Esempio n. 1
0
        static void OnIsCheckedChanged(BindableObject bindable, object oldValue,
                                       object newValue)
        {
            RadioBehavior behavior = (RadioBehavior)bindable;

            if ((bool)newValue)
            {
                string groupName = behavior.GroupName;
                List <RadioBehavior> behaviors = null;
                if (String.IsNullOrEmpty(groupName))
                {
                    behaviors = defaultGroup;
                }
                else
                {
                    behaviors = radioGroups[groupName];
                }
                foreach (RadioBehavior otherBehavior in behaviors)
                {
                    if (otherBehavior != behavior)
                    {
                        otherBehavior.IsChecked = false;
                    }
                }
            }
        }
Esempio n. 2
0
        static void OnGroupNameChanged(BindableObject bindable, object oldValue,
                                       object newValue)
        {
            RadioBehavior behavior     = (RadioBehavior)bindable;
            string        oldGroupName = (string)oldValue;
            string        newGroupName = (string)newValue;

            if (String.IsNullOrEmpty(oldGroupName))
            {
                // Remove the Behavior from the default group.
                defaultGroup.Remove(behavior);
            }
            else
            {
                // Remove the RadioBehavior from the radioGroups collection.
                List <RadioBehavior> behaviors = radioGroups[oldGroupName];
                behaviors.Remove(behavior);
                // Get rid of the collection if it's empty.
                if (behaviors.Count == 0)
                {
                    radioGroups.Remove(oldGroupName);
                }
            }
            if (String.IsNullOrEmpty(newGroupName))
            {
                // Add the new Behavior to the default group.
                defaultGroup.Add(behavior);
            }
            else
            {
                List <RadioBehavior> behaviors = null;
                if (radioGroups.ContainsKey(newGroupName))
                {
                    // Get the named group.
                    behaviors = radioGroups[newGroupName];
                }
                else
                {
                    // If that group doesn't exist, create it.
                    behaviors = new List <RadioBehavior>();
                    radioGroups.Add(newGroupName, behaviors);
                }
                // Add the Behavior to the group.
                behaviors.Add(behavior);
            }
        }