Esempio n. 1
0
 private void HandleGamePacket(object sender,PacketEventArgs e)
 {
     INetNode node = (INetNode)sender;
     if (e.Type == PacketType.Connect)
     {
         if (e.Data.Length != 0)
             return;
         byte[] data = new byte [8];
         BitConv.ToInt32(data,0,nodes.IndexOf(node));
         BitConv.ToInt32(data,4,nodes.Count);
         node.SendPacket(PacketType.Accepted,data);
     }
     else if (e.Type == PacketType.DoomData)
     {
         if (e.Data.Length < 4)
             return;
         int nodeid = BitConv.FromInt32(e.Data,0);
         if (nodeid < 0 || nodeid >= nodes.Count)
             return;
         byte[] data = new byte [e.Data.Length];
         BitConv.ToInt32(data,0,nodes.IndexOf(node));
         Array.Copy(e.Data,4,data,4,e.Data.Length - 4);
         nodes[nodeid].SendPacket(PacketType.DoomData,data);
     }
 }
Esempio n. 2
0
 private void HandleJoinPacket(object sender,PacketEventArgs e)
 {
     INetNode node = (INetNode)sender;
     if (e.Type == PacketType.Connect)
     {
         node.SendPacket(PacketType.Waiting,new byte [0]);
     }
 }
Esempio n. 3
0
 public void ReceivePacket(PacketType type,byte[] data)
 {
     if (PacketReceived != null)
     {
         PacketEventArgs e = new PacketEventArgs();
         e.Type = type;
         e.Data = data;
         PacketReceived(this,e);
     }
 }