Esempio n. 1
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            font = GameApp.instance.Content.Load <SpriteFont>("Font");
            // TODO: use this.Content to load your game content here

            // Setting up Screen Resolution
            // Read more here: http://rbwhitaker.wikidot.com/changing-the-window-size
            graphics.PreferredBackBufferWidth  = 640;
            graphics.PreferredBackBufferHeight = 480;
            graphics.IsFullScreen = false;
            graphics.ApplyChanges();

            Player1          = new PlayerShip();
            Player1.Position = new Vector2(300, 300);

            //  a1 = new SmallAsteroid();
            // a1.Position = new Vector2(200, 200);

            // a2 = new Asteroid();
            // a2.Position = new Vector2(150, 150);

            a3 = new LargeAsteroid();
            // a3.Position = new Vector2(100, 100);
        }
        public override void OnDestroy()
        {
            LargeAsteroid newLarge = new LargeAsteroid();

            Asteroid newMedium = new Asteroid();

            newMedium.Position = this.Position;
            newMedium.Velocity = this.Velocity;

            //create 2 medium asteroids
        }