Esempio n. 1
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 public GameState(DoomTacticsGame gameInstance, SquidInputManager squidInputManager)
 {
     GameInstance = gameInstance;
     Desktop = new DoomDesktop();
     SquidInputManager = squidInputManager;
     _stateMachine = new StateMachine(new MatchIntroState(this));
 }
Esempio n. 2
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        public MenuState(DoomTacticsGame game, SquidInputManager squidInputManager, DoomDesktop desktop)
        {
            _game = game;
            _squidInputManager = squidInputManager;
            _desktop = desktop;
            _desktop.ShowCursor = true;

            InitializeControls();
        }
Esempio n. 3
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        protected override void LoadContent()
        {
            MusicManager.Initialize(Content);
            MusicManager.SetMusic(_enableMusic);
            SoundManager.Initialize(Content);
            SoundManager.SetPlaySound(_enableSound);
            MessagingSystem.Subscribe(SoundManager.OnPlaySound, DoomEventType.PlaySound, "soundsystem", null);

            _desktop = new DoomDesktop() { Name = "desk" };
            _inputManager = new SquidInputManager(this);
            var menuState = new MenuState(this, _inputManager, _desktop);
            _stateMachine = new StateMachine(menuState);
        }