Esempio n. 1
0
        /// <summary>
        /// Add tile to game table
        /// </summary>
        /// <param name="node">New node</param>
        /// <param name="point">Point of parent side</param>
        /// <param name="parentTileSide">Parent sile side</param>
        /// <param name="childTileSide">Child tile side</param>
        /// <returns>Added tile model</returns>
        public TileModel AddTileToGame(Node node, Point point, Side parentTileSide, Side childTileSide)
        {
            TileModel tileModel = new TileModel();
            SetTileParameters(tileModel,node, point, parentTileSide, childTileSide);

            _parentGrid.Children.Add(tileModel);
            GameTableTileModels.Add(tileModel);
            return tileModel;
        }
Esempio n. 2
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        /// <summary>
        /// Set tilemodel centr coords and its rotating angle
        /// </summary>
        /// <param name="tileModel">Tilemodel which is applied parametrs to</param>
        /// <param name="node">Node parameter</param>
        /// <param name="point">Point of parent side</param>
        /// <param name="parentTileSide">Parent sile side</param>
        /// <param name="childTileSide">Child tile side</param>
        /// <returns></returns>
        private TileModel SetTileParameters(TileModel tileModel, Node node, Point point, Side parentTileSide, Side childTileSide)
        {
            tileModel.CurrentNode = node;
            int angle = 0;
            if (parentTileSide != Side.Center)
            {
                angle = 2 - ((int)parentTileSide) + ((int)childTileSide);
            }
            tileModel.Angle = angle%4;

            var offset = tileModel.OffsetVector(childTileSide);
            point.X = point.X - offset.X;
            point.Y = point.Y - offset.Y;
            tileModel.Center = point;

            return tileModel;
        }
Esempio n. 3
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 public Leaf(TileModel connectorTileModel, Side connectorSide, Point connectorPoint)
 {
     ConnectorSide = connectorSide;
     ConnectorPoint = connectorPoint;
     ParentTileModel = connectorTileModel;
 }
Esempio n. 4
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        /// <summary>
        /// Add tile to user interface on exact coords
        /// </summary>
        /// <param name="tile">New tile</param>
        /// <param name="point">Point on the table</param>
        public void AddTileToUserBase(Tile tile, Point point)
        {
            TileModel tileModel = new TileModel();
            var node = new Node { CurrentTile = tile };
            tileModel.CurrentNode = node;

            tileModel.Center = point;
            tileModel.MouseDown += TileModel_MouseDown;
            UserBaseTileModels.Add(tileModel);
            _parentGrid.Children.Add(tileModel);
        }
Esempio n. 5
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 /// <summary>
 /// Initialization of helper tile binded to mouse
 /// </summary>
 private void HelperInit()
 {
     _newTile = new TileModel { VerticalAlignment = VerticalAlignment.Top, HorizontalAlignment = HorizontalAlignment.Left };
     _newTile.Visibility = Visibility.Hidden;
     _newTile.Rect.Fill = Brushes.Red;
     Background.Children.Add(_newTile);
 }