Esempio n. 1
0
 void build11()
 {
     int ns = 100;
     world.ViewPlane.HRes = 600;
     world.ViewPlane.VRes = 600;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new Regular(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(-6, 6, 45);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1.7f;
     world.Camera = cam;
     Matte plane_material = new Matte(0.9f, 0.9f, Vector3.One);
     XRectangle pl = new XRectangle(new Vector3(-2.5f, 0, -2.5f), new Vector3(0, 0, 5), new Vector3(5, 0, 0), Vector3.Up);
     //Plane pl = new Plane(new Vector3(0), Vector3.Up);
     pl.SetMaterial(plane_material);
     world.Objects.Add(pl);
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(-3, 3, 0);
     light.RadianceScale = 2.0f;
     float refl = 0.18f;
     float spec = 0.8f;
     float amb = 0.5f;
     float diff = 1f;
     float exp = 100;
     Group tree = new Group();
     world.Lights.Add(light);
     {
         ImageTexture im = new ImageTexture();
         Disque.Raytracer.Textures.Image imm = Extensions.CreateFromBitmap(@"C:\Users\Belal\Downloads\Earth_Diffuse_2.jpg");
         im.SetImage(imm);
         im.SetMapping(new SphericalMap());
         SV_Phong sphere_m = new SV_Phong();
         sphere_m.SetCD(im);
         sphere_m.SetSpecularColor(im);
         sphere_m.SetExp(40);
         sphere_m.SetSpecularRC(0.2f);
         sphere_m.SetDiffuseRC(0.6f);
         sphere_m.SetAmbientRC(0.25f);
         Sphere sphere = new Sphere(new Vector3(0, 0f, 0), 1f);
         Instance ins = new Instance(sphere);
         ins.SetMaterial(sphere_m);
         ins.RotateY(MathHelper.ToRadians(90));
         ins.Scale(new Vector3(0.4f));
         ins.Translate(new Vector3(0, 0.4f, 0.5f));
         world.Objects.Add(ins);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(1, 0.77f, 0.77f));
         smatte2.SetRColor(new Vector3(1, 0.77f, 0.77f));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(-0.8f, 0.45f, 0.1f), 0.45f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(0.92f, 0.74f, 1));
         smatte2.SetRColor(new Vector3(0.92f, 0.74f, 1));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(0.7f, 0.4f, 1.5f), 0.4f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     {
         Reflective smatte2 = new Reflective();
         smatte2.SetAmbientRC(amb);
         smatte2.SetDiffuseRC(diff);
         smatte2.SetCD(new Vector3(0.62f, 0f, 0.7f));
         smatte2.SetRColor(new Vector3(0.62f, 0f, 0.7f));
         smatte2.SetSpecularRC(spec);
         smatte2.SetExp(exp);
         smatte2.SetReflectiveRC(refl);
         Sphere s = new Sphere(new Vector3(-0.7f, 0.2f, 1.5f), 0.2f);
         s.SetMaterial(smatte2);
         tree.AddObject(s);
         //world.Objects.Add(s);
     }
     world.Objects.Add(tree);
 }
Esempio n. 2
0
 void build12()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(10, 20, 40);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 200;
     cam.Zoom = 3f;
     world.Camera = cam;
     Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
     Transparent smatte2 = new Transparent();
     smatte2.SetIndexOfRefraction(1.37896f);
     smatte2.SetReflectiveRC(0.1f);
     smatte2.SetExp(2000);
     smatte2.SetTransmissionCoefficient(0.9f);
     smatte2.SetSpecularColor(new Vector3(1));
     smatte2.SetSpecularRC(0.5f);
     Sphere s = new Sphere(new Vector3(0, 7, 0), 5);
     s.SetMaterial(smatte2);
     world.Objects.Add(s);
     Matte stage_m = new Matte(0.5f, 0.5f, new Vector3(1, 0, 0));
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(12, 12, 12);
     light.RadianceScale = 1.0f;
     world.Lights.Add(light);
     Matte wall_m = new Matte(0.75f, 0.75f, new Vector3(1));
     Box b = getbox(new Vector3(-20, 5, 0), new Vector3(2, 50, 50));
     b.SetMaterial(wall_m);
     Box b2 = getbox(new Vector3(0, 5, -20), new Vector3(50, 50, 2));
     b2.SetMaterial(wall_m);
     world.Objects.Add(b2);
     world.Objects.Add(b);
     Box stage = getbox(new Vector3(0, 1, 0), new Vector3(5, 2, 5));
     stage.SetMaterial(stage_m);
     world.Objects.Add(stage);
 }
Esempio n. 3
0
 void build9()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.MaxDepth = 20;
     world.ViewPlane.SetSampler(new Hammersley(ns));
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new Jittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(10, 10, 10);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1f;
     world.Camera = cam;
