Esempio n. 1
0
        /// <summary>
        /// Reads a *.anim file into this Anim instance.
        /// </summary>
        /// <param name="FileData">The filedata for the *.anim file.</param>
        public Anim(byte[] FileData)
        {
            MemoryStream MemStream = new MemoryStream(FileData);
            BinaryReader Reader    = new BinaryReader(MemStream);

            m_Version  = Endian.SwapUInt32(Reader.ReadUInt32());
            m_Name     = Encoding.ASCII.GetString(Reader.ReadBytes(Endian.SwapInt16(Reader.ReadInt16())));
            m_Duration = Reader.ReadSingle() / 1000; //Why does this have to be divided by 1000? o_O
            m_Distance = Reader.ReadSingle();
            m_IsMoving = Reader.ReadByte();

            m_NumTranslations         = Endian.SwapUInt32(Reader.ReadUInt32());
            m_TranslationsTableOffset = Reader.BaseStream.Position;

            Reader.BaseStream.Seek(m_TranslationsTableOffset + 12 * m_NumTranslations, SeekOrigin.Begin);

            m_NumRotations         = Endian.SwapUInt32(Reader.ReadUInt32());
            m_RotationsTableOffset = Reader.BaseStream.Position;

            Reader.BaseStream.Seek(m_RotationsTableOffset + 16 * m_NumRotations, SeekOrigin.Begin);

            m_MotionCount = Endian.SwapUInt32(Reader.ReadUInt32());

            for (int i = 0; i < m_MotionCount; i++)
            {
                m_Motions.Add(ReadMotion(Reader));
            }
        }
        public Binding(byte[] FileData)
        {
            MemoryStream MemStream = new MemoryStream(FileData);
            BinaryReader Reader    = new BinaryReader(MemStream);

            m_Version = Endian.SwapUInt32(Reader.ReadUInt32());

            byte   StrLength  = Reader.ReadByte();
            string m_BoneName = Encoding.ASCII.GetString(Reader.ReadBytes(StrLength));

            //Should be 8.
            uint MeshAssetIDSize = Endian.SwapUInt32(Reader.ReadUInt32());

            //AssetID prefix, typical useless Maxis value...
            Reader.ReadUInt32();

            m_MeshAssetID = Endian.SwapUInt64(Reader.ReadUInt64());

            //Should be 8.
            uint TextureAssetIDSize = Endian.SwapUInt32(Reader.ReadUInt32());

            //AssetID prefix, typical useless Maxis value...
            Reader.ReadUInt32();

            m_TextureAssetID = Endian.SwapUInt64(Reader.ReadUInt64());
        }
Esempio n. 3
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        /// <summary>
        /// Reads all the property lists in a motion.
        /// </summary>
        /// <param name="Mot">The motion that the propertylists belong to.</param>
        /// <param name="Reader">The BinaryReader instance used to read the *.anim file.</param>
        private void ReadPropertyLists(ref Motion Mot, ref BinaryReader Reader)
        {
            uint Count = Endian.SwapUInt32(Reader.ReadUInt32());

            for (int i = 0; i < Count; i++)
            {
                Mot.PropertyLists.Add(ReadPropList(Reader));
            }
        }
        public Binding(string Path)
        {
            BinaryReader Reader = new BinaryReader(File.Open(Path, FileMode.Open));

            m_Version = Endian.SwapUInt32(Reader.ReadUInt32());

            byte   StrLength  = Reader.ReadByte();
            string m_BoneName = Encoding.ASCII.GetString(Reader.ReadBytes(StrLength));
        }
        public Appearance(byte[] FileData)
        {
            MemoryStream MemStream = new MemoryStream(FileData);
            BinaryReader Reader    = new BinaryReader(MemStream);

            m_Version     = Endian.SwapUInt32(Reader.ReadUInt32());
            m_ThumbnailID = Endian.SwapUInt64(Reader.ReadUInt64());
            uint Count = Endian.SwapUInt32(Reader.ReadUInt32());

            for (int i = 0; i < Count; i++)
            {
                BindingIDs.Add(Endian.SwapUInt64(Reader.ReadUInt64()));
            }
        }
Esempio n. 6
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        public Outfit(byte[] FileData)
        {
            MemoryStream MemStream = new MemoryStream(FileData);
            BinaryReader Reader    = new BinaryReader(MemStream);

            m_Version = Endian.SwapUInt32(Reader.ReadUInt32());

