static void Main() { var fire = new FireData(320, 168); using var x = new GLWindow(1280, 672, fire); x.Run(30); }
public GLWindow(int width, int height, FireData fireData) : base(width, height) { Title = "Doom Fire"; this.fireData = fireData; sizeW = Max((int)Ceiling((double)Width / fireData.Cols), 1); sizeH = Max((int)Ceiling((double)Height / fireData.Rows), 1); }