private void OnInput(ConnectionStateChangedEventHandlerArgs args)
 {
     if (Input != null)
     {
         Input(this, args);
     }
 }
Esempio n. 2
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        /// <summary>
        /// Handles when a statechage is noticed by the external source
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        private void ExternalSourceInput (object sender, ConnectionStateChangedEventHandlerArgs args)
        {
            //find all the rules that say something this connection. fire then collect the changes to be made to the states.
            var statechangedirectives =
                AllRules.Where (r => r.Connections.Any(c => c.Name == args.Connection.Name))
                        .Select(r => r.Fire(r.Connections.First(r1 => r1.Name == args.Connection.Name), args.NewState))
                        .SelectMany(s => s);


            //do not only send the message back to the source it came from also check if others want to know
            //about it.
            var externals = ExternalSources.SelectMany(e => e.Connections, (e1, c1) => new { ExternalSource = e1, Connection = c1 }).ToList();
            
            foreach (var stateChangeDirective in statechangedirectives.Where(s => s != StateChangeDirective.NoOperation))
            {
                var directive = stateChangeDirective;
                foreach (var external in externals.Where(e => e.Connection.Name == directive.Connection.Name).Select(e => e.ExternalSource))
                {
                    external.SetState (directive.Connection, directive.NewState.Name);
                }
            }

            if (args.Connection.Copied)
                externals.First(t => t.Connection.Name == args.Connection.Name && !t.Connection.Copied).ExternalSource.
                    SetState(args.Connection, args.NewState.Name);
            else
                ((IExternalSource)sender).SetState(args.Connection, args.NewState.Name);
        }
Esempio n. 3
0
        /// <summary>
        /// Handles when a statechage is noticed by the external source
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        private void ExternalSourceInput(object sender, ConnectionStateChangedEventHandlerArgs args)
        {
            //find all the rules that say something this connection. fire then collect the changes to be made to the states.
            var statechangedirectives =
                AllRules.Where(r => r.Connections.Any(c => c.Name == args.Connection.Name))
                .Select(r => r.Fire(r.Connections.First(r1 => r1.Name == args.Connection.Name), args.NewState))
                .SelectMany(s => s);


            //do not only send the message back to the source it came from also check if others want to know
            //about it.
            var externals = ExternalSources.SelectMany(e => e.Connections, (e1, c1) => new { ExternalSource = e1, Connection = c1 }).ToList();

            foreach (var stateChangeDirective in statechangedirectives.Where(s => s != StateChangeDirective.NoOperation))
            {
                var directive = stateChangeDirective;
                foreach (var external in externals.Where(e => e.Connection.Name == directive.Connection.Name).Select(e => e.ExternalSource))
                {
                    external.SetState(directive.Connection, directive.NewState.Name);
                }
            }

            if (args.Connection.Copied)
            {
                externals.First(t => t.Connection.Name == args.Connection.Name && !t.Connection.Copied).ExternalSource.
                SetState(args.Connection, args.NewState.Name);
            }
            else
            {
                ((IExternalSource)sender).SetState(args.Connection, args.NewState.Name);
            }
        }