            Reader.ReadUInt32(); //Unknown.

            m_LightAppearanceID  = Endian.SwapUInt64(Reader.ReadUInt64());
            m_MediumAppearanceID = Endian.SwapUInt64(Reader.ReadUInt64());
            m_DarkAppearanceID   = Endian.SwapUInt64(Reader.ReadUInt64());

            Reader.Close();
        }
        public PurchasableObject(byte[] FileData)
        {
            MemoryStream MemStream = new MemoryStream(FileData);
            BinaryReader Reader    = new BinaryReader(MemStream);

            m_Version   = Endian.SwapUInt32(Reader.ReadUInt32());
            m_Gender    = Endian.SwapUInt32(Reader.ReadUInt32());
            m_AssetType = Endian.SwapUInt32(Reader.ReadUInt32());

            Reader.ReadUInt32(); //GroupID

            m_OutfitAssetID = Convert.ToUInt64(Endian.SwapUInt64(Reader.ReadUInt64()));

            Reader.Close();
        }
Esempio n. 8
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        /// <summary>
        /// Reads all the timeproperty lists in a motion.
        /// </summary>
        /// <param name="Mot">The motion that the timeproperty lists belong to.</param>
        /// <param name="Reader">The BinaryReader instance used to read the *.anim file.</param>
        private void ReadTimePropertyLists(ref Motion Mot, ref BinaryReader Reader)
        {
            uint Count = Endian.SwapUInt32(Reader.ReadUInt32());

            for (int i = 0; i < Count; i++)
            {
                TimePropertyList TList = new TimePropertyList();
                TList.TimePropsCount = Endian.SwapUInt32(Reader.ReadUInt32());

                for (int j = 0; j < TList.TimePropsCount; j++)
                {
                    TimeProperty TProp = new TimeProperty();
                    TProp.TPropID = Endian.SwapUInt32(Reader.ReadUInt32());
                    TProp.PList   = ReadPropList(Reader);
                }

                Mot.TimePropertyLists.Add(TList);
            }
        }
Esempio n. 9
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        /// <summary>
        /// Reads a list of properties from the *.skel file.
        /// </summary>
        /// <param name="Reader">The BinaryReader instance used to read the *.skel file.</param>
        /// <returns>A PropertyList instance filled with properties.</returns>
        private PropertyList ReadPropList(BinaryReader Reader)
        {
            PropertyList PList = new PropertyList();

            PList.PropsCount = Endian.SwapUInt32(Reader.ReadUInt32());

            for (int j = 0; j < PList.PropsCount; j++)
            {
                Property Prop = new Property();

                uint PairsCount = Endian.SwapUInt32(Reader.ReadUInt32());

                for (int k = 0; k < PairsCount; k++)
                {
                    Prop.Key   = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));
                    Prop.Value = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));
                }

                PList.PList.Add(Prop);
            }

            return(PList);
        }
Esempio n. 10
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        public Skeleton(GraphicsDevice Device, byte[] Filedata, Matrix WorldMatrix)
        {
            MemoryStream MemStream = new MemoryStream(Filedata);
            BinaryReader Reader    = new BinaryReader(MemStream);

            m_WorldMatrix = WorldMatrix;

            m_Version = Endian.SwapUInt32(Reader.ReadUInt32());
            m_Name    = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));

            m_BoneCount = Endian.SwapUInt16(Reader.ReadUInt16());
            m_Bones     = new Bone[m_BoneCount];

            for (int i = 0; i < m_BoneCount; i++)
            {
                Endian.SwapUInt32(Reader.ReadUInt32()); //1 in hexadecimal... typical useless Maxis value...