     Matte floor_material = new Matte(0.75f, 0.25f, Vector3.One);
     Plane floor = new Plane(Vector3.Zero, Vector3.Up);
     floor.SetMaterial(floor_material);
     world.Objects.Add(floor);
     Reflective matte2 = new Reflective();
     matte2.SetAmbientRC(0.25f);
     matte2.SetDiffuseRC(0.5f);
     matte2.SetRColor(new Vector3(1));
     matte2.SetSpecularRC(0.15f);
     matte2.SetExp(100);
     matte2.SetReflectiveRC(0.75f);
     matte2.SetCD(new Vector3(1));
     Box wall1 = new Box(Vector3.Zero, new Vector3(0.5f, 0.5f, 0.1f));
     Box wall2 = new Box(Vector3.Zero, new Vector3(0.1f, 0.5f, 0.5f));
     wall2.SetMaterial(matte2);
     wall1.SetMaterial(matte2);
     float exp = 2000;
     Transparent sphere_material = new Transparent();
     sphere_material.SetSpecularRC(0.5f);
     sphere_material.SetExp(exp);
     sphere_material.SetIndexOfRefraction(1.5f);
     sphere_material.SetTransmissionCoefficient(0.1f);
     sphere_material.SetTransmissionCoefficient(0.9f);
     Sphere s = new Sphere(new Vector3(0.3f, 0.1f, 0.3f), 0.1f);
     s.SetMaterial(sphere_material);
     world.Objects.Add(s);
     world.Objects.Add(wall1);
     world.Objects.Add(wall2);
     PointLight pl = new PointLight();
     pl.RadianceScale = 1.0f;
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 8, 0);
     world.Lights.Add(pl);
 }
Esempio n. 4
0
 void build10()
 {
     int ns = 49;
     world.ViewPlane.HRes = 800;
     world.ViewPlane.VRes = 700;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1.5f;
     world.Camera = cam;
     Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
     ss.Shadows = true;
     ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
     world.Objects.Add(ss);
     Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
     m2.Shadows = true;
     Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
     b2.SetMaterial(m2);
     b2.Shadows = true;
     //world.Objects.Add(b2);
     Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
     Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
     m5.Shadows = true;
     Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
     an.SetMaterial(m5);
     an.Shadows = true;
     world.Objects.Add(an);
     Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
     m6.Shadows = true;
     SolidCylinder sc = new SolidCylinder(0, 1, 0.5f);
     sc.Shadows = true;
     sc.SetMaterial(m6);
     world.Objects.Add(sc);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(4, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
     float exp = 2000;
     Transparent sphere_material = new Transparent();
     sphere_material.SetSpecularRC(0.5f);
     sphere_material.SetExp(exp);
     sphere_material.SetIndexOfRefraction(1.5f);
     sphere_material.SetReflectiveRC(0.1f);
     sphere_material.SetTransmissionCoefficient(0.9f);
     Sphere sph = new Sphere(new Vector3(2f, 0.5f, 0f), 0.5f);
     sph.SetMaterial(sphere_material);
     world.Objects.Add(sph);
     Reflective smatte2 = new Reflective();
     smatte2.SetAmbientRC(0.25f);
     smatte2.SetDiffuseRC(0.5f);
     smatte2.SetRColor(new Vector3(1));
     smatte2.SetSpecularRC(0.15f);
     smatte2.SetExp(100);
     smatte2.SetReflectiveRC(0.75f);
     smatte2.SetCD(new Vector3(1));
     Sphere sphere = new Sphere(new Vector3(0, 2, 0), 0.4f);
     sphere.SetMaterial(smatte2);
     world.Objects.Add(sphere);
 }
Esempio n. 5
0
 void build7()
 {
     int ns = 121;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new AreaLighting(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 50, 0);
     cam.Target = new Vector3(0, 0, 0);
     cam.Zoom = 2;
     cam.Distance = 500;
     world.Camera = cam;
     var grid = new SimpleBVHTree(GroupingMethod.DistanceM, 40);
     for (int i = 0; i < 1000; i++)
     {
         float rad = MathHelper.RandomFloat(0, 0.25f);
         Sphere ss = new Sphere(new Vector3(MathHelper.RandomFloat(-10, 10), rad, MathHelper.RandomFloat(-10, 10)), rad);
         ss.Shadows = true;
         ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(MathHelper.RandomFloat(0, 1), MathHelper.RandomFloat(0, 1), MathHelper.RandomFloat(0, 1))) { Shadows = true });
         grid.AddObject(ss);
     }
     grid.PrepareObjects();
     world.Objects.Add(grid);
     Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
 }
Esempio n. 6
0
 void build8()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.MaxDepth = 1;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1;
