Esempio n. 1
0
        public CompilerLog Compile(string text)
        {
            var log = new CompilerLog();
            List <TokenizedLine> tokenizedLines = _parser.TokenizeFile(log, text);

            var sw = new Stopwatch();

            sw.Start();

            var objectDefinitions = new StackObject();
            var currentFrame      = new Compilation.StackFrame();

            foreach (var tokenizedLine in tokenizedLines)
            {
                switch (tokenizedLine.SyntaxTree.Directive)
                {
                case Directive.Define:
                    CompileDefinition(log, objectDefinitions, tokenizedLine);
                    break;

                case Directive.Enter:
                    CompileEntrance(objectDefinitions, log, currentFrame, tokenizedLine);
                    break;

                case Directive.Exit:
                    CompileExit(log, currentFrame, tokenizedLine);
                    break;

                default:
                    log.Warning(tokenizedLine, $"Could not operate on unknown directive {tokenizedLine.SyntaxTree.Directive}.");
                    break;
                }
            }

            sw.Stop();
            log.CompileTime = sw.ElapsedMilliseconds;

            return(log);
        }
Esempio n. 2
0
        private void CompileExit(
            CompilerLog log,
            Compilation.StackFrame currentFrame,
            TokenizedLine tokenizedLine)
        {
            SyntaxTree tree = tokenizedLine.SyntaxTree;

            switch (tree.DeclaredType)
            {
            case DeclaredType.Act:
                if (currentFrame.Act == null)
                {
                    log.Warning(tokenizedLine, $"Attempted to exit act but currently not in an act.");
                }
                else
                {
                    log.Debug(tokenizedLine, $"Exiting act \"{currentFrame.Act.Name}\"");
                    currentFrame.Act = null;
                }

                break;

            case DeclaredType.Scene:
                if (currentFrame.Scene == null)
                {
                    log.Warning(tokenizedLine, $"Attempted to exit scene but currently not in a scene.");
                }
                else if (currentFrame.Scene.Characters.Count != 0)
                {
                    log.Warning(tokenizedLine, "Exiting scene with characters present will exeunt all characters. Did you mean to do this?");
                    currentFrame.Scene = null;
                }
                else
                {
                    log.Debug(tokenizedLine, $"Exiting scene \"{currentFrame.Scene.Name}\"");
                    currentFrame.Scene = null;
                }
                break;

            case DeclaredType.Character:
                var characterName = tree.AssignedValue.ToString();

                if (currentFrame.Scene == null)
                {
                    log.Error(tokenizedLine, $"Cannot exit character outside of scene. Please enter a scene first.");
                }
                else
                {
                    Character characterToExit = currentFrame.Scene.Characters
                                                .SingleOrDefault(t => t.Name == characterName);

                    if (characterToExit == null)
                    {
                        log.Warning(tokenizedLine, $"Attempted to exit character \"{characterName}\" who was not present in scene.");
                    }
                    else
                    {
                        log.Debug(tokenizedLine, $"Exiting character \"{characterName}\"");
                        currentFrame.Scene.Characters.Remove(characterToExit);
                    }
                }

                break;

            case DeclaredType.Setting:
                var settingName = tree.AssignedValue.ToString();

                if (currentFrame.Setting == null)
                {
                    log.Error(tokenizedLine, $"Attempted to exit setting \"{settingName}\" which was never entered.");
                }
                else if (currentFrame.Setting.Name != settingName)
                {
                    log.Error(tokenizedLine, $"Attempted to exit setting \"{settingName}\", but expected to exit current setting with name \"{currentFrame.Setting.Name}\".");
                }
                else
                {
                    log.Debug(tokenizedLine, $"Exiting setting \"{settingName}\"");
                    currentFrame.Setting = null;
                }

                break;

            default:
                throw new InternalCompilerException($"Cannot exit declared type {tree.DeclaredType}");
            }
        }
Esempio n. 3
0
        private void CompileEntrance(
            StackObject objectDefinitions,
            CompilerLog log,
            Compilation.StackFrame currentFrame,
            TokenizedLine tokenizedLine)
        {
            SyntaxTree tree = tokenizedLine.SyntaxTree;

            switch (tree.DeclaredType)
            {
            case DeclaredType.Act:
                var actName = tree.AssignedValue.ToString();
                if (currentFrame.Act != null)
                {
                    log.Error(tokenizedLine, $"Cannot enter act with name \"{actName}\" when already in act \"{currentFrame.Act.Name}\".");
                }
                else
                {
                    var actToEnter = new Act(actName);
                    if (objectDefinitions.Acts.Contains(actToEnter))
                    {
                        log.Error(tokenizedLine, $"Cannot re-enter act with name \"{actName}\".");
                    }
                    else
                    {
                        objectDefinitions.Acts.Add(actToEnter);
                        currentFrame.Act = actToEnter;
                    }
                }
                break;

            case DeclaredType.Scene:
                var sceneName = tree.AssignedValue.ToString();
                if (currentFrame.Scene != null)
                {
                    log.Error(tokenizedLine, $"Cannot enter scene with name \"{sceneName}\" when already in scene \"{currentFrame.Scene.Name}\".");
                }
                else
                {
                    var sceneToEnter = new Scene(sceneName);
                    if (objectDefinitions.Scenes.Contains(sceneToEnter))
                    {
                        log.Error(tokenizedLine, $"Cannot re-enter scene with name \"{sceneName}\".");
                    }
                    else
                    {
                        log.Debug(tokenizedLine, $"Entered scene \"{sceneName}\"");
                        objectDefinitions.Scenes.Add(sceneToEnter);
                        currentFrame.Scene = sceneToEnter;
                    }
                }
                break;

            case DeclaredType.Character:
                var characterName = tree.AssignedValue.ToString();
                var character     = objectDefinitions.Characters.SingleOrDefault(t => t.Name == characterName);

                if (character == null)
                {
                    log.Error(tokenizedLine, $"Cannot enter undefined character \"{characterName}\".");
                }
                else
                {
                    var currentScene = currentFrame.Scene;
                    if (currentScene == null)
                    {
                        log.Error(tokenizedLine, $"Cannot enter character \"{characterName}\" outside of a scene. Please enter a scene first.");
                    }
                    else
                    {
                        log.Debug(tokenizedLine, $"Entered Character \"{characterName}\"");
                        currentScene.Characters.Add(character);
                    }
                }
                break;

            case DeclaredType.Setting:
                var settingName = tree.AssignedValue.ToString();
                var setting     = objectDefinitions.Settings.SingleOrDefault(t => t.Name == settingName);

                if (setting == null)
                {
                    log.Error(tokenizedLine, $"Cannot enter undefined setting \"{settingName}\".");
                }
                else
                {
                    if (currentFrame.Setting != null)
                    {
                        log.Warning(tokenizedLine, $"Switching setting to \"{settingName}\" from current setting \"{currentFrame.Setting.Name}\".");
                    }

                    log.Debug(tokenizedLine, $"Entered setting \"{settingName}\"");
                    currentFrame.Setting = setting;
                }
                break;

            default:
                throw new InternalCompilerException($"Cannot enter declared type {tree.DeclaredType}");
            }
        }