e.Message);
 }
Esempio n. 4
0
        static void TargetGame_MessageLogged(object sender, SnakeGame.LogEventArgs e)
        {
            SnakeGame G = (SnakeGame)sender;

            Console.WriteLine("#" + G.ID + ": " + e.Message);
        }