     world.Camera = cam;
     Reflective matte2 = new Reflective();
     matte2.SetAmbientRC(0.001f);
     matte2.SetDiffuseRC(0.5f);
     matte2.SetRColor(new Vector3(1));
     matte2.SetSpecularRC(0);
     matte2.SetExp(100);
     matte2.SetReflectiveRC(0.5f);
     matte2.SetCD(new Vector3(1));
     Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
     ss.Shadows = true;
     ss.SetMaterial(matte2);
     world.Objects.Add(ss);
     Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
     m2.Shadows = true;
     Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
     b2.SetMaterial(m2);
     b2.Shadows = true;
     //world.Objects.Add(b2);
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
     world.Objects.Add(p);
     Matte m3 = new Matte(1, 1, Vector3.One);
     m3.Shadows = true;
     Disk d = new Disk(new Vector3(0f, 1.6f, 1), new Vector3(1, 1, 1), 0.5f);
     d.SetMaterial(m3);
     d.Shadows = true;
     world.Objects.Add(d);
     Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
     m5.Shadows = true;
     Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
     an.SetMaterial(m5);
     an.Shadows = true;
     world.Objects.Add(an);
     Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
     m6.Shadows = true;
     SolidCylinder sc = new SolidCylinder(0, 1, 0.5f);
     sc.Shadows = true;
     sc.SetMaterial(m6);
     world.Objects.Add(sc);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
 }
Esempio n. 7
0
 void build4()
 {
     int ns = 256;
     world.ViewPlane.HRes = world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new RayCast(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(25, 20, 45);
     cam.Target = new Vector3(0, 1, 0);
     cam.Distance = 5000;
     world.Camera = cam;
     Matte matte = new Matte(0.25f, 0f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Sphere s = new Sphere(new Vector3(0, 1, 0), 1);
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte matte2 = new Matte(0.75f, 0f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
 }
Esempio n. 8
0
 void build6()
 {
     try
     {
         int ns = 121;
         world.ViewPlane.HRes = 400;
         world.ViewPlane.VRes = 400;
         world.ViewPlane.SetSamples(ns);
         world.Tracer = new AreaLighting(world);
         AmbientOccluder occ = new AmbientOccluder();
         occ.RadianceScale = 1.0f;
         occ.MinAmount = 0f;
         occ.Shadows = true;
         occ.Color = Vector3.One;
         occ.SetSampler(new MultiJittered(ns));
         world.AmbientLight = occ;
         Pinhole cam = new Pinhole();
         cam.Position = new Vector3(40, 30, 20);
         cam.Target = new Vector3(0, 0, 0);
         cam.Distance = 5000;
         cam.Zoom = 1;
         world.Camera = cam;
         Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
         ss.Shadows = true;
         ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
         world.Objects.Add(ss);
         Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
         matte.Shadows = true;
         Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
         s.Shadows = true;
         s.SetMaterial(matte);
         world.Objects.Add(s);
         Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
         m2.Shadows = true;
         Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
         b2.SetMaterial(m2);
         b2.Shadows = true;
         //world.Objects.Add(b2);
         Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
         matte2.Shadows = true;
         Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
         p.Shadows = true;
         p.SetMaterial(matte2);
         world.Objects.Add(p);
         Matte m3 = new Matte(0.25f, 0.5f, new Vector3(0.2f, 0.7f, 0.3f));
         m3.Shadows = true;
         Disk d = new Disk(new Vector3(0f, 1.6f, 1), new Vector3(1), 0.5f);
         d.SetMaterial(m3);
         d.Shadows = true;
         world.Objects.Add(d);
         Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
         m5.Shadows = true;
         Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
         an.SetMaterial(m5);
         an.Shadows = true;
         world.Objects.Add(an);
         Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
         m6.Shadows = true;
         Instance sc = new Instance(new SolidCylinder(0, 1, 0.5f));
         sc.Shadows = true;
         sc.SetMaterial(m6);
         world.Objects.Add(sc);
