Esempio n. 1
0
        public GameSettings GetSettings(int modeId, int boxId, int levelId)
        {
            GameSettings gameSettings = new GameSettings();
            //разграничить логику в зависимости от режима

            gameSettings.LevelId = levelId;
            gameSettings.ModeID = modeId;
            gameSettings.BoxId = boxId;

            //Таймеры?
            gameSettings.TopTimerTimeSpan = new TimeSpan(0,2,0);
            gameSettings.BottomTimerTimeSpan = new TimeSpan(0, 1, 0);

            gameSettings.Player1 = GetPlayer(0, modeId, boxId, levelId);
            gameSettings.Player2 = GetPlayer(1, modeId, boxId, levelId);
            gameSettings.Player3 = GetPlayer(2, modeId, boxId, levelId);
            gameSettings.Player4 = GetPlayer(3, modeId, boxId, levelId);

            return gameSettings;
        }
Esempio n. 2
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        public GamePageViewModel(UserInteractionService userInteractionService, GameSettings gameSettings)
        {
            _userInteractionService = userInteractionService;
            _gameSettings = gameSettings;

            InitializeComponent();

            _gameProcessor = new GameProcessor(_gameSettings);

            //перенести всё в xaml Binding
            gamePage_player1PreviewImage.Source = _gameSettings.Player1.SourceBitmap;
            gamePage_player2PreviewImage.Source = _gameSettings.Player2.SourceBitmap;
            gamePage_player3PreviewImage.Source = _gameSettings.Player3.SourceBitmap;
            gamePage_player4PreviewImage.Source = _gameSettings.Player4.SourceBitmap;

            gamePage_player1InkCanvas.Background = new SolidColorBrush(_gameSettings.Player1.PlayerColor);
            gamePage_player2InkCanvas.Background = new SolidColorBrush(_gameSettings.Player2.PlayerColor);
            gamePage_player3InkCanvas.Background = new SolidColorBrush(_gameSettings.Player3.PlayerColor);
            gamePage_player4InkCanvas.Background = new SolidColorBrush(_gameSettings.Player4.PlayerColor);

            gamePage_player1InkCanvas.Background.Opacity = 0.1;
            gamePage_player2InkCanvas.Background.Opacity = 0.1;
            gamePage_player3InkCanvas.Background.Opacity = 0.1;
            gamePage_player4InkCanvas.Background.Opacity = 0.1;

            gamePage_player1InkCanvas.DefaultDrawingAttributes.Color = _gameSettings.Player1.PlayerColor;
            gamePage_player2InkCanvas.DefaultDrawingAttributes.Color = _gameSettings.Player2.PlayerColor;
            gamePage_player3InkCanvas.DefaultDrawingAttributes.Color = _gameSettings.Player3.PlayerColor;
            gamePage_player4InkCanvas.DefaultDrawingAttributes.Color = _gameSettings.Player4.PlayerColor;

            gamePage_PauseDialog.Visibility = System.Windows.Visibility.Hidden;
            gamePage_PauseButton.Click += OnPauseButtonClick;
            gamePage_ResumeButton.Click += ResumeButtonClick;
            gamePage_ExitButton.Click += OnExitButtonClick;

            _gameProcessor.TopTimerTick += OnTopTimerTick;
            _gameProcessor.BottomTimerTick += OnBottomTimerTick;

            //поехали
            _gameProcessor.OnStart();
        }
Esempio n. 3
0
 public GameProcessor(GameSettings settings)
 {
     _settings = settings;
     OnCreate();
 }
 public void SwitchToGamePage(GameSettings gameSettings)
 {
     _parentWindow.Content = new GamePageViewModel(this, gameSettings);
 }