Esempio n. 1
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        internal PooledByteBuffer <T> Allocate(PoolThreadCache <T> cache, int reqCapacity, int maxCapacity)
        {
            PooledByteBuffer <T> buf = NewByteBuf(maxCapacity);

            Allocate(cache, buf, reqCapacity);
            return(buf);
        }
        internal bool Allocate(PooledByteBuffer <T> buf, int reqCapacity, int normCapacity)
        {
            if (this.head == null || normCapacity > this.maxCapacity)
            {
                // Either this PoolChunkList is empty or the requested capacity is larger then the capacity which can
                // be handled by the PoolChunks that are contained in this PoolChunkList.
                return(false);
            }

            for (PoolChunk <T> cur = this.head;;)
            {
                long handle = cur.Allocate(normCapacity);
                if (handle < 0)
                {
                    cur = cur.Next;
                    if (cur == null)
                    {
                        return(false);
                    }
                }
                else
                {
                    cur.InitBuf(buf, handle, reqCapacity);
                    if (cur.Usage >= this.maxUsage)
                    {
                        this.Remove(cur);
                        this.nextList.Add(cur);
                    }
                    return(true);
                }
            }
        }
        void AllocateNormal(PooledByteBuffer <T> buf, int reqCapacity, int normCapacity)
        {
            lock (this)
            {
                if (this.q050.Allocate(buf, reqCapacity, normCapacity) || this.q025.Allocate(buf, reqCapacity, normCapacity) ||
                    this.q000.Allocate(buf, reqCapacity, normCapacity) || this.qInit.Allocate(buf, reqCapacity, normCapacity) ||
                    this.q075.Allocate(buf, reqCapacity, normCapacity))
                {
                    ++this.allocationsNormal;
                    return;
                }

                if (this.chunkCount < this.maxChunkCount)
                {
                    // Add a new chunk.
                    PoolChunk <T> c = this.NewChunk(this.PageSize, this.maxOrder, this.PageShifts, this.ChunkSize);
                    this.chunkCount++;
                    long handle = c.Allocate(normCapacity);
                    ++this.allocationsNormal;
                    Contract.Assert(handle > 0);
                    c.InitBuf(buf, handle, reqCapacity);
                    this.qInit.Add(c);
                    return;
                }
            }

            PoolChunk <T> chunk = this.NewUnpooledChunk(reqCapacity, false);

            buf.InitUnpooled(chunk, reqCapacity);
            Interlocked.Increment(ref this.allocationsNormal);
        }
Esempio n. 4
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        void AllocateHuge(PooledByteBuffer <T> buf, int reqCapacity)
        {
            PoolChunk <T> chunk = NewUnpooledChunk(reqCapacity);

            _ = Interlocked.Add(ref _activeBytesHuge, chunk.ChunkSize);
            buf.InitUnpooled(chunk, reqCapacity);
            _ = Interlocked.Increment(ref _allocationsHuge);
        }
        protected override IByteBuffer NewBuffer(int initialCapacity, int maxCapacity)
        {
            if (initialCapacity > this.MaxPooledBufSize)
            {
                return(new UnpooledHeapByteBuffer(this, initialCapacity, maxCapacity));
            }

            PooledByteBuffer buffer = this.pool.Take();

            buffer.Init();
            return(buffer);
        }
Esempio n. 6
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            /// <summary>
            /// Allocate something out of the cache if possible and remove the entry from the cache.
            /// </summary>
            public bool Allocate(PooledByteBuffer <T> buf, int reqCapacity, PoolThreadCache <T> threadCache)
            {
                if (!_queue.TryDequeue(out Entry entry))
                {
                    return(false);
                }
                InitBuf(entry.Chunk, entry.Handle, buf, reqCapacity, threadCache);
                entry.Recycle();

                // allocations is not thread-safe which is fine as this is only called from the same thread all time.
                ++_allocations;
                return(true);
            }
Esempio n. 7
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        internal void Reallocate(PooledByteBuffer <T> buf, int newCapacity, bool freeOldMemory)
        {
            Contract.Requires(newCapacity >= 0 && newCapacity <= buf.MaxCapacity);

            int oldCapacity = buf.Length;

            if (oldCapacity == newCapacity)
            {
                return;
            }

