Esempio n. 1
0
        /// <summary>
        /// 检查是否有新的客户端接出来
        /// </summary>
        private void CheckConnecter()
        {
            for (int iIndex = 0; iIndex < m_Connecters.Length; iIndex++)
            {
                Connecter connecter = m_Connecters[iIndex];

                // 检查是否已经处理过
                if (connecter.IsNeedSlice == false)
                {
                    continue;
                }

                // 获取连接出去的客户端
                ClientSocketManager clientSocketManager = connecter.Slice();
                if (clientSocketManager != null)
                {
                    // 把连接出来的客户端放置入NetState中,当前的实例会保存在NetState.Instances中
                    NetState netState = new NetState(clientSocketManager, this);

                    OnNetStateInit(netState);

                    netState.Start();
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 检查是否有新的客户端接过来
        /// </summary>
        private void CheckListener()
        {
            for (int iIndex = 0; iIndex < m_Listeners.Length; iIndex++)
            {
                Listener listener = m_Listeners[iIndex];

                // 获取连接的客户端
                ClientSocketManager[] acceptedManager = listener.Slice();

                for (int iIndex2 = 0; iIndex2 < acceptedManager.Length; iIndex2++)
                {
                    ClientSocketManager clientSocketManager = acceptedManager[iIndex2];
                    if (clientSocketManager == null)
                    {
                        continue;
                    }

                    // 把连接过来的客户端放置入NetState中,当前的实例会保存在NetState.Instances中
                    NetState netState = new NetState(clientSocketManager, this);

                    OnNetStateInit(netState);

                    netState.Start();
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// 检查是否有新的客户端接出来
        /// </summary>
        private void CheckConnecter()
        {
            for ( int iIndex = 0; iIndex < m_Connecters.Length; iIndex++ )
            {
                Connecter connecter = m_Connecters[iIndex];

                // 检查是否已经处理过
                if ( connecter.IsNeedSlice == false )
                    continue;

                // 获取连接出去的客户端
                ClientSocketManager clientSocketManager = connecter.Slice();
                if ( clientSocketManager != null )
                {
                    // 把连接出来的客户端放置入NetState中,当前的实例会保存在NetState.Instances中
                    NetState netState = new NetState( clientSocketManager, this );

                    OnNetStateInit( netState );

                    netState.Start();
                }
            }
        }
Esempio n. 4
0
        /// <summary>
        /// 检查是否有新的客户端接过来
        /// </summary>
        private void CheckListener()
        {
            for ( int iIndex = 0; iIndex < m_Listeners.Length; iIndex++ )
            {
                Listener listener = m_Listeners[iIndex];

                // 获取连接的客户端
                ClientSocketManager[] acceptedManager = listener.Slice();

                for ( int iIndex2 = 0; iIndex2 < acceptedManager.Length; iIndex2++ )
                {
                    ClientSocketManager clientSocketManager = acceptedManager[iIndex2];
                    if ( clientSocketManager == null )
                        continue;

                    // 把连接过来的客户端放置入NetState中,当前的实例会保存在NetState.Instances中
                    NetState netState = new NetState( clientSocketManager, this );

                    OnNetStateInit( netState );

                    netState.Start();
                }
            }
        }