public override void OnCreated(ILoading loading)
        {
            Logger.logInfo(LOG_BASE, "DormitoryMod Created");
            instance = this;
            base.OnCreated(loading);

            if (this.dormitoryInitializerObj != null)
            {
                return;
            }

            this.dormitoryInitializerObj = new GameObject("DormitoryMod Dormitories");
            this.dormitoryInitializer    = this.dormitoryInitializerObj.AddComponent <DormitoryInitializer>();
        }
        public void updateCapacity(float targetValue)
        {
            try {
                DormitoryMod seniorCitizenCenterMod = DormitoryMod.getInstance();
                if (seniorCitizenCenterMod == null || seniorCitizenCenterMod.getDormitoryInitializer() == null)
                {
                    Logger.logInfo(Logger.LOG_OPTIONS, "OptionsManager.updateCapacity -- Skipping capacity update because a game is not loaded yet");
                    return;
                }

                DormitoryInitializer dormitoryInitializer = DormitoryMod.getInstance().getDormitoryInitializer();
                if (dormitoryInitializer.getLoadedLevel() != DormitoryInitializer.LOADED_LEVEL_GAME)
                {
                    Logger.logInfo(Logger.LOG_OPTIONS, "OptionsManager.updateCapacity -- Skipping capacity update because a game is not loaded yet");
                    return;
                }
            } catch (Exception e) {
                Logger.logError(Logger.LOG_OPTIONS, "OptionsManager.updateCapacity -- Skipping capacity update because a game is not loaded yet -- Exception: {0}", e.Message);
            }

            Logger.logInfo(Logger.LOG_OPTIONS, "OptionsManager.updateCapacity -- Updating capacity with modifier: {0}", targetValue);
            for (uint index = 0; PrefabCollection <BuildingInfo> .LoadedCount() > index; ++index)
            {
                BuildingInfo buildingInfo = PrefabCollection <BuildingInfo> .GetLoaded(index);

                if (buildingInfo != null && buildingInfo.m_buildingAI is DormitoryAi)
                {
                    ((DormitoryAi)buildingInfo.m_buildingAI).updateCapacity(targetValue);
                }
            }

            BuildingManager buildingManager = Singleton <BuildingManager> .instance;

            for (ushort i = 0; i < buildingManager.m_buildings.m_buffer.Length; i++)
            {
                if (buildingManager.m_buildings.m_buffer[i].Info != null && buildingManager.m_buildings.m_buffer[i].Info.m_buildingAI != null && buildingManager.m_buildings.m_buffer[i].Info.m_buildingAI is DormitoryAi)
                {
                    ((DormitoryAi)buildingManager.m_buildings.m_buffer[i].Info.m_buildingAI).validateCapacity(i, ref buildingManager.m_buildings.m_buffer[i], true);
                }
            }
        }