            PoolChunk <T> oldChunk     = buf.Chunk;
            long          oldHandle    = buf.Handle;
            T             oldMemory    = buf.Memory;
            int           oldOffset    = buf.Offset;
            int           oldMaxLength = buf.MaxLength;
            int           readerIndex  = buf.ReaderIndex;
            int           writerIndex  = buf.WriterIndex;

            this.Allocate(this.Parent.ThreadCache <T>(), buf, newCapacity);
            if (newCapacity > oldCapacity)
            {
                this.MemoryCopy(
                    oldMemory, oldOffset,
                    buf.Memory, buf.Offset, oldCapacity);
            }
            else if (newCapacity < oldCapacity)
            {
                if (readerIndex < newCapacity)
                {
                    if (writerIndex > newCapacity)
                    {
                        writerIndex = newCapacity;
                    }
                    this.MemoryCopy(
                        oldMemory, oldOffset + readerIndex,
                        buf.Memory, buf.Offset + readerIndex, writerIndex - readerIndex);
                }
                else
                {
                    readerIndex = writerIndex = newCapacity;
                }
            }

            buf.SetIndex(readerIndex, writerIndex);

            if (freeOldMemory)
            {
                this.Free(oldChunk, oldHandle, oldMaxLength, buf.Cache);
            }
        }
Esempio n. 8
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            /**
             * Allocate something out of the cache if possible and remove the entry from the cache.
             */

            public bool Allocate(PooledByteBuffer <T> buf, int reqCapacity)
            {
                Entry entry = this.queue.Dequeue();

                if (entry == null)
                {
                    return(false);
                }
                this.InitBuf(entry.Chunk, entry.Handle, buf, reqCapacity);
                entry.Recycle();

                // allocations is not thread-safe which is fine as this is only called from the same thread all time.
                ++this.allocations;
                return(true);
            }
Esempio n. 9
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        internal void InitBuf(PooledByteBuffer <T> buf, long handle, int reqCapacity, PoolThreadCache <T> threadCache)
        {
            int memoryMapIdx = MemoryMapIdx(handle);
            int bitmapIdx    = BitmapIdx(handle);

            if (0u >= (uint)bitmapIdx)
            {
                sbyte val = Value(memoryMapIdx);
                Debug.Assert(val == _unusable, val.ToString());
                buf.Init(this, handle, RunOffset(memoryMapIdx) + Offset, reqCapacity, RunLength(memoryMapIdx), threadCache);
            }
            else
            {
                InitBufWithSubpage(buf, handle, bitmapIdx, reqCapacity, threadCache);
            }
        }
Esempio n. 10
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        void InitBufWithSubpage(PooledByteBuffer <T> buf, long handle, int bitmapIdx, int reqCapacity)
        {
            Contract.Assert(bitmapIdx != 0);

            int memoryMapIdx = MemoryMapIdx(handle);

            PoolSubpage <T> subpage = this.subpages[this.SubpageIdx(memoryMapIdx)];

            Contract.Assert(subpage.DoNotDestroy);
            Contract.Assert(reqCapacity <= subpage.ElemSize);

            buf.Init(
                this, handle,
                this.RunOffset(memoryMapIdx) + (bitmapIdx & 0x3FFFFFFF) * subpage.ElemSize, reqCapacity, subpage.ElemSize,
                this.Arena.Parent.ThreadCache <T>());
        }
Esempio n. 11
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        bool Allocate(MemoryRegionCache cache, PooledByteBuffer <T> buf, int reqCapacity)
        {
            if (cache is null)
            {
                // no cache found so just return false here
                return(false);
            }
            bool allocated = cache.Allocate(buf, reqCapacity, this);

            if (++_allocations >= _freeSweepAllocationThreshold)
            {
                _allocations = 0;
                Trim();
            }
            return(allocated);
        }
Esempio n. 12
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        void InitBufWithSubpage(PooledByteBuffer <T> buf, long handle, int bitmapIdx, int reqCapacity, PoolThreadCache <T> threadCache)
        {
            Debug.Assert(bitmapIdx != 0);

            int memoryMapIdx = MemoryMapIdx(handle);

            PoolSubpage <T> subpage = _subpages[SubpageIdx(memoryMapIdx)];

            Debug.Assert(subpage.DoNotDestroy);
            Debug.Assert(reqCapacity <= subpage.ElemSize);

            buf.Init(
                this, handle,
                RunOffset(memoryMapIdx) + (bitmapIdx & 0x3FFFFFFF) * subpage.ElemSize + Offset,
                reqCapacity, subpage.ElemSize, threadCache);
        }
Esempio n. 13
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        void AllocateNormal(PooledByteBuffer <T> buf, int reqCapacity, int normCapacity)
        {
            if (this.q050.Allocate(buf, reqCapacity, normCapacity) || this.q025.Allocate(buf, reqCapacity, normCapacity) ||
                this.q000.Allocate(buf, reqCapacity, normCapacity) || this.qInit.Allocate(buf, reqCapacity, normCapacity) ||
                this.q075.Allocate(buf, reqCapacity, normCapacity))
            {
                return;
            }

