Esempio n. 1
0
        Drawing3d.PrimIdObj[,] ReadPickingBuffer(int x, int y, int w, int h)
        {
            uint[,] Pixels = new uint[w, h];
            Drawing3d.PrimIdObj[,] Result = new Drawing3d.PrimIdObj[w, h];
            ShaderKind Save = Device.ShaderKind;

            Device.ShaderKind = ShaderKind.SmallShader;
            SnapBuffer.ReadPixel(x, y, Pixels);

            for (int i = 0; i < w; i++)
            {
                for (int j = 0; j < h; j++)
                {
                    Result[i, j].Object = (short)(Pixels[i, j] & 0XFFFF);
                    if (Result[i, j].Object != 0)
                    {
                    }
                    Result[i, j].PrimId = (short)(Pixels[i, j] >> 16);
                    if (Result[i, j].PrimId != 0)
                    {
                    }
                }
            }
            Device.ShaderKind = Save;
            return(Result);
        }
Esempio n. 2
0
 int IndexOf(Drawing3d.PrimIdObj R)
 {
     for (int i = 0; i < Intermediate.Count; i++)
     {
         if ((Intermediate[i].Object == R.Object))
         {
             return(i);
         }
     }
     return(-1);
 }
Esempio n. 3
0
        Drawing3d.PrimIdObj[,] SubArray(int x, int y, int Width, int Height)
        {
            Drawing3d.PrimIdObj[,] Result = new Drawing3d.PrimIdObj[Width, Height];
            if (ObjectBuffer == null)
            {
                return(Result);
            }
            for (int i = 0; i < Width; i++)
            {
                for (int j = 0; j < Height; j++)
                {
                    if ((i + x >= 0) && (j + y >= 0) && (i + x < ObjectBuffer.GetLength(0)) && (j + y < ObjectBuffer.GetLength(1)))
                    {
                        Result[i, j] = ObjectBuffer[i + x, j + y];
                    }
                }
            }

            return(Result);
        }