/// <summary> /// Handle StatusUpdatedEvent event. /// </summary> /// <param name="sender">Event sender.</param> /// <param name="e">Event argument.</param> private void OnNodeInfoStatusUpdated(object sender, NodeInfoEventArgs e) { Console.WriteLine("{0} {1} Node Updated {2} for {3}", DateTime.Now.ToShortTimeString(), e.NodeInfo.NodeType, e.NodeInfo.ToString(), e.Remark); NodeUpdatedEvent(this, e); }
/// <summary> /// Handle NodeRemovedEvent event. /// </summary> /// <param name="sender">Event sender.</param> /// <param name="e">Event argument.</param> private void ProcessNode_NodeRemovedEvent(object sender, NodeInfoEventArgs e) { Console.WriteLine("{0} Node Removed {1}", DateTime.Now.ToShortTimeString(), e.NodeInfo.ToString()); NodeUpdatedEvent(this, new NodeInfoEventArgs(e.NodeInfo, "node disconnected with this node")); e.NodeInfo.StatusUpdatedEvent -= new EventHandler<NodeInfoEventArgs>(OnNodeInfoStatusUpdated); RescheduleJobOnNode(e.NodeInfo); }
/// <summary> /// Handle NodeAddedEvent event. /// </summary> /// <param name="sender">Event sender.</param> /// <param name="e">Event argument.</param> private void ProcessNode_NodeAddedEvent(object sender, NodeInfoEventArgs e) { Console.WriteLine("{0} {1} Node Added {2}", DateTime.Now.ToShortTimeString(), e.NodeInfo.NodeType, e.NodeInfo.ToString()); NodeUpdatedEvent(this, new NodeInfoEventArgs(e.NodeInfo, "new node connected with this node")); e.NodeInfo.StatusUpdatedEvent += new EventHandler<NodeInfoEventArgs>(OnNodeInfoStatusUpdated); }
/// <summary> /// Handle NodeAddedEvent event. /// </summary> /// <param name="sender">Event sendor.</param> /// <param name="e">Event argument.</param> private void AggregatorServer_NodeAddedEvent(object sender, NodeInfoEventArgs e) { if (UpdateEclipsedTicks > 500 * 10000) { BroadcastResource(); } }