Esempio n. 1
0
        public void TestConditionalGrapple()
        {
            Monster   vineBlight = MonsterBuilder.BuildVineBlight();
            Character barbarian1 = CharacterBuilder.BuildTestBarbarian();
            Character barbarian2 = CharacterBuilder.BuildTestBarbarian();
            Character elf        = CharacterBuilder.BuildTestElf();
            Character druid      = CharacterBuilder.BuildTestDruid();

            elf.creatureSize        = CreatureSize.Small;
            barbarian1.creatureSize = CreatureSize.Huge;
            Assert.IsFalse(barbarian1.HasCondition(Conditions.Grappled));
            Assert.IsFalse(elf.HasCondition(Conditions.Grappled));
            Assert.IsFalse(druid.HasCondition(Conditions.Grappled));
            int attackRoll = vineBlight.GetAttackRoll(12, AttackNames.Constrict);

            Assert.AreEqual(16, attackRoll);
            barbarian1.baseArmorClass = 13;
            barbarian2.baseArmorClass = 17;
            DamageResult elfDamage        = vineBlight.GetDamageFromAttack(elf, AttackNames.Constrict, 10, attackRoll);
            DamageResult barbarian1Damage = vineBlight.GetDamageFromAttack(barbarian1, AttackNames.Constrict, 10, attackRoll);
            DamageResult barbarian2Damage = vineBlight.GetDamageFromAttack(barbarian2, AttackNames.Constrict, 10, attackRoll);

            Assert.IsNull(barbarian2Damage);              // Barbarian 2's AC is 17, which should result in a miss - no damage.
            DamageResult druidDamage = vineBlight.GetDamageFromAttack(druid, AttackNames.Constrict, 12, attackRoll);

            Assert.IsFalse(barbarian1Damage.HasCondition(Conditions.Grappled));         // barbarian 1 is huge => no damage.
            Assert.IsTrue(elfDamage.HasCondition(Conditions.Grappled));
            Assert.IsFalse(druidDamage.HasCondition(Conditions.Grappled));              // druid saving throw avoids the grapple.
            Assert.AreEqual(-9, elfDamage.hitPointChange);
            Assert.AreEqual(-9, barbarian1Damage.hitPointChange);
            Assert.AreEqual(-9, druidDamage.hitPointChange);
            Assert.AreEqual(DamageType.Bludgeoning | DamageType.Condition, elfDamage.damageTypes);
            Assert.AreEqual(DamageType.Bludgeoning, barbarian1Damage.damageTypes);
            Assert.AreEqual(DamageType.Bludgeoning, druidDamage.damageTypes);
        }
Esempio n. 2
0
        public void TestModifierCalculation()
        {
            Character barbarian = CharacterBuilder.BuildTestBarbarian("Joe");

            barbarian.SetAbilities(16, 11, 14, 8, 8, 18);
            Assert.AreEqual(3, barbarian.GetAttackingAbilityModifier(WeaponProperties.Finesse, AttackType.Range));
            Assert.AreEqual(3, barbarian.GetAttackingAbilityModifier(WeaponProperties.Martial | WeaponProperties.Versatile, AttackType.Melee));
            Assert.AreEqual(3, barbarian.GetAttackingAbilityModifier(WeaponProperties.Martial | WeaponProperties.TwoHanded | WeaponProperties.Heavy, AttackType.Melee));
        }
Esempio n. 3
0
        public void TestPositionCreatures()
        {
            DndGame game = DndGame.Instance;

            game.GetReadyToPlay();
            Character alice   = game.AddPlayer(CharacterBuilder.BuildTestBarbarian("a"));
            Character betty   = game.AddPlayer(CharacterBuilder.BuildTestDruid("b"));
            Character charlie = game.AddPlayer(CharacterBuilder.BuildTestElf("c"));
            Character david   = game.AddPlayer(CharacterBuilder.BuildTestWizard("d"));
            DndMap    map     = game.AddMap(new DndMap("Caves of the Wandering Winds"));
            DndRoom   dndRoom = map.AddRoom(new DndRoom("Wizard's Workshop"));

