Esempio n. 1
0
        /// <summary>
        /// Sets the "beaten" flag for a level.
        /// </summary>
        /// <param name="pillarConfig">Pillar config.</param>
        /// <param name="difficulty">Difficulty.</param>
        /// <param name="hitsTaken">Hits taken.</param>
        public static void SetLevelBeaten(PillarConfig pillarConfig, int difficulty = 1, int hitsTaken = 0)
        {
            PersistentDataStorage data            = new PersistentDataStorage(Game.ForceVision);
            ProgressionData       progressionData = GetProgressionData(data);

            progressionData.LevelsBeat.Add(new ProgressionLevel(pillarConfig, difficulty, hitsTaken));
            data.SaveSerialized(ProgressionFile, progressionData);
        }
Esempio n. 2
0
        public static ProgressionData GetProgressionData(PersistentDataStorage data)
        {
            ProgressionData progressionData;

            if (data.FileExists(ProgressionFile))
            {
                progressionData = data.LoadSerialized <ProgressionData>(ProgressionFile);
            }
            else
            {
                progressionData = new ProgressionData();
            }

            return(progressionData);
        }
Esempio n. 3
0
        public void FinishLevel(bool victory)
        {
            // Clear Triggers
            ArchivistInterstitialController.Triggers.Clear();
            MenuAudioController.Triggers.Clear();

            // If this is the first time you won this level
            bool firstTimeBeat        = false;
            bool earnedInsight        = false;
            bool earnedLeadership     = false;
            bool earnedAdvancedCombat = false;

            // Level we just played
            PillarConfig          lastPlayedLevel      = MenuController.ConfigToLoad;
            Difficulty            lastPlayedDifficulty = MenuController.DifficultyToLoad;
            PersistentDataStorage data            = new PersistentDataStorage(Game.ForceVision);
            ProgressionData       progressionData = GetProgressionData(data);

            // Did not come from a game
            if (lastPlayedLevel == null || progressionData == null)
            {
                LoadNextScene(false, false);
                return;
            }

            // Just earned a medal
            if (!progressionData.InsightMedalUnlocked && IsMedalUnlocked(MedalType.Insight))
            {
                earnedInsight = true;
                progressionData.InsightMedalUnlocked = true;
            }

            if (!progressionData.LeadershipMedalUnlocked && IsMedalUnlocked(MedalType.Leadership))
            {
                earnedLeadership = true;
                progressionData.LeadershipMedalUnlocked = true;
            }

            if (!progressionData.CombatUnlocked && IsMedalUnlocked(MedalType.Combat))
            {
                progressionData.CombatUnlocked = true;
            }

            if (!progressionData.AdvancedCombatUnlocked && IsMedalUnlocked(MedalType.AdvancedCombat))
            {
                earnedAdvancedCombat = true;
                progressionData.AdvancedCombatUnlocked = true;
            }

            if (!progressionData.MasteryUnlocked && IsMedalUnlocked(MedalType.Mastery))
            {
                progressionData.MasteryUnlocked = true;
            }

            data.SaveSerialized(ProgressionFile, progressionData);

            // Check for first time.
            if (victory)
            {
                ProgressionLevel level = progressionData.LevelsBeat.Find(check => (check.LevelHash == lastPlayedLevel.GetHashCode() && (int)lastPlayedDifficulty == check.Difficulty));
                int hitsTaken          = 0;
                if (lastPlayedLevel.Game == Game.Duel && GetDuelApi().LastResult != null)
                {
                    hitsTaken = GetDuelApi().LastResult.HitsTaken;
                    Log.Debug("LastResult found. Setting hitsTaken to " + hitsTaken.ToString());
                }
                else
                {
                    Log.Debug("LastResult NOT found. Setting hitsTaken to zero");
                }

                if (level == null)
                {
                    SetLevelBeaten(lastPlayedLevel, (int)lastPlayedDifficulty, hitsTaken);
                    firstTimeBeat = true;
                    if (lastPlayedLevel.IsBonusPlanet)
                    {
                        PlanetLineController.BeatFirstTime = false;
                        MenuController.UnlockedPillar      = true;
                    }
                    else
                    {
                        PlanetLineController.BeatFirstTime = true;
                    }
                }

                // You did better this time (DUEL only)
                else if (level.HitsTaken > hitsTaken)
                {
                    progressionData.LevelsBeat.First(item => item == level).HitsTaken = hitsTaken;
                    data.SaveSerialized(ProgressionFile, progressionData);
                }
            }