            // Add a new chunk.
            PoolChunk <T> c      = this.NewChunk(this.PageSize, this.maxOrder, this.PageShifts, this.ChunkSize);
            long          handle = c.Allocate(normCapacity);

            Debug.Assert(handle > 0);
            c.InitBuf(buf, handle, reqCapacity);
            this.qInit.Add(c);
        }
Esempio n. 14
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        internal void InitBuf(PooledByteBuffer <T> buf, long handle, int reqCapacity)
        {
            int memoryMapIdx = MemoryMapIdx(handle);
            int bitmapIdx    = BitmapIdx(handle);

            if (bitmapIdx == 0)
            {
                sbyte val = this.Value(memoryMapIdx);
                Contract.Assert(val == this.unusable, val.ToString());
                buf.Init(this, handle, this.RunOffset(memoryMapIdx), reqCapacity, this.RunLength(memoryMapIdx),
                         this.Arena.Parent.ThreadCache <T>());
            }
            else
            {
                this.InitBufWithSubpage(buf, handle, bitmapIdx, reqCapacity);
            }
        }
Esempio n. 15
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        void AllocateNormal(PooledByteBuffer <T> buf, int reqCapacity, int normCapacity, PoolThreadCache <T> threadCache)
        {
            if (_q050.Allocate(buf, reqCapacity, normCapacity, threadCache) ||
                _q025.Allocate(buf, reqCapacity, normCapacity, threadCache) ||
                _q000.Allocate(buf, reqCapacity, normCapacity, threadCache) ||
                _qInit.Allocate(buf, reqCapacity, normCapacity, threadCache) ||
                _q075.Allocate(buf, reqCapacity, normCapacity, threadCache))
            {
                return;
            }

            // Add a new chunk.
            PoolChunk <T> c       = NewChunk(PageSize, _maxOrder, PageShifts, ChunkSize);
            bool          success = c.Allocate(buf, reqCapacity, normCapacity, threadCache);

            Debug.Assert(success);
            _qInit.Add(c);
        }
Esempio n. 16
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        internal void Reallocate(PooledByteBuffer <T> buf, int newCapacity, bool freeOldMemory)
        {
            if (/*newCapacity < 0 || */ (uint)newCapacity > (uint)buf.MaxCapacity)
            {
                ThrowHelper.ThrowIndexOutOfRangeException();
            }

            int oldCapacity = buf.Length;

            if (oldCapacity == newCapacity)
            {
                return;
            }

            PoolChunk <T> oldChunk     = buf.Chunk;
            long          oldHandle    = buf.Handle;
            T             oldMemory    = buf.Memory;
            int           oldOffset    = buf.Offset;
            int           oldMaxLength = buf.MaxLength;

            // This does not touch buf's reader/writer indices
            Allocate(Parent.ThreadCache <T>(), buf, newCapacity);
            int bytesToCopy;

            if (newCapacity > oldCapacity)
            {
                bytesToCopy = oldCapacity;
            }
            else
            {
                buf.TrimIndicesToCapacity(newCapacity);
                bytesToCopy = newCapacity;
            }
            MemoryCopy(oldMemory, oldOffset, buf.Memory, buf.Offset, bytesToCopy);

            if (freeOldMemory)
            {
                Free(oldChunk, oldHandle, oldMaxLength, buf.Cache);
            }
        }
Esempio n. 17
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        internal bool Allocate(PooledByteBuffer <T> buf, int reqCapacity, int normCapacity, PoolThreadCache <T> threadCache)
        {
            long handle;

            if ((normCapacity & _subpageOverflowMask) != 0)
            {
                // >= pageSize
                handle = AllocateRun(normCapacity);
            }
            else
            {
                handle = AllocateSubpage(normCapacity);
            }
            if (handle < 0)
            {
                return(false);
            }

            InitBuf(buf, handle, reqCapacity, threadCache);

            return(true);
        }
Esempio n. 18
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        internal bool Allocate(PooledByteBuffer <T> buf, int reqCapacity, int normCapacity, PoolThreadCache <T> threadCache)
        {
            if (_head is null || normCapacity > _maxCapacity)
            {
                // Either this PoolChunkList is empty or the requested capacity is larger then the capacity which can
                // be handled by the PoolChunks that are contained in this PoolChunkList.
                return(false);
            }

