/// <summary>
        /// Return list of graphic objects.
        /// Used if client program needs to make its own usage of
        /// graphics objects, like save them in some persistent storage.
        /// </summary>
        public PropertiesGraphicsBase[] GetListOfGraphicObjects()
        {
            PropertiesGraphicsBase[] result = new PropertiesGraphicsBase[graphicsList.Count];

            int i = 0;

            foreach (GraphicsBase g in graphicsList)
            {
                result[i++] = g.CreateSerializedObject();
            }

            return(result);
        }
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        // Replace objects in graphicsList with objects from clone list
        private static void ReplaceObjects(VisualCollection graphicsList, List <PropertiesGraphicsBase> list)
        {
            for (int i = 0; i < graphicsList.Count; i++)
            {
                PropertiesGraphicsBase replacement = null;

                foreach (PropertiesGraphicsBase o in list)
                {
                    if (o.ID == ((GraphicsBase)graphicsList[i]).Id)
                    {
                        replacement = o;
                        break;
                    }
                }

                if (replacement != null)
                {
                    // Replace object with its clone
                    graphicsList.RemoveAt(i);
                    graphicsList.Insert(i, replacement.CreateGraphics());
                }
            }
        }
Esempio n. 3
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 // Create this command with DrawObject instance added to the list
 public CommandAdd(GraphicsBase newObject)
     : base()
 {
     // Keep copy of added object
     this.newObjectClone = newObject.CreateSerializedObject();
 }