            #region LOSS TRIGGERS

            // Defeat Archivist and strike down (loss)
            if (lastPlayedDifficulty == Difficulty.Hard && lastPlayedLevel.Duelist == DuelAPI.Duelist.Archivist && !victory)
            {
                ProgressionLevel level = progressionData.LevelsLost.Find(check => (check.LevelHash == lastPlayedLevel.GetHashCode() && (int)lastPlayedDifficulty == check.Difficulty));

                if (GetDuelApi().LastResult != null && GetDuelApi().LastResult.DuelEnd == DuelAPI.DuelEndCondition.ObjectiveFail && level == null)
                {
                    progressionData.LevelsLost.Add(new ProgressionLevel(lastPlayedLevel, (int)lastPlayedDifficulty));
                    data.SaveSerialized(ProgressionFile, progressionData);

                    // Animation Trigger: Defeat Archivist on hard  and strike down
                    MenuAudioController.Triggers.Add(Constants.LoseCoreDuelHard);

                    LoadNextScene(true, victory);
                    return;
                }
            }

            // First Loss based on Config Values
            if (!victory && !string.IsNullOrEmpty(lastPlayedLevel.LostVOTrigger[(int)lastPlayedDifficulty - 1]))
            {
                ProgressionLevel level = progressionData.LevelsLost.Find(check => (check.LevelHash == lastPlayedLevel.GetHashCode() && (int)lastPlayedDifficulty == check.Difficulty));

                // First Time Loss
                if (level == null)
                {
                    // Save it
                    progressionData.LevelsLost.Add(new ProgressionLevel(lastPlayedLevel, (int)lastPlayedDifficulty));
                    data.SaveSerialized(ProgressionFile, progressionData);

                    // Audio Trigger:

                    /*
                     * Config: first loss on pillar 1 of assault (easy, medium, and hard), chess, tower for all planets
                     * Config: First Time win first Strategy battle on Naboo
                     * Config: First time win first Holochess match on Naboo
                     * Config: First time defeat last assault mode on each planet (easy and medium)
                     */
                    MenuAudioController.Triggers.Add(lastPlayedLevel.LostVOTrigger[(int)lastPlayedDifficulty - 1]);

                    LoadNextScene(true, victory);
                    return;
                }
            }

            #endregion

            // Always go back to where you came if you lose
            if (!victory)
            {
                LoadNextScene(true, victory);
                return;
            }

            // Not first time, either go back to where you came, or the next planet
            if (!firstTimeBeat)
            {
                LoadNextScene(true, victory);
                return;
            }

            // Error..
            if (lastPlayedLevel.Interstitial.Length < (int)lastPlayedDifficulty)
            {
                LoadNextScene(false, victory);
                return;
            }

            // They unlocked green for the first time
            if (lastPlayedLevel.Game == Game.Duel && lastPlayedDifficulty == Difficulty.Easy && lastPlayedLevel.Duelist == DuelAPI.Duelist.KyloRen)
            {
                SetSavedSaberColorID((int)ColorID.GREEN);
            }

            // Hard Archivist Let Live
            if (lastPlayedDifficulty == Difficulty.Hard && lastPlayedLevel.Duelist == DuelAPI.Duelist.Archivist)
            {
                SetSavedSaberColorID((int)ColorID.PURPLE);

                // Animation Trigger: Defeat Archivist on hard and let live
                ArchivistInterstitialController.Triggers.Add(Constants.WinCoreDuelHard);

                LoadNextScene(false, victory);
                return;
            }

            bool earnAllTrailMedals = false;

            // Beat the LAST duelist on Hard
            if (earnedAdvancedCombat)
            {
                // Animation Trigger: Config: Defeat Naboo, Garal, Lothel, Hoth, Takodana Duelist on hard
                string audioEvent = lastPlayedLevel.InterstitialTrigger[(int)lastPlayedDifficulty - 1];
                ArchivistInterstitialController.Triggers.Add(audioEvent);

                // Animation Trigger: Earn Advanced Combat Medal
                ArchivistInterstitialController.Triggers.Add(Constants.EarnAdvancedCombat);

                // This will always stack 2, 3 if 2 other medals are unlocked already
                if (IsMedalUnlocked(MedalType.Insight) && IsMedalUnlocked(MedalType.Leadership))
                {
                    // Animation Trigger: Earned advanced combat, leadership, Insight medals
                    ArchivistInterstitialController.Triggers.Add(Constants.EarnAllTrailMedals);

                    // Stack 3 animations, Duelist Beat, Medal Earned, Dark Archivist Unlocked
                    progressionData.DarkArchivistUnlocked = true;
                    data.SaveSerialized(ProgressionFile, progressionData);
                }

                LoadNextScene(false, victory);
                return;
            }

            // Unlocked Dark Archivist
            if ((earnedLeadership || earnedInsight) && !progressionData.DarkArchivistUnlocked)
            {
                if (IsMedalUnlocked(MedalType.Insight) && IsMedalUnlocked(MedalType.Leadership) && IsMedalUnlocked(MedalType.AdvancedCombat))
                {
                    // Animation Trigger: Earned advanced combat, leadership, Insight medals
                    earnAllTrailMedals = true;

                    progressionData.DarkArchivistUnlocked = true;
                    data.SaveSerialized(ProgressionFile, progressionData);
                }
            }

