public Dialogue(int dialogueRef, SQLiteConnection conn) { SQLiteDataReader reader = new SQLiteCommand("Select * From Dialogue WHERE id = " + dialogueRef + ";", conn).ExecuteReader(); DataTable dialogueTable = new DataTable(); dialogueTable.Load(reader); DataView dialogueView = new DataView(dialogueTable); if (dialogueView.Count > 0) { mText = dialogueView[0]["text"].ToString(); mActor = new Actor(Convert.ToInt32(dialogueView[0]["actorId"]), conn); reader = new SQLiteCommand("Select * From Options WHERE dialogueId = " + dialogueRef + ";", conn).ExecuteReader(); DataTable optionTable = new DataTable(); optionTable.Load(reader); DataView optionView = new DataView(optionTable); mChoices = new Option[optionView.Count]; for(int i = 0; i < optionView.Count; i++) { string optionText = optionView[i]["actualtext"].ToString(); string optionDisplay = optionView[i]["displayText"].ToString(); int outcomeType = Convert.ToInt32(optionView[i]["outcomeType"]); int outcomeId = Convert.ToInt32(optionView[i]["outcomeId"]); mChoices[i] = new Option(optionText, optionDisplay, outcomeType, outcomeId); } } }
public Scene(int sceneRef, SQLiteConnection conn) { SQLiteDataReader reader = new SQLiteCommand("Select * From Scenes WHERE id = "+sceneRef+";", conn).ExecuteReader(); DataTable sceneTable = new DataTable(); sceneTable.Load(reader); DataView sceneView = new DataView(sceneTable); if (sceneView.Count > 0) { mLocation = new Location(Convert.ToInt32(sceneView[0]["locationId"]), conn); mStartingDialogue = new Dialogue(Convert.ToInt32(sceneView[0]["initialDialogueId"]), conn); mSetup = sceneView[0]["setupText"].ToString(); reader = new SQLiteCommand("Select * From Actors_Scenes WHERE sceneId = " + sceneRef + ";", conn).ExecuteReader(); DataTable actorsTable = new DataTable(); actorsTable.Load(reader); DataView actorsView = new DataView(actorsTable); mActors = new Actor[actorsView.Count]; for (int i = 0; i < actorsView.Count; i++) { mActors[i] = new Actor(Convert.ToInt32(actorsView[i]["actorId"]), conn); } } }