Esempio n. 1
0
        /// <summary>
        /// 把链表中的图形进行绘制--从链表的底部一直到顶部依次绘制
        /// 注意从链表底部到顶部来画图
        /// </summary>
        /// <param name="g"></param>
        public void Draw(Graphics g)
        {
            for (int i = graphicsList.Count - 1; i >= 0; i--)
            {
                DrawObject obj = graphicsList[i];
                obj.Draw(g);

                if (obj.Selected == true)
                {
                    obj.DrawTracker(g);
                    obj.DrawName(g);
                }
            }
        }
Esempio n. 2
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        /// <summary>
        /// 开始测试
        /// </summary>
        /// <param name="drawAreaClient"></param>
        public void BeginTest(DrawArea drawAreaClient)
        {
            //将所有的元器件带电状态设为false
            for (int i = 0; i < drawAreaClient.GraphicsList.Count; i++)
            {
                drawAreaClient.GraphicsList[i].IsPowerOn = false;
            }

            //先进行深度优先搜索
            Do_DFS(drawAreaClient);
            for (int j = 0; j < drawAreaClient.GraphicsList.Count; j++)
            {
                bool judge = false;
                if (drawAreaClient.GraphicsList[j] is DrawLine)
                {
                    //如果元器件是母线,母线任意一端的元器件结点带电则该母线带点
                    DrawLine drawLine = drawAreaClient.GraphicsList[j] as DrawLine;
                    for (int k = 0; k < 2; k++)
                    {
                        int ID = FindVertextID(drawAreaClient, drawLine.FindEquipmentID[k], drawLine.FindNodeID[k]);
                        if (ID != -1)
                        {
                            int        index = drawAreaClient.GraphicsNodeList.FindIndex(ID);
                            VertexNode VNode = drawAreaClient.GraphicsNodeList[index];
                            if (VNode.Visited == true)
                            {
                                judge = true;
                                break;
                            }
                        }
                    }
                    drawLine.IsPowerOn = judge;
                }
                else if (drawAreaClient.GraphicsList[j] is DrawBreak)
                {
                    //如果是开关则需要看开关是否打开
                    DrawBreak DB = drawAreaClient.GraphicsList[j] as DrawBreak;

                    //如果开关打开
                    if (DB.OpenOrClose)
                    {
                        int count = 0;
                        //如果说某元器件里所有的首结点都带电则该元器件带电
                        for (int k = 1; k <= drawAreaClient.GraphicsList[j].NodeCount; k++)
                        {
                            int        ID    = FindVertextID(drawAreaClient, DB.ObjectID, k);
                            int        index = drawAreaClient.GraphicsNodeList.FindIndex(ID);
                            VertexNode VNode = drawAreaClient.GraphicsNodeList[index];
                            if (VNode.Visited == true)
                            {
                                count += 1;
                            }
                        }
                        if (count == DB.NodeCount)
                        {
                            judge = true;
                        }
                        DB.IsPowerOn = judge;
                    }
                    else
                    {
                        DB.IsPowerOn = false;
                    }
                }
                else if (drawAreaClient.GraphicsList[j] is DrawKnife)
                {
                    //如果是刀闸则需要看开关是否打开
                    DrawKnife DK = drawAreaClient.GraphicsList[j] as DrawKnife;

