Esempio n. 1
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        /// <summary>
        ///     Looks in the UIPopupManager PopupsDatabase for an UIPopup prefab linked to the given popup name.
        ///     If found, it instantiates a clone of it and returns a reference to it. Otherwise it returns null
        /// </summary>
        /// <param name="popupName"> Popup name to search for </param>
        public static UIPopup GetPopup(string popupName)
        {
            if (PopupDatabase.IsEmpty)
            {
                DDebug.Log("No Popups have been defined in the Popups Database. Open the Control Panel at the Popups section and add some there.");
                return(null);
            }

            if (!PopupDatabase.Contains(popupName))
            {
                DDebug.Log("No Popup with the name '" + popupName + "' has been defined in the Popups Database. Open the Control Panel at the Popups section and add it there.");
                return(null);
            }

            GameObject prefab = PopupDatabase.GetPrefab(popupName);

            if (prefab == null)
            {
                DDebug.Log("No Popup prefab with the '" + popupName + "' PopupName has been defined in the Popups Database. Open the Control Panel at the Popups section and add it there.");
                return(null);
            }

            UICanvas   canvas = prefab.GetComponent <UIPopup>().GetTargetCanvas();
            GameObject clone  = Instantiate(prefab, canvas.transform);
            var        popup  = clone.GetComponent <UIPopup>();

            popup.SetPopupName(popupName);
            return(popup);
        }
Esempio n. 2
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        /// <summary> Returns the UICanvas named 'PopupCanvas' and sets its render mode to ScreenSpaceOverlay </summary>
        public static UICanvas GetPopupOverlayCanvas()
        {
            UICanvas canvas = UICanvas.GetUICanvas(DEFAULT_POPUP_CANVAS_NAME, true);

            canvas.Canvas.renderMode   = RenderMode.ScreenSpaceOverlay;
            canvas.Canvas.sortingOrder = DEFAULT_POPUP_CANVAS_OVERLAY_SORT_ORDER;
            return(canvas);
        }
Esempio n. 3
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 /// <summary>
 ///     Method used when creating an UIComponent.
 ///     It looks if the selected object has a RectTransform (and returns it as the parent).
 ///     If the selected object is null or does not have a RectTransform, it returns the MasterCanvas GameObject as the parent.
 /// </summary>
 /// <param name="selectedObject"> Selected object </param>
 private static GameObject GetParent(GameObject selectedObject)
 {
     if (selectedObject == null)
     {
         return(UICanvas.GetMasterCanvas().gameObject);                        //selected object is null -> returns the MasterCanvas GameObject
     }
     return(selectedObject.GetComponent <RectTransform>() != null ? selectedObject : UICanvas.GetMasterCanvas().gameObject);
 }
Esempio n. 4
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 /// <summary> Returns either the UICanvas named 'PopupCanvas' (if PopupDisplayOn.PopupCanvas) or another UICanvas with the target canvas name </summary>
 /// <param name="popupDisplayOn"> Where should the UIPopup be shown </param>
 /// <param name="targetCanvasName"> Target canvas name (used if PopupDisplayOn.TargetCanvas) </param>
 public static UICanvas GetTargetCanvas(PopupDisplayOn popupDisplayOn, string targetCanvasName)
 {
     return(popupDisplayOn == PopupDisplayOn.PopupCanvas ? GetPopupOverlayCanvas() : UICanvas.GetUICanvas(targetCanvasName));
 }