            // Animation Trigger

            /*
             *      Config: Defeat Ren on easy
             *      Config: Defeat Archivist on med
             *      Config: Defeat Core Holochess
             *      Config: Defeat Core Tower Defense
             *      Config: Defeat Naboo, Garal, Lothel, Hoth, Takodana Duelist on hard
             */
            if (lastPlayedLevel.Interstitial[(int)lastPlayedDifficulty - 1])
            {
                string audioEvent = lastPlayedLevel.InterstitialTrigger[(int)lastPlayedDifficulty - 1];
                ArchivistInterstitialController.Triggers.Add(audioEvent);
            }

            // Audio Trigger

            /*
             * Config: Defeat Maul Easy
             * Config: Win Naboo Holochess Trial
             * Config: Win Naboo Strategy Trial
             * Config: Defeat Sister on easy
             * Config: Win Garel Holochess Trial
             * Config: Win Garel Strategy Trial
             * Config: Defeat Inquisitor on easy
             * Config: Win Lothal Holochess Trial
             * Config: Win Lothal Strategy Trial
             * Config: Defeat Vader on easy
             * Config: Win Hoth Holochess Trial
             * Config: Win Hoth Strategy Trial
             * Config: Win Takodana Holochess
             * Config: Win Takodana Strategy
             * Config: Defeat Maul on Med
             * Config: Defeat Sister on Med
             * Config: Defeat Inquisitor on med
             * Config: Defeat Vader on med
             * Config: Defeat Ren on med
             */
            else if (!string.IsNullOrEmpty(lastPlayedLevel.InterstitialTrigger[(int)lastPlayedDifficulty - 1]))
            {
                // checking for duel games on bonus planet
                if (lastPlayedLevel.IsBonusPlanet)
                {
                    bool hasWonStrategy = towerApi.HasWonBattle(TDAPI.Battles.Crait_3);
                    if (lastPlayedLevel.Game == Game.Duel)
                    {
                        // player has not completed strategy
                        if (!hasWonStrategy)
                        {
                            if (lastPlayedDifficulty == Difficulty.Easy)
                            {
                                MenuAudioController.Triggers.Add(AudioEventName.Progression.CompleteCraitDuelistAndNotCompleteStrategy);
                            }
                            else if (lastPlayedDifficulty == Difficulty.Medium)
                            {
                                MenuAudioController.Triggers.Add(AudioEventName.Progression.CompleteCraitDuelistMedium);
                            }
                            else if (lastPlayedDifficulty == Difficulty.Hard)
                            {
                                MenuAudioController.Triggers.Add(AudioEventName.Progression.CompleteCraitDuelistHard);
                            }
                        }
                        // player has completed strategy
                        else
                        {
                            if (lastPlayedDifficulty == Difficulty.Easy)
                            {
                                ArchivistInterstitialController.Triggers.Add(AudioEventName.Progression.CompleteCraitDuelistAndCompleteStrategy);
                            }
                        }
                    }
                    else if (lastPlayedLevel.Game == Game.TowerDefense)
                    {
                        // checking if duelist complete (easy)
                        bool hasWonDuelist = duelApi.Progress.HasCompleted(DuelAPI.Duelist.PraetorianGuards, 1);

                        if (hasWonStrategy && !hasWonDuelist)
                        {
                            MenuAudioController.Triggers.Add(AudioEventName.Progression.CompleteCraitStrategyAndNotCompleteDuelist);
                        }
                        else if (hasWonStrategy && hasWonDuelist)
                        {
                            ArchivistInterstitialController.Triggers.Add(AudioEventName.Progression.CompleteCraitDuelistAndCompleteStrategy);
                        }
                    }
                    else if (lastPlayedLevel.Game == Game.Assault && lastPlayedLevel.PillarNumber == 2)
                    {
                        MenuAudioController.Triggers.Add(lastPlayedLevel.InterstitialTrigger[(int)lastPlayedDifficulty - 1]);
                    }
                }
                else
                {
                    string audioEvent = lastPlayedLevel.InterstitialTrigger[(int)lastPlayedDifficulty - 1];
                    MenuAudioController.Triggers.Add(audioEvent);
                }
            }

            // Make it last
            if (earnAllTrailMedals)
            {
                ArchivistInterstitialController.Triggers.Add(Constants.EarnAllTrailMedals);
            }

            if (lastPlayedLevel.IsBonusPlanet && lastPlayedLevel.Game == Game.Duel)
            {
                LoadNextScene(true, victory);
            }
            else
            {
                LoadNextScene((lastPlayedLevel.PillarNumber < 3), victory);
            }
        }