            Assert.AreEqual(new Vector(0, 0), alice.Location);
            Assert.AreEqual(Vector.zero, betty.Location);
            dndRoom.PositionCreatures(@"
┌───────────────┐
│               │
│               │
│    a          │
│            c  │
│               └───────────────┐
│       b                       │
│                                       │
│                               │
│                               │
│               ┌───────────────┘
│           d   │
│               │
│    e          │
│               │
│               │
└───────────────┘");
            game.ActivateMap(map);
            game.ActivateRoom(dndRoom);
            Assert.AreEqual(new Vector(DndMap.SquareSide * 5, DndMap.SquareSide * 3), alice.Location);
            Assert.AreEqual(new Vector(DndMap.SquareSide * 8, DndMap.SquareSide * 6), betty.Location);
            Assert.AreEqual(new Vector(DndMap.SquareSide * 13, DndMap.SquareSide * 4), charlie.Location);
            Assert.AreEqual(new Vector(DndMap.SquareSide * 12, DndMap.SquareSide * 11), david.Location);

            //dndGame.EnterCombat(true);
            //ergo.QueueAction(new ActionAttack(alice, AttackNames.Constrict));
        }
Esempio n. 4
0
        public void TestBreastplate()
        {
            ItemViewModel breastplate = TestStorageHelper.GetExistingItem("Breastplate");

            Assert.IsNotNull(breastplate);
            Character    testBarbarian     = CharacterBuilder.BuildTestBarbarian();
            const double initialArmorClass = 12;

            testBarbarian.baseDexterity = 12;
            double dexterityMod = (testBarbarian.Dexterity - 10) / 2;

            testBarbarian.baseArmorClass = initialArmorClass;
            Assert.AreEqual(initialArmorClass, testBarbarian.ArmorClass);

            testBarbarian.Equip(breastplate);

            const double breastplateAbsoluteAC = 15;

            Assert.AreEqual(breastplateAbsoluteAC + Math.Min(dexterityMod, 2), testBarbarian.ArmorClass);

            testBarbarian.Unequip(breastplate);

            Assert.AreEqual(initialArmorClass, testBarbarian.ArmorClass);

            testBarbarian.baseDexterity = 14;
            dexterityMod = (testBarbarian.Dexterity - 10) / 2;
            testBarbarian.Equip(breastplate);

            Assert.AreEqual(breastplateAbsoluteAC + Math.Min(dexterityMod, 2), testBarbarian.ArmorClass);


            testBarbarian.Unequip(breastplate);

            Assert.AreEqual(initialArmorClass, testBarbarian.ArmorClass);

            testBarbarian.baseDexterity = 16;
            dexterityMod = (testBarbarian.Dexterity - 10) / 2;
            Assert.IsTrue(dexterityMod >= 3);
            testBarbarian.Equip(breastplate);

            Assert.AreEqual(breastplateAbsoluteAC + Math.Min(dexterityMod, 2), testBarbarian.ArmorClass);
        }
Esempio n. 5
0
        public void TestPositionCreatures()
        {
            DndGame   dndGame = new DndGame();
            Character alice   = dndGame.AddPlayer(CharacterBuilder.BuildTestBarbarian("a"));
            Character betty   = dndGame.AddPlayer(CharacterBuilder.BuildTestDruid("b"));
            Character charlie = dndGame.AddPlayer(CharacterBuilder.BuildTestElf("c"));
            Character david   = dndGame.AddPlayer(CharacterBuilder.BuildTestWizard("d"));
            DndMap    map     = dndGame.AddMap(new DndMap("Caves of the Wandering Winds"));
            DndRoom   dndRoom = map.AddRoom(new DndRoom("Wizard's Workshop"));

            Assert.AreEqual(new Vector(0, 0), alice.WorldPosition);
            Assert.AreEqual(Vector.zero, betty.WorldPosition);
            dndRoom.PositionCreatures(@"
┌───────────────┐
│               │
│               │
│    a          │
│            c  │
│               └───────────────┐
│       b                       │
│                                       │
│                               │
│                               │
│               ┌───────────────┘
│           d   │
│               │
│    e          │
│               │
│               │
└───────────────┘");
            dndGame.ActivateMap(map);
            dndGame.ActivateRoom(dndRoom);
            Assert.AreEqual(new Vector(5, 3), alice.WorldPosition);
            Assert.AreEqual(new Vector(8, 6), betty.WorldPosition);
            Assert.AreEqual(new Vector(13, 4), charlie.WorldPosition);
            Assert.AreEqual(new Vector(12, 11), david.WorldPosition);

            //dndGame.EnterCombat(true);
            //ergo.QueueAction(new ActionAttack(alice, AttackNames.Constrict));
        }