         Matte mcone = new Matte(0.45f, 1, new Vector3(0.1f, 0, 0.4f));
         Instance cone = new Instance(new SolidCone(0.5f, 1));
         cone.Shadows = true;
         cone.SetMaterial(mcone);
         cone.Translate(new Vector3(0, 1.5f, -0.5f));
         world.Objects.Add(cone);
         PointLight pl = new PointLight();
         pl.Color = Vector3.One;
         pl.Position = new Vector3(0, 4, 0);
         pl.RadianceScale = 1.0f;
         pl.Shadows = true;
         world.Lights.Add(pl);
     }
     catch (Exception e)
     {
         MessageBox.Show(e.StackTrace);
         MessageBox.Show(e.TargetSite.ToString());
         throw new Exception("yup");
     }
 }
Esempio n. 9
0
 void build15()
 {
     int ns = 1;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new MultiJittered(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 20, -60);
     cam.Target = new Vector3(0, 7.5f, 0);
     cam.Distance = 200;
     cam.Zoom = 3.5f;
     world.Camera = cam;
     ins = new Instance(new Sphere(new Vector3(0, 7.5f, 0), 7.5f));
     ins.SetMaterial(new Matte(0.7f, 0.7f, new Vector3(0.56, 0.32, 0.2)));
     world.Objects.Add(ins);
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.75f, 0.75f, new Vector3(0.56, 0.45, 0.32)));
     world.Objects.Add(p);
 }
Esempio n. 10
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 void build2()
 {
     int ns = 100;
     world.ViewPlane = new ViewPlane();
     world.ViewPlane.HRes = world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new RayCast(world);
     MultiJittered sampler = new MultiJittered(ns);
     AmbientOccluder occulder = new AmbientOccluder();
     occulder.RadianceScale = 1.0f;
     occulder.Color = Vector3.One;
     occulder.MinAmount = 0.0f;
     occulder.SetSampler(sampler);
     occulder.Shadows = true;
     world.AmbientLight = occulder;
     Directional light_ptr = new Directional();
     light_ptr.Direction = Vector3.Normalize(new Vector3(100, 100, 100));
     light_ptr.RadianceScale = 1.0f;
     light_ptr.Shadows = true;
     light_ptr.Color = new Vector3(1);
     world.Lights.Add(light_ptr);
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(25, 20, 45);
     cam.Target = new Vector3(0, 1, 0);
     cam.Distance = 5000;
     world.Camera = cam;
     Matte matte = new Matte(0.25f, 0.7f, new Vector3(1, 1, 0));
     matte.Shadows = true;
     Sphere s = new Sphere(new Vector3(0, 1, 0), 1);
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte matte2 = new Matte(0.75f, 0, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
 }
Esempio n. 11
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 void build14()
 {
     int ns = 1;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 200;
     cam.Zoom = 2f;
     world.Camera = cam;
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(10, 10, 10);
     light.RadianceScale = 1.0f;
     world.Lights.Add(light);
     Matte matte = new Matte(0.25f, 0f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Sphere s = new Sphere(new Vector3(0, 5, 0), 5);
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     try
     {
         Bitmap bm = new Bitmap(@"E:\Visual Studio Projects\Flight\Flight\FlightContent\sterrain.bmp");
         HeightMap map = new HeightMap(Extensions.GetHeightMap(bm), bm.Width, bm.Height, 1, 5);
         Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
         matte2.Shadows = true;
         map.SetMaterial(matte2);
         world.Objects.Add(map);
     }
     catch (Exception e)
     {
         MessageBox.Show(e.StackTrace);
     }
 }
Esempio n. 12
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 void build13()
 {
     int ns = 9;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new MultiJittered(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 20, -60);
     cam.Target = new Vector3(0, 7.5f, 0);
     cam.Distance = 200;
     cam.Zoom = 3.5f;
     world.Camera = cam;
     float refl = 0.8f;
     float spec = 0.2f;
     float amb = 0.2f;
     float diff = 0.2f;
     float exp = 100;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.75f, 0.75f, new Vector3(0.56, 0.45, 0.32)));
     world.Objects.Add(p);
     ImageTexture im = new ImageTexture();
     Disque.Raytracer.Textures.Image imm = Extensions.CreateFromBitmap(@"C:\Users\Belal\Downloads\Earth_Diffuse_2.jpg");
     im.SetImage(imm);
     im.SetMapping(new SphericalMap());
     SV_Phong sphere_m = new SV_Phong();
     sphere_m.SetCD(im);
