Esempio n. 1
0
        public static bool IsFtueComplete(FtueType type)
        {
                        #if IS_DEMO_BUILD
            Log.Debug("IsFtueComplete forcing True for Demo");
            return(true);
                        #else
            bool isComplete = false;

            // getting FTUE data
            FtueData ftueData = GetFtueData();

            if (ftueData != null)
            {
                switch (type)
                {
                case FtueType.Intro:
                    isComplete = ftueData.Is3dFtueComplete;
                    break;

                case FtueType.Setup:
                    isComplete = ftueData.IsStereoSetupComplete;
                    break;

                case FtueType.SaberCalibration:
                    isComplete = ftueData.IsSaberCalibrationComplete;
                    break;
                }
            }

            return(isComplete);
                        #endif
        }
Esempio n. 2
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        public static void SetFtueComplete(FtueType type, bool flag = true)
        {
            // getting FTUE data
            FtueData ftueData = GetFtueData();

            if (ftueData == null)
            {
                ftueData = new FtueData();
            }

            switch (type)
            {
            case FtueType.Intro:
                ftueData.Is3dFtueComplete = flag;
                break;

            case FtueType.Setup:
                ftueData.IsStereoSetupComplete = flag;
                break;

            case FtueType.SaberCalibration:
                ftueData.IsSaberCalibrationComplete = flag;
                break;
            }

            SaveFtueData(ftueData);
        }
Esempio n. 3
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        public static bool HasPlayerCompletedFtue()
        {
            // getting FTUE data
            FtueData ftueData = GetFtueData();

            if (ftueData == null)
            {
                return(false);
            }
            else
            {
                return(ftueData.Is3dFtueComplete);
            }
        }
Esempio n. 4
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        private static bool SaveFtueData(FtueData ftueData)
        {
            // saving ftue data
            string       json      = JsonUtility.ToJson(ftueData);
            ContainerAPI container = new ContainerAPI(Game.ForceVision);
            bool         success   = container.PersistentData.SaveText(FtueDataController.FtueDataFile, json, false);

            if (success)
            {
                Log.Debug("FTUE data saved successfully.");
            }
            else
            {
                Log.Warning("FTUE data was not saved!");
            }
            return(success);
        }
Esempio n. 5
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        private static FtueData GetFtueData()
        {
            // creating container
            ContainerAPI container = new ContainerAPI(Game.ForceVision);

            FtueData ftueData = null;

            if (container.PersistentData.FileExists(FtueDataFile))
            {
                string data = container.PersistentData.LoadText(FtueDataFile);
                ftueData = JsonUtility.FromJson <FtueData>(data);
            }

            // cleaning up container
            container.Dispose();

            return(ftueData);
        }