            for (PoolChunk <T> cur = _head; cur is object; cur = cur.Next)
            {
                if (cur.Allocate(buf, reqCapacity, normCapacity, threadCache))
                {
                    if (cur._freeBytes <= _freeMinThreshold)
                    {
                        Remove(cur);
                        _nextList.Add(cur);
                    }
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 19
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 protected override void InitBuf(
     PoolChunk <T> chunk, long handle, PooledByteBuffer <T> buf, int reqCapacity, PoolThreadCache <T> threadCache) =>
 chunk.InitBuf(buf, handle, reqCapacity, threadCache);
Esempio n. 20
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 /// <summary>
 /// Try to allocate a small buffer out of the cache
 /// </summary>
 /// <returns><c>true</c> if successful <c>false</c> otherwise</returns>
 internal bool AllocateNormal(PoolArena <T> area, PooledByteBuffer <T> buf, int reqCapacity, int normCapacity) =>
 Allocate(CacheForNormal(area, normCapacity), buf, reqCapacity);
Esempio n. 21
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 /**
  * Init the {@link PooledByteBuffer} using the provided chunk and handle with the capacity restrictions.
  */
 protected abstract void InitBuf(PoolChunk <T> chunk, long handle,
                                 PooledByteBuffer <T> buf, int reqCapacity);
Esempio n. 22
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 protected override void InitBuf(
     PoolChunk <T> chunk, long handle, PooledByteBuffer <T> buf, int reqCapacity) =>
 chunk.InitBuf(buf, handle, reqCapacity);
Esempio n. 23
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 /**
  * Try to allocate a small buffer out of the cache. Returns {@code true} if successful {@code false} otherwise
  */
 internal bool AllocateSmall(PoolArena <T> area, PooledByteBuffer <T> buf, int reqCapacity, int normCapacity) =>
 this.Allocate(this.CacheForSmall(area, normCapacity), buf, reqCapacity);
Esempio n. 24
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        void Allocate(PoolThreadCache <T> cache, PooledByteBuffer <T> buf, int reqCapacity)
        {
            int normCapacity = NormalizeCapacity(reqCapacity);

            if (IsTinyOrSmall(normCapacity))
            {
                // capacity < pageSize
                int tableIdx;
                PoolSubpage <T>[] table;
                bool tiny = IsTiny(normCapacity);
                if (tiny)
                {
                    // < 512
                    if (cache.AllocateTiny(this, buf, reqCapacity, normCapacity))
                    {
                        // was able to allocate out of the cache so move on
                        return;
                    }
                    tableIdx = TinyIdx(normCapacity);
                    table    = _tinySubpagePools;
                }
                else
                {
                    if (cache.AllocateSmall(this, buf, reqCapacity, normCapacity))
                    {
                        // was able to allocate out of the cache so move on
                        return;
                    }
                    tableIdx = SmallIdx(normCapacity);
                    table    = _smallSubpagePools;
                }

                PoolSubpage <T> head = table[tableIdx];

                //
                //  Synchronize on the head. This is needed as {@link PoolSubpage#allocate()} and
                // {@link PoolSubpage#free(int)} may modify the doubly linked list as well.
                //
                lock (head)
                {
                    PoolSubpage <T> s = head.Next;
                    if (s != head)
                    {
                        Debug.Assert(s.DoNotDestroy && s.ElemSize == normCapacity);
                        long handle = s.Allocate();
                        Debug.Assert(handle >= 0);
                        s.Chunk.InitBufWithSubpage(buf, handle, reqCapacity, cache);
                        IncTinySmallAllocation(tiny);
                        return;
                    }
                }

                lock (this)
                {
                    AllocateNormal(buf, reqCapacity, normCapacity, cache);
                }

                IncTinySmallAllocation(tiny);
                return;
            }
            if (normCapacity <= ChunkSize)
            {
                if (cache.AllocateNormal(this, buf, reqCapacity, normCapacity))
                {
                    // was able to allocate out of the cache so move on
                    return;
                }

                lock (this)
                {
                    AllocateNormal(buf, reqCapacity, normCapacity, cache);
                    _allocationsNormal++;
                }
            }
            else
            {
                // Huge allocations are never served via the cache so just call allocateHuge
                AllocateHuge(buf, reqCapacity);
            }
        }
Esempio n. 25
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 /// <summary>
 /// Init the <see cref="PooledByteBuffer{T}"/> using the provided chunk and handle with the capacity restrictions.
 /// </summary>
 protected abstract void InitBuf(PoolChunk <T> chunk, long handle,
                                 PooledByteBuffer <T> buf, int reqCapacity, PoolThreadCache <T> threadCache);
Esempio n. 26
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 internal void InitBufWithSubpage(PooledByteBuffer <T> buf, long handle, int reqCapacity, PoolThreadCache <T> threadCache) =>
 InitBufWithSubpage(buf, handle, BitmapIdx(handle), reqCapacity, threadCache);
Esempio n. 27
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 internal void InitBufWithSubpage(PooledByteBuffer <T> buf, long handle, int reqCapacity) => this.InitBufWithSubpage(buf, handle, BitmapIdx(handle), reqCapacity);