Esempio n. 1
0
//        Vector2 wanderDir;

        public Enemy(Map map) : base(Art.enemy, map)
        {
            updateWanderCooldown = new Cooldown(1000, updateWander);
        }
 public Player(Map map) : base(Art.player, map)
 {
     ShootBulletCooldown = new Cooldown(250, ShootBullet);
     DamageCooldown      = new Cooldown(1000, ActuallyTakeDamage);
 }