                    //如果刀闸打开
                    if (DK.OpenOrClose)
                    {
                        int count = 0;
                        //如果说某元器件里所有的首结点都带电则该元器件带电
                        for (int k = 1; k <= drawAreaClient.GraphicsList[j].NodeCount; k++)
                        {
                            int        ID    = FindVertextID(drawAreaClient, DK.ObjectID, k);
                            int        index = drawAreaClient.GraphicsNodeList.FindIndex(ID);
                            VertexNode VNode = drawAreaClient.GraphicsNodeList[index];
                            if (VNode.Visited == true)
                            {
                                count += 1;
                            }
                        }
                        if (count == DK.NodeCount)
                        {
                            judge = true;
                        }
                        DK.IsPowerOn = judge;
                    }
                    else
                    {
                        DK.IsPowerOn = false;
                    }
                }
                else
                {
                    int        count = 0;
                    DrawObject DO    = drawAreaClient.GraphicsList[j];
                    //如果说某元器件里所有的首结点都带电则该元器件带电
                    for (int k = 1; k <= drawAreaClient.GraphicsList[j].NodeCount; k++)
                    {
                        int        ID    = FindVertextID(drawAreaClient, DO.ObjectID, k);
                        int        index = drawAreaClient.GraphicsNodeList.FindIndex(ID);
                        VertexNode VNode = drawAreaClient.GraphicsNodeList[index];
                        if (VNode.Visited == true)
                        {
                            count += 1;
                        }
                    }
                    if (count == DO.NodeCount)
                    {
                        judge = true;
                    }
                    DO.IsPowerOn = judge;
                }
            }
            drawAreaClient.Refresh();
        }
Esempio n. 3
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        public override void OnMouseMove(DrawArea drawArea, System.Windows.Forms.MouseEventArgs e)
        {
            Point point    = new Point(e.X, e.Y);
            Point oldPoint = lastPoint;

            CF.NodeRange(drawArea, e);//画结点区域
            if (e.Button == MouseButtons.None)
            {
                #region 在没有按住任何鼠标键的情况下,随着鼠标移动而改变指针形状
                Cursor cursor = null;
                for (int i = 0; i < drawArea.GraphicsList.Count; i++)
                {
                    int n = drawArea.GraphicsList[i].HitTest(point);

                    if (n > 0)
                    {
                        cursor = drawArea.GraphicsList[i].GetHandleCursor(n);
                        break;
                    }
                }
                if (cursor == null)
                {
                    cursor = Cursors.Default;
                }
                drawArea.Cursor = cursor;
                return;

                #endregion
            }
            //按住的不是鼠标左键
            if (e.Button != MouseButtons.Left)
            {
                return;
            }

            //按住鼠标左键移动
            int dx = e.X - lastPoint.X;
            int dy = e.Y - lastPoint.Y;

            lastPoint.X = e.X;
            lastPoint.Y = e.Y;

            if (pointerMode == PointerMode.Size)
            {
                #region 改变大小
                if (resizedObject != null)
                {
                    if (resizedObject is DrawLine)
                    {
                        // 如果线的一端在结点范围之内则将该点与结点相连
                        Point p = CF.OnRange(drawArea);
                        if (p.X < 0 || p.Y < 0)
                        {
                            if (IsCtrlOn)
                            {
                                resizedObject.MoveHandleTo(point, 10 * resizedObjectHandle);
                            }
                            else if (IsShiftOn)
                            {
                                resizedObject.MoveHandleTo(point, 30 * resizedObjectHandle);
                            }
                            else
                            {
                                resizedObject.MoveHandleTo(point, resizedObjectHandle);
                            }
                        }
                        else
                        {
                            if (IsCtrlOn)
                            {
                                resizedObject.MoveHandleTo(p, 10 * resizedObjectHandle);
                            }
                            else if (IsShiftOn)
                            {
                                resizedObject.MoveHandleTo(p, 30 * resizedObjectHandle);
                            }
                            else
                            {
                                resizedObject.MoveHandleTo(p, resizedObjectHandle);
                            }
                        }
                    }
                    else
                    {
                        //如果移动的是元器件的结点
                        List <int[]> LIndex = CF.FindLineHandle(drawArea, resizedObject);
                        Point        location;
                        if (IsShiftOn)
                        {
                            //如果该元器件有导线连接则导线随元器件的大小变动,此时是按住SHIFT键的时候
                            if (LIndex.Count != 0)
                            {
                                int[] index;
                                //循环遍历与该结点相连的所有直线锚点
                                for (int i = 0; i < LIndex.Count; i++)
                                {
                                    index    = LIndex[i];//得到其中一个直线锚点
                                    location = resizedObject.GetNode(index[0]);
                                    resizedObject.MoveHandleTo(point, 10);