     sphere_m.SetSpecularColor(new ConstantColor(Vector3.One));
     sphere_m.SetExp(1);
     sphere_m.SetSpecularRC(1f);
     sphere_m.SetDiffuseRC(1f);
     sphere_m.SetAmbientRC(1f);
     Sphere sphere = new Sphere(new Vector3(0, 0f, 0), 1f);
     ins = new Instance(sphere);
     ins.SetMaterial(sphere_m);
     ins.RotateY(45);
     ins.Scale(new Vector3(10));
     ins.Translate(new Vector3(0, 13, 0));
     Reflective smatte2 = new Reflective();
     smatte2.SetAmbientRC(amb);
     smatte2.SetDiffuseRC(diff);
     smatte2.SetCD(new Vector3(1, 0, 0));
     smatte2.SetRColor(new Vector3(1));
     smatte2.SetSpecularRC(spec);
     smatte2.SetExp(exp);
     smatte2.SetReflectiveRC(refl);
     SolidCylinder sc = new SolidCylinder(0, 3, 13);
     sc.SetMaterial(new Matte(0.5f, 0.5f, new Vector3(0.5f, 0.5f, 0)));
     world.Objects.Add(sc);
     world.Objects.Add(ins);
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(0, 40, -20);
     light.RadianceScale = 2f;
     world.Lights.Add(light);
 }
Esempio n. 13
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 public static Light CreateLightFromElement(this RElement ele, int ns)
 {
     bool shad = getShadow(ele);
     float rad = ele.Attributes[P.Radi].ToFloat();
     string n = ele.Name;
     if (n == P.Lights.Amb)
     {
         Ambient amb = new Ambient();
         amb.RadianceScale = rad;
         amb.Color = ele.Attributes[P.Col].ToVector3();
         amb.Shadows = shad;
         return amb;
     }
     else if (n == P.Lights.AmbOcc)
     {
         AmbientOccluder amb = new AmbientOccluder();
         amb.SetSampler(ele.Attributes[P.Sampler].CreateSamplerFromAttribute(ns));
         amb.RadianceScale = rad;
         amb.Color = ele.Attributes[P.Col].ToVector3();
         amb.Shadows = shad;
         return amb;
     }
     else if (n == P.Lights.PL)
     {
         PointLight pl = new PointLight();
         pl.Position = ele.Attributes[P.Pos].ToVector3();
         pl.RadianceScale = rad;
         pl.Color = ele.Attributes[P.Col].ToVector3();
         pl.Shadows = shad;
         return pl;
     }
     else if (n == P.Lights.Direc)
     {
         Directional d = new Directional();
         d.Direction = ele.Attributes[P.Dir].ToVector3();
         d.RadianceScale = rad;
         d.Color = ele.Attributes[P.Col].ToVector3();
         d.Shadows = shad;
         return d;
     }
     else if (n == P.Lights.AL)
     {
         AreaLight al = new AreaLight();
         al.SetObject(GeometricObject.GetObject(ele.Attributes[P.Name].Value));
         al.Shadows = shad;
         return al;
     }
     throw new Exception();
 }
Esempio n. 14
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 static Light getLight(XElement ele, World world)
 {
     Light l = new Ambient();
     string typ = ele.Name.LocalName;
     if (typ == "Ambient")
     {
         Ambient amb = new Ambient();
         amb.Color = getVector(getAttribute("Color", ele));
         amb.RadianceScale = float.Parse(getAttribute("Radiance", ele));
         l = amb;
     }
     else if (typ == "AmbientOcculder")
     {
         AmbientOccluder amb = new AmbientOccluder();
         amb.Color = getVector(getAttribute("Color", ele));
         amb.RadianceScale = float.Parse(getAttribute("Radiance", ele));
         amb.SetSampler(getSampler(getAttribute("Sampler", ele), world.ViewPlane.NumSamples));
         l = amb;
     }
     else if (typ == "PointLight")
     {
         PointLight p = new PointLight();
         p.Color = getVector(getAttribute("Color", ele));
         p.RadianceScale = float.Parse(getAttribute("Radiance", ele));
         p.Position = getVector(getAttribute("Position", ele));
         l = p;
     }
     else if (typ == "Directional")
     {
         Directional d = new Directional();
         d.Color = getVector(getAttribute("Color", ele));
         d.RadianceScale = float.Parse(getAttribute("Radiance", ele));
         d.Direction = getVector(getAttribute("Direction", ele));
         l = d;
     }
     l.Shadows = bool.Parse(getAttribute("Shadows", ele));
     return l;
 }
Esempio n. 15
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 void build10()
 {
     World world = new World();
     int ns = 49;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5500;
     cam.Zoom = 1.5f;
     world.Camera = cam;
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(4, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
 }