public void RollMove() { //Controls Roll player movement and blue power-up movement moveSound.Play(); if (bluepowerupEnabled || bluepowerupCompleted) { roll.Move(); moveCounter++; turnCounter = false; } else if (bluepowerupEnabled == false && bluepowerupCompleted == false) { if (bluepowerupControl > 10) { roll.Move(); rollMoveCounter++; if (rollMoveCounter == 3) { bluepowerupCompleted = true; turnCounter = false; } bluepowerupControl = 0; } } levelLabelVisible = false; }
public void RollMove() { moveSound.Play(); if (bluepowerupEnabled || bluepowerupCompleted) { roll.Move(); moveCounter++; turnCounter = false; } else { roll.Move(); rollMoveCounter++; if (rollMoveCounter == 1) { bluepowerupCompleted = true; } } levelLabelVisible = false; }