Esempio n. 1
0
        /// <summary>
        /// overrides the <see cref="OglAnimator.Finished(OglAnimator)"/> method to set the the next <see cref="_Current"/> to the necessary value.
        /// </summary>
        /// <param name="Animator">is the child animator. </param>
        override public void Finished(OglAnimator Animator)
        {
            int Id = ChildAnimations.IndexOf(Animator) + 1;

            if (Id < ChildAnimations.Count)
            {
                ChildAnimations[Id].Device = Device;
                ChildAnimations[Id].Start();
                _Current = Id;
            }
            else

            {
                _repeating--;
                if ((_repeating >= 0) || (Allways))
                {
                    Start();
                }
                else
                if (Owner != null)
                {
                    Owner.Finished(this);
                }
            }
        }
Esempio n. 2
0
 /// <summary>
 /// will be called if the <b>Animator</b> is a ChildAnimation. See <see cref="AnimatorSet.ChildAnimations"/>.
 /// </summary>
 /// <param name="Animator"></param>
 public virtual void Finished(OglAnimator Animator)
 {
     if (Owner != null)
     {
         Owner.Finished(this);
     }
 }
Esempio n. 3
0
 /// <summary>
 /// adds an <see cref="OglAnimator"/> to the internal list of <see cref="OglAnimator"/>s.
 /// This list will be played.
 /// </summary>
 /// <param name="Animator">the <b>Animator</b>, which will be added.</param>
 public void AddAnimator(OglAnimator Animator)
 {
     if (Animators.IndexOf(Animator) < 0)
     {
         Animators.Add(Animator);
     }
 }
Esempio n. 4
0
 private void RemoveAnimator(OglAnimator Animator)
 {
     Animators.Remove(Animator);
 }