Waits for an action to complete
Esempio n. 1
0
        /// <summary>
        /// Main processing loop for internal thread.
        /// </summary>
        private void MainLoop()
        {
            while (!ShouldExit)
            {
                //if:
                //1) Single worker is allowed when idle
                //2) This worker is idle
                //3) All other workers are idle
                // Then: pause all other workers, and switch to single worker mode
                if (_workerCollection.Configuration.SingleWorkerWhenNoWorkFound && IdleStatus == WorkerIdleStatus.Idle && _workerCollection.AllWorkersAreIdle)
                {
                    _workerCollection.PauseWorkers();
                }

                if (ShouldExit)
                {
                    return;
                }
                MessageProcessing.Handle();
            }

            if (MessageProcessing != null && MessageProcessing.AsyncTaskCount > 0)
            {
                WaitOnAsyncTask.Wait(() => MessageProcessing.AsyncTaskCount > 0,
                                     () => _log.LogWarning(
                                         $"Unable to terminate because async requests have not finished. Current task count is {MessageProcessing.AsyncTaskCount}"));
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Releases unmanaged and - optionally - managed resources.
        /// </summary>
        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!disposing)
            {
                return;
            }
            if (Interlocked.Increment(ref _disposeCount) != 1)
            {
                return;
            }

            if (_asyncTaskCount > 0)
            {
                WaitOnAsyncTask.Wait(() => _asyncTaskCount > 0,
                                     () => _log.Warn(
                                         $"Unable to terminate because async requests have not finished. Current task count is {_asyncTaskCount}"));
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Looks for messages to process
        /// </summary>
        private void MainLoop()
        {
            while (!ShouldExit)
            {
                //wait, if told to do so
                _pauseEvent.Wait();
                if (ShouldExit)
                {
                    return;
                }
                MessageProcessing.Handle();
            }

            if (MessageProcessing != null && MessageProcessing.AsyncTaskCount > 0)
            {
                WaitOnAsyncTask.Wait(() => MessageProcessing.AsyncTaskCount > 0,
                                     () => _log.Warn(
                                         $"Unable to terminate because async requests have not finished. Current task count is {MessageProcessing.AsyncTaskCount}"));
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            if (!disposing)
            {
                return;
            }
            if (Interlocked.Increment(ref _disposeCount) != 1)
            {
                return;
            }

            if (Interlocked.Read(ref _waitingOnAsyncTasks) > 0)
            {
                WaitOnAsyncTask.Wait(() => Interlocked.Read(ref _waitingOnAsyncTasks) > 0,
                                     () => Log.Warn(
                                         $"Unable to terminate because async requests have not finished. Current task count is {Interlocked.Read(ref _waitingOnAsyncTasks)}"));
            }

            _clearQueue.Stop();
            base.Dispose(true);
        }