Esempio n. 1
0
        /// <summary>
        /// Default CTOR. Initializes all dreidels
        /// </summary>
        public DreidelGame()
        {
            graphics = new GraphicsDeviceManager(this);

            Content.RootDirectory = "Content";

            m_InputManager = new InputManager(this);
            this.Components.Add(m_InputManager);
            this.Services.AddService(typeof(InputManager), m_InputManager);

            m_ScoreManager = new ScoreManager(this);
            this.Components.Add(m_ScoreManager);

            // Initialing dreidels
            IDreidel newDreidel;

            for (int i = 0; i < k_DreidelsNum; ++i)
            {
                if (i < k_DreidelsNum - 3)
                {
                    // Every second dreidel will be Texture\Position dreidel
                    newDreidel = (i % 2) == 0 ?
                        (IDreidel) new PositionDreidel(this) :
                        (IDreidel) new TextureDreidel(this);
                }
                else
                {
                    newDreidel = (IDreidel) new ModelDreidel(this);
                }

                newDreidel.FinishedSpinning += new DreidelEventHandler(dreidel_FinishedSpinning);
                newDreidel.FinishedSpinning += new DreidelEventHandler(m_ScoreManager.Dreidel_FinishedSpinning);
                m_Dreidels[i] = newDreidel;
            }

            m_SpinningDreidels = k_DefaultSpinningDreidelsNum;

            m_Camera = new Camera(this);
            this.Components.Add(m_Camera);
            this.Services.AddService(typeof(Camera), m_Camera);
        }
Esempio n. 2
0
        /// <summary>
        /// Default CTOR. Initializes all dreidels
        /// </summary>
        public DreidelGame()
        {
            graphics = new GraphicsDeviceManager(this);

            Content.RootDirectory = "Content";

            m_InputManager = new InputManager(this);
            this.Components.Add(m_InputManager);
            this.Services.AddService(typeof(InputManager), m_InputManager);

            m_Dreidels = new Dreidel[k_DreidelsNum];
            m_ScoreManager = new ScoreManager(this);
            this.Components.Add(m_ScoreManager);

            // Initialing dreidels
            for (int i = 1; i <= k_DreidelsNum; ++i)
            {
                Dreidel newDreidel;

                // Every second dreidel will be Texture\Position dreidel
                if ((i % 2) == 0)
                {
                    newDreidel = new PositionDreidel(this);
                }
                else
                {
                    newDreidel = new TextureDreidel(this);
                }

                newDreidel.FinishedSpinning += new DreidelEventHandler(dreidel_FinishedSpinning);
                newDreidel.FinishedSpinning += new DreidelEventHandler(m_ScoreManager.Dreidel_FinishedSpinning);
                m_Dreidels[i - 1] = newDreidel;
            }

            m_SpinningDreidels = k_DefaultSpinningDreidelsNum;
        }