private async Task MainAsync() { DeserializeSettings(); _client = new DiscordSocketClient(new DiscordSocketConfig { LogLevel = LogSeverity.Verbose, AlwaysDownloadUsers = true, MessageCacheSize = 50 }); _commandService = new CommandService(new CommandServiceConfig { CaseSensitiveCommands = false, DefaultRunMode = RunMode.Async }); _loggingService = new LoggingService(_client, _settings); _databaseService = new DatabaseService(_loggingService, _settings); _publisherService = new PublisherService(_client, _databaseService, _settings); _animeService = new AnimeService(_client, _loggingService, _settings); _feedService = new FeedService(_client, _settings); _updateService = new UpdateService(_client, _loggingService, _publisherService, _databaseService, _animeService, _settings, _feedService); _userService = new UserService(_client, _databaseService, _loggingService, _updateService, _settings, _userSettings); _audioService = new AudioService(_loggingService, _client, _settings); _currencyService = new CurrencyService(); _serviceCollection = new ServiceCollection(); _serviceCollection.AddSingleton(_loggingService); _serviceCollection.AddSingleton(_databaseService); _serviceCollection.AddSingleton(_userService); //_serviceCollection.AddSingleton(_work); //TODO: rework work service _serviceCollection.AddSingleton(_publisherService); _serviceCollection.AddSingleton(_updateService); _serviceCollection.AddSingleton(_audioService); _serviceCollection.AddSingleton(_animeService); _serviceCollection.AddSingleton(_settings); _serviceCollection.AddSingleton(_rules); _serviceCollection.AddSingleton(_payWork); _serviceCollection.AddSingleton(_userSettings); _serviceCollection.AddSingleton(_currencyService); _services = _serviceCollection.BuildServiceProvider(); await InstallCommands(); _client.Log += Logger; // await InitCommands(); await _client.LoginAsync(TokenType.Bot, _settings.Token); await _client.StartAsync(); _client.Ready += () => { Console.WriteLine("Bot is connected"); //_audio.Music(); return(Task.CompletedTask); }; await Task.Delay(-1); }
public UpdateService(DiscordSocketClient client, LoggingService loggingService, PublisherService publisherService, DatabaseService databaseService, UserService userService, AnimeService animeService) { _client = client; _loggingService = loggingService; _publisherService = publisherService; _databaseService = databaseService; _userService = userService; _animeService = animeService; _token = new CancellationToken(); _random = new Random(); UpdateLoop(); }
public AnimeