// Vector2 wanderDir; public Enemy(Map map) : base(Art.enemy, map) { updateWanderCooldown = new Cooldown(1000, updateWander); }
public Player(Map map) : base(Art.player, map) { ShootBulletCooldown = new Cooldown(250, ShootBullet); DamageCooldown = new Cooldown(1000, ActuallyTakeDamage); }