Esempio n. 1
0
 private void PlayLocalRumors(int hunterIndex, UserInterface ui)
 {
     int locationIndex = -1;
     do
     {
         locationIndex = ui.GetLocationIndexOfEncounterToReveal();
     }
     while (Dracula.LocationTrail[locationIndex] == null && (locationIndex > 5 ? Dracula.Catacombs[locationIndex - 6] == null : true));
     LocationDetail locationWhereEncounterIsBeingRevealed;
     if (locationIndex < 6)
     {
         locationWhereEncounterIsBeingRevealed = Dracula.LocationTrail[locationIndex];
     }
     else
     {
         locationWhereEncounterIsBeingRevealed = Dracula.Catacombs[locationIndex - 6];
     }
     int encounterToReveal = 0;
     if (locationWhereEncounterIsBeingRevealed.Encounters.Count() > 0)
     {
         encounterToReveal = ui.GetIndexOfEncounterToReveal();
     }
     locationWhereEncounterIsBeingRevealed.Encounters[encounterToReveal].isRevealed = true;
     DiscardItemFromHunterAtIndex("Local Rumors", hunterIndex, ui);
 }