                Bone Bne = new Bone(this);

                Bne.ID = i;

                Bne.BoneName = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));
                Log.LogThis("BoneName: " + Bne.BoneName, eloglevel.info);
                Bne.ParentName = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));

                Bne.HasPropertyList = Reader.ReadByte();

                if (Bne.HasPropertyList == 1)
                {
                    Bne.PList = ReadPropList(Reader);
                }

                //Little Endian
                Bne.Translations    = new float[3];
                Bne.Translations[0] = Reader.ReadSingle();
                Bne.Translations[1] = Reader.ReadSingle();
                Bne.Translations[2] = Reader.ReadSingle();

                Bne.Versor = new float[4];
                //These values are given in degrees...
                Bne.Versor[0] = MathHelper.ToRadians(Reader.ReadSingle());
                Bne.Versor[1] = MathHelper.ToRadians(Reader.ReadSingle());
                Bne.Versor[2] = MathHelper.ToRadians(Reader.ReadSingle());
                Bne.Versor[3] = MathHelper.ToRadians(Reader.ReadSingle());

                Bne.CanTranslate   = Endian.SwapInt32(Reader.ReadInt32());
                Bne.CanRotate      = Endian.SwapInt32(Reader.ReadInt32());
                Bne.CanUseBlending = Endian.SwapInt32(Reader.ReadInt32());
                //Little endian.
                Bne.CanWiggle    = Reader.ReadSingle();
                Bne.WiggleAmount = Reader.ReadSingle();

                Bne.BoneEffect = new BasicEffect(Device, null);

                Bne.Children = new int[m_BoneCount - i - 1];

                int Parent = FindBone(Bne.ParentName, i);
                if (Parent != -1)
                {
                    m_Bones[Parent].Children[m_Bones[Parent].NumChildren] = Bne.ID;
                    m_Bones[Parent].NumChildren += 1;
                    Bne.Parent = m_Bones[Parent];
                    Bne.ComputeAbsoluteTransform(m_WorldMatrix);
                }

                m_Bones[i] = Bne;

                /*Log.LogThis("Bone: " + Bne.BoneName, eloglevel.info);
                 * if (Parent != -1)
                 * {
                 *  Log.LogThis("Parent: " + Bne.Parent.BoneName, eloglevel.info);
                 *
                 *  for (int j = 0; j < Bne.Parent.NumChildren; j++)
                 *      Log.LogThis("Child: " + Bne.Parent.Children[j].BoneName, eloglevel.info);
                 * }
                 * else
                 *  Log.LogThis("Parent: NULL", eloglevel.info);*/
            }

            Reader.Close();
        }
Esempio n. 11
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        public Skeleton(GraphicsDevice Device, string Filepath, ref Matrix WorldMatrix)
        {
            BinaryReader Reader = new BinaryReader(File.Open(Filepath, FileMode.Open));

            m_WorldMatrix = WorldMatrix;

            m_Version = Endian.SwapUInt32(Reader.ReadUInt32());
            m_Name    = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));

            m_BoneCount = Endian.SwapUInt16(Reader.ReadUInt16());
            m_Bones     = new Bone[m_BoneCount];

            for (int i = 0; i < m_BoneCount; i++)
            {
                Endian.SwapUInt32(Reader.ReadUInt32()); //1 in hexadecimal... typical useless Maxis value...

                Bone Bne = new Bone(this);

                Bne.ID = i;

                Bne.BoneName   = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));
                Bne.ParentName = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));

                Bne.HasPropertyList = Reader.ReadByte();

                if (Bne.HasPropertyList == 1)
                {
                    Bne.PList = ReadPropList(Reader);
                }

                //Little Endian
                Bne.Translations    = new float[3];
                Bne.Translations[0] = Reader.ReadSingle();
                Bne.Translations[1] = Reader.ReadSingle();
                Bne.Translations[2] = Reader.ReadSingle();

                Bne.Versor = new float[4];
                //These values are given in degrees...
                Bne.Versor[0] = MathHelper.ToRadians(Reader.ReadSingle());
                Bne.Versor[1] = MathHelper.ToRadians(Reader.ReadSingle());
                Bne.Versor[2] = MathHelper.ToRadians(Reader.ReadSingle());
                Bne.Versor[3] = MathHelper.ToRadians(Reader.ReadSingle());

