public void TransTo(int iLevel, IHierarchicalState oState)
        {
            if (m_bTerminated)
            {
                Debugger.LogError("[StateController] has been terminated");
                return;
            }
            if (!m_bStarted)
            {
                Debugger.LogError("[StateController] need to be started first");
                return;
            }
            if (iLevel > m_oCurrentState.Count)
            {
                Debugger.LogError("[StateController] Level is too big");
                return;
            }

            Debugger.Log(string.Format("[StateController] Level {0:} transTo: {1:}", iLevel, oState.ToString()));
            if (iLevel == m_oCurrentState.Count)
            {
                m_oCurrentState.Add(oState);
                m_oCurrentState [iLevel].SetProperty(this, iLevel);
            }
            else
            {
                for (int i = m_oCurrentState.Count - 1; i >= iLevel; i--)
                {
                    m_oCurrentState [i].StateEnd();
                    m_oCurrentState.RemoveAt(i);
                }
                m_oCurrentState.Add(oState);
                m_oCurrentState [iLevel].SetProperty(this, iLevel);
            }
        }
 public void TransTo(int iLevel, IHierarchicalState oState, string sSceneName = "", bool bReload = false)
 {
     if (sSceneName != "")
     {
         m_SceneController.LoadScene(sSceneName, bReload);
     }
     m_StateController.TransTo(iLevel, oState);
 }
 public void Start(IHierarchicalState oState)
 {
     if (m_bTerminated)
     {
         Debugger.LogError("[HStateController] has been terminated");
         return;
     }
     if (m_bStarted)
     {
         Debugger.LogError("[HStateController] has been started");
         return;
     }
     Debugger.Log("[HStateController] Start: " + oState.ToString());
     m_bStarted = true;
     m_oCurrentState.Add(oState);
     m_oCurrentState[0].SetProperty(this, 0);
 }
 public void Start(IHierarchicalState oState)
 {
     m_StateController.Start(oState);
 }
Esempio n. 5
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 protected void AddSubState(IHierarchicalState oState)
 {
     m_StateController.TransTo(m_iLevel + 1, oState);
 }
Esempio n. 6
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 protected void TransTo(int iLevel, IHierarchicalState oState)
 {
     m_StateController.TransTo(iLevel, oState);
 }
 public HierarchicalStateController(IHierarchicalState oStartState) : this()
 {
     Start(oStartState);
 }