public int GetIndexOfNeighbor(List <PointWithPriority> neighbors, PointWithPriority point)
        {
            int index = neighbors.Select((item, i) => new { Item = item, Index = i })
                        .First(x => x.Item.X == point.X & x.Item.Y == point.Y).Index;

            return(index);
        }
        /// <summary>
        /// Интерфейс для получения соседей
        /// </summary>
        /// <param name="p"></param>
        /// <returns></returns>
        public IEnumerable <PointWithPriority> GetNeighbors4(PointWithPriority p)
        {
            yield return(new PointWithPriority(p.X - 1, p.Y));

            yield return(new PointWithPriority(p.X, p.Y - 1));

            yield return(new PointWithPriority(p.X + 1, p.Y));

            yield return(new PointWithPriority(p.X, p.Y + 1));
        }
 /// <summary>
 /// Считаем количество соседей
 /// </summary>
 /// <param name="point"></param>
 /// <param name="field"></param>
 public void UpdateVerge(PointWithPriority point, List <PointWithPriority> points)
 {
     foreach (var elemN in GetNeighbors4(point))
     {
         foreach (var elemP in points)
         {
             if (elemN.X == elemP.X & elemN.Y == elemP.Y)
             {
                 point.Neighbors += 1;
             }
         }
     }
 }
        /// <summary>
        /// Проверяем есть ли точка на границе (для приоритета)
        /// </summary>
        /// <param name="point"></param>
        /// <param name="field"></param>
        /// <returns></returns>
        public bool isInBorder(PointWithPriority point, Field field)
        {
            foreach (var elemArea in field.TakenAreas)
            {
                foreach (var area in elemArea.Item2)
                {
                    if (point.X == area.X & point.Y == area.Y)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Esempio n. 5
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        /// <summary>
        /// модификатор для OnMouseClick
        /// </summary>
        /// <param name="e"></param>
        protected override void OnMouseClick(MouseEventArgs e)
        {
            base.OnMouseClick(e);

            var p = new Point((int)Math.Round(1f * e.X / CELL_SIZE), (int)Math.Round(1f * e.Y / CELL_SIZE));

            if (field[p] == CellState.Empty)
            {
                field.SetPoint(p, currentPlayer);
                var pToList = new PointWithPriority(xSet: p.X, ySet: p.Y);
                points.Add(pToList);
                //currentPlayer = Field.Inverse(currentPlayer);
                Invalidate();
            }
            AI.SetPoint(field, points);
            Invalidate();
        }
        /// <summary>
        /// ход кудахтера
        /// </summary>
        /// <param name="field"></param>
        public void SetPoint(Field field, List <PointWithPriority> points)
        {
            ClearPriority(points);

            //добавляем соседей в лист
            List <PointWithPriority> neighborsList = new List <PointWithPriority>();

            foreach (var point in points)
            {
                foreach (var elemP in GetNeighbors4(p: point))
                {
                    neighborsList.Add(elemP);
                }
            }
            ClearPriority(neighborsList);

            foreach (var point in points)
            {
                //обновляет количество соседей
                UpdateVerge(point, points);

                //самый низкий приоритет уже использованным точкам
                foreach (var neighbor in GetNeighbors4(point))
                {
                    if (points.Contains(new PointWithPriority(xSet: neighbor.X, ySet: neighbor.Y)))
                    {
                        var indexOfNeighbor = GetIndexOfNeighbor(neighborsList, neighbor);
                        neighborsList[indexOfNeighbor].Priority = -1000000;
                    }
                }

                //если кол-во соседей равно четырем выходим
                if (point.Neighbors == 4)
                {
                    continue;
                }

                //если кол-во соседей меньше двух
                if (point.Neighbors < 2)
                {
                    foreach (var neighbor in GetNeighbors4(point))
                    {
                        if (!points.Contains(new PointWithPriority(xSet: neighbor.X, ySet: neighbor.Y)))
                        {
                            var indexOfNeighbor = GetIndexOfNeighbor(neighborsList, neighbor);
                            neighborsList[indexOfNeighbor].Priority += 2 - point.Neighbors;
                        }
                    }
                }
                else if (point.Neighbors == 2)
                {
                    foreach (var neighbor in GetNeighbors4(point))
                    {
                        if (!points.Contains(new PointWithPriority(xSet: neighbor.X, ySet: neighbor.Y)))
                        {
                            var indexOfNeighbor = GetIndexOfNeighbor(neighborsList, neighbor);
                            neighborsList[indexOfNeighbor].Priority -= 50;
                        }
                    }
                }
                else if (point.Neighbors == 3)
                {
                    foreach (var neighbor in GetNeighbors4(point))
                    {
                        if (!points.Contains(new PointWithPriority(xSet: neighbor.X, ySet: neighbor.Y)))
                        {
                            var indexOfNeighbor = GetIndexOfNeighbor(neighborsList, neighbor);
                            neighborsList[indexOfNeighbor].Priority = 10000;
                        }
                    }
                }
            }

            int x, y, p;

            x = y = p = -1;
            foreach (var elem in neighborsList)
            {
                if (x == -1)
                {
                    x = elem.X;
                    y = elem.Y;
                    p = elem.Priority;
                }

                if (elem.Priority > p)
                {
                    x = elem.X;
                    y = elem.Y;
                    p = elem.Priority;
                }
            }

            var pToSet = new Point((int)Math.Round(1f * x), (int)Math.Round(1f * y));

            if (field[pToSet] == CellState.Empty)
            {
                field.SetPoint(pToSet, CellState.Red);
                var addRedPoint = new PointWithPriority(pToSet.X, pToSet.Y);
                points.Add(addRedPoint);
            }
            else
            {
                foreach (var elem in GetNeighbors8(new PointWithPriority(xSet: x, ySet: y)))
                {
                    if (field[new Point(elem.X, elem.Y)] == CellState.Empty)
                    {
                        var pToSetN = new Point((int)Math.Round(1f * elem.X), (int)Math.Round(1f * elem.Y));
                        field.SetPoint(pToSetN, CellState.Red);
                        var addRedPoint = new PointWithPriority(pToSetN.X, pToSetN.Y);
                        points.Add(addRedPoint);
                        return;
                    }
                }
            }
        }