Esempio n. 1
0
        public Entity(String baseFile_p, int setionSize = 400, bool animated = true)
        {
            if (dying)
            {
                offset = -Globals.animations[0];
            }
            Globals.WriteDebug("Entity -> Constructor -> ", "Base File is " + baseFile_p, true);
            Bitmap baseFile = (Bitmap)Image.FromFile(baseFile_p);

            if (animated)
            {
                for (int i = 0; i < Globals.MAXFRAMES; i++)
                {
                    int layer = 0;
                    if (i >= Globals.MAXFRAMES / 2)
                    {
                        layer = 1;
                    }
                    Rectangle section = new Rectangle(new Point(sectionSize * (i % 4) + ((i % (Globals.MAXFRAMES / 2) + 1) * (sectionSize / 20)), (sectionSize * layer) + ((sectionSize / 20) * (layer + 1))), new Size(sectionSize, sectionSize));
                    rootImages[i] = Globals.CropImage(baseFile, section);
                }
            }
            else
            {
                rootImages[0] = baseFile;
            }
        }
Esempio n. 2
0
        public Hud(ref Player newPlayer)
        {
            player         = newPlayer;
            drawImageArray = new Bitmap[8];
            int    x         = 0;
            int    y         = 0;
            int    size      = 400;
            Bitmap fullImage = (Bitmap)Image.FromFile("Resources/Images/Friendly/" + newPlayer.playerFileName + "/" + newPlayer.playerFileName + "_Idle.png");

            for (int i = 0; i < drawImageArray.Length; i++)
            {
                size = 400;
                x    = (((i + 1) % 5) * 20) + (i % 4 * 400);
                y    = 0;
                if (i >= (drawImageArray.Length / 2))
                {
                    y = 1;
                }
                y = (((y + 1) % 5) * 20) + (y % 4 * 400);
                drawImageArray[i] = Globals.CropImage(fullImage, new Rectangle(x, y, size, size));
                x    = drawImageArray[i].Width / 3;
                y    = 0;
                size = size / 3;
                drawImageArray[i] = Globals.CropImage(drawImageArray[i], new Rectangle(x, y, size, size));
            }
        }