                                    Point newp = resizedObject.GetNode(index[0]);
                                    int   cx   = newp.X - location.X;
                                    int   cy   = newp.Y - location.Y;
                                    //找出相对应的直线,改变直线中相应锚点的位置
                                    DrawObject O = drawArea.GraphicsList[index[1]];
                                    O.MoveHandleTo(new Point(location.X + cx, location.Y + cy), index[2]);
                                }
                            }
                            else
                            {
                                resizedObject.MoveHandleTo(point, 10);
                            }
                        }
                        else
                        {
                            //如果该元器件有导线连接则导线随元器件的大小变动
                            if (LIndex.Count != 0)
                            {
                                int[] index;
                                for (int i = 0; i < LIndex.Count; i++)
                                {
                                    //得到结点连接的每一个直线锚点信息
                                    index = LIndex[i];

                                    location = resizedObject.GetNode(index[0]);
                                    resizedObject.MoveHandleTo(point, resizedObjectHandle);

                                    Point      newp = resizedObject.GetNode(index[0]);
                                    int        cx   = newp.X - location.X;
                                    int        cy   = newp.Y - location.Y;
                                    DrawObject O    = drawArea.GraphicsList[index[1]];
                                    O.MoveHandleTo(new Point(location.X + cx, location.Y + cy), index[2]);
                                }
                            }
                            else
                            {
                                resizedObject.MoveHandleTo(point, resizedObjectHandle);
                            }
                        }
                    }
                    drawArea.Refresh();
                }
                #endregion
            }

            if (pointerMode == PointerMode.Move)
            {
                #region 移动图形
                if (drawArea.GraphicsList.Selection != null)
                {
                    List <int[]> L;
                    foreach (DrawObject o in drawArea.GraphicsList.Selection)
                    {
                        Point location = new Point();
                        //找出与元器件o结点相连的直线描点
                        L = CF.FindLineHandle(drawArea, o);

                        int[] index;
                        for (int i = 0; i < L.Count; i++)
                        {
                            index    = L[i];
                            location = o.GetNode(index[0]);
                            DrawObject O = drawArea.GraphicsList[index[1]];
                            O.MoveHandleTo(new Point(location.X + dx, location.Y + dy), index[2]);
                        }
                        o.Move(dx, dy);
                    }
                    drawArea.Cursor = Cursors.SizeAll;
                    drawArea.Refresh();
                }
                #endregion
            }

            if (pointerMode == PointerMode.Net)
            {
                #region 空绘制矩形
                // 移除旧的矩形
                ControlPaint.DrawReversibleFrame(
                    drawArea.RectangleToScreen(DrawRectanlge.GetNormalizedRectangle(startPoint, oldPoint)),
                    Color.Black,
                    FrameStyle.Dashed);
                // 绘制新的矩形
                ControlPaint.DrawReversibleFrame(
                    drawArea.RectangleToScreen(DrawRectanlge.GetNormalizedRectangle(startPoint, point)),
                    Color.Black,
                    FrameStyle.Dashed);
                #endregion
            }
        }
Esempio n. 4
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        public override void OnMouseUp(DrawArea drawArea, System.Windows.Forms.MouseEventArgs e)
        {
            if (drawArea.GraphicsList.Selection != null)
            {
                for (int i = 0; i < drawArea.GraphicsList.Selection.Count; i++)
                {
                    if (drawArea.GraphicsList.Selection[i] is DrawLine)
                    {
                        //如果线发生改变则需要判断线两端连接的结点状态以及重新进行深度优先搜索
                        DrawLine drawLine = drawArea.GraphicsList.Selection[i] as DrawLine;
                        CF.ChangeLineLink(drawArea, drawLine, e);
                    }
                    else if (drawArea.GraphicsList.Selection[i] is DrawBreak)
                    {
                        //如果是开关
                        DrawBreak drawBreak = drawArea.GraphicsList.Selection[i] as DrawBreak;
                        //根据开关开闭状态给开关对应的结点加边
                        if (drawBreak.OpenOrClose == true)
                        {
                            //给开关两端的首结点连线
                            CF.AddEdge(drawArea, drawBreak);
                        }
                        else
                        {
                            //断开开关两端的首结点连线
                            CF.ReduceEdge(drawArea, drawBreak);
                        }
                    }
                    else if (drawArea.GraphicsList.Selection[i] is DrawKnife)
                    {
                        //如果是刀闸
                        DrawKnife drawKnife = drawArea.GraphicsList.Selection[i] as DrawKnife;
                        //根据开关开闭状态给开关对应的结点加边
                        if (drawKnife.OpenOrClose == true)
                        {
                            //给开关两端的首结点连线
                            CF.AddEdge(drawArea, drawKnife);
                        }
                        else
                        {
                            //断开开关两端的首结点连线
                            CF.ReduceEdge(drawArea, drawKnife);
                        }
                    }
                }
            }
            if (drawArea.IsTest == true)
            {
                //进行测试
                CF.BeginTest(drawArea);
            }