                Bne.CanTranslate   = Endian.SwapInt32(Reader.ReadInt32());
                Bne.CanRotate      = Endian.SwapInt32(Reader.ReadInt32());
                Bne.CanUseBlending = Endian.SwapInt32(Reader.ReadInt32());
                //Little endian.
                Bne.CanWiggle    = Reader.ReadSingle();
                Bne.WiggleAmount = Reader.ReadSingle();

                Bne.BoneEffect = new BasicEffect(Device, null);

                Bne.Children = new int[m_BoneCount - i - 1];

                int Parent = FindBone(Bne.ParentName, i);
                if (Parent != -1)
                {
                    m_Bones[Parent].Children[m_Bones[Parent].NumChildren] = Bne.ID;
                    m_Bones[Parent].NumChildren += 1;
                    Bne.Parent = m_Bones[Parent];
                    Bne.ComputeAbsoluteTransform(m_WorldMatrix);
                }

                m_Bones[i] = Bne;
            }

            Reader.Close();
        }
Esempio n. 12
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        /// <summary>
        /// Reads a motion from a *.anim file.
        /// </summary>
        /// <param name="Reader">The BinaryReader instance used to read the *.anim file.</param>
        /// <returns>A Motion instance.</returns>
        private Motion ReadMotion(BinaryReader Reader)
        {
            Motion Mot = new Motion();

            Mot.Unknown   = Endian.SwapUInt32(Reader.ReadUInt32());
            Mot.BoneName  = Encoding.ASCII.GetString(Reader.ReadBytes(Reader.ReadByte()));
            Mot.NumFrames = Endian.SwapUInt32(Reader.ReadUInt32());
            Mot.Duration  = Reader.ReadSingle() / 1000;

            Mot.HasTranslation     = Reader.ReadByte();
            Mot.HasRotation        = Reader.ReadByte();
            Mot.TranslationsOffset = Endian.SwapUInt32(Reader.ReadUInt32());
            Mot.RotationsOffset    = Endian.SwapUInt32(Reader.ReadUInt32());

            if (Mot.HasTranslation != 0)
            {
                Mot.Translations = new float[Mot.NumFrames, 3];
                long CurrentOffset = Reader.BaseStream.Position;
                Reader.BaseStream.Seek(m_TranslationsTableOffset + 12 * Mot.TranslationsOffset, SeekOrigin.Begin);

                for (int i = 0; i < Mot.NumFrames; i++)
                {
                    Mot.Translations[i, 0] = Reader.ReadSingle();
                    Mot.Translations[i, 1] = Reader.ReadSingle();
                    Mot.Translations[i, 2] = Reader.ReadSingle();
                }

                Reader.BaseStream.Seek(CurrentOffset, SeekOrigin.Begin);
            }

            if (Mot.HasRotation != 0)
            {
                Mot.Rotations = new float[Mot.NumFrames, 4];
                long CurrentOffset = Reader.BaseStream.Position;
                Reader.BaseStream.Seek(m_RotationsTableOffset + 16 * Mot.RotationsOffset, SeekOrigin.Begin);

                for (int i = 0; i < Mot.NumFrames; i++)
                {
                    Mot.Rotations[i, 0] = Reader.ReadSingle();
                    Mot.Rotations[i, 1] = -Reader.ReadSingle();
                    Mot.Rotations[i, 2] = -Reader.ReadSingle();
                    Mot.Rotations[i, 3] = Reader.ReadSingle();
                }

                Reader.BaseStream.Seek(CurrentOffset, SeekOrigin.Begin);
            }

            Mot.HasPropertyLists = Reader.ReadByte();

            if (Mot.HasPropertyLists != 0)
            {
                ReadPropertyLists(ref Mot, ref Reader);
            }

            Mot.HasTimePropertyLists = Reader.ReadByte();

            if (Mot.HasTimePropertyLists != 0)
            {
                ReadTimePropertyLists(ref Mot, ref Reader);
            }

            return(Mot);
        }