            //空画矩形
            if (pointerMode == PointerMode.Net)
            {
                // 移除旧的矩形
                ControlPaint.DrawReversibleFrame(
                    drawArea.RectangleToScreen(DrawRectanlge.GetNormalizedRectangle(startPoint, lastPoint)),
                    Color.Black,
                    FrameStyle.Dashed);

                // 选择在矩形框中的图元
                drawArea.GraphicsList.SelectInRectangle(DrawRectanlge.GetNormalizedRectangle(startPoint, lastPoint));
                pointerMode = PointerMode.None;
            }

            if (resizedObject != null)
            {
                //改变大小之后
                resizedObject.Normalize();
                resizedObject = null;
            }
            drawArea.Capture = false;
            drawArea.Refresh();
        }
Esempio n. 5
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        public override void OnMouseDown(DrawArea drawArea, System.Windows.Forms.MouseEventArgs e)
        {
            this.pointerMode = PointerMode.None;
            Point point = new Point(e.X, e.Y);

            //检测指针是否能够处于“改变图元尺寸”的模式(图元被选择并且在锚点内按下鼠标)
            if (drawArea.GraphicsList.Selection != null)
            {
                foreach (DrawObject o in drawArea.GraphicsList.Selection)
                {
                    int handleNumber = o.HitTest(point);             //判断点与图元之间的位置关系
                    if (handleNumber > 0)                            //点在锚点上
                    {
                        pointerMode              = PointerMode.Size; //改变图形大小
                        this.resizedObject       = o;
                        this.resizedObjectHandle = handleNumber;
                        drawArea.GraphicsList.UnselectAll();
                        o.Selected = true;
                        break;
                    }
                }
            }
            //检测指针是否能够处于“移动图元”的模式(鼠标在图元内部按下)
            if (pointerMode == PointerMode.None)
            {
                DrawObject o = null;
                for (int i = 0; i < drawArea.GraphicsList.Count; i++)
                {
                    if (drawArea.GraphicsList[i].HitTest(point) == 0)
                    {
                        o = drawArea.GraphicsList[i];//点击在图元内部
                        break;
                    }
                }
                if (o != null)
                {
                    pointerMode = PointerMode.Move;//移动图形
                    //没按Control键 并且 该图元没被选
                    if ((Control.ModifierKeys & Keys.Control) == 0 && o.Selected == false)
                    {
                        drawArea.GraphicsList.UnselectAll();
                    }

                    //选择被点击的图元
                    o.Selected      = true;
                    drawArea.Cursor = Cursors.SizeAll;
                }
                //检测指针是否能够处于“净”的模式(鼠标在图元外部按下)
                if (pointerMode == PointerMode.None)
                {
                    if ((Control.ModifierKeys & Keys.Control) == 0)
                    {
                        drawArea.GraphicsList.UnselectAll();
                    }

                    pointerMode = PointerMode.Net;
                }
                lastPoint.X      = e.X;
                lastPoint.Y      = e.Y;
                startPoint.X     = e.X;
                startPoint.Y     = e.Y;
                drawArea.Capture = true;
                drawArea.Refresh();
                //净模式下绘制可逆线
                if (pointerMode == PointerMode.Net)
                {
                    ControlPaint.DrawReversibleFrame(drawArea.RectangleToScreen(DrawRectanlge.GetNormalizedRectangle(startPoint, lastPoint)),
                                                     Color.Black, FrameStyle.Dashed);
                }
            }
        }
Esempio n. 6
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 /// <summary>
 /// 在链表顶部插入图形
 /// </summary>
 /// <param name="obj"></param>
 public void Add(DrawObject obj)
 {
     graphicsList.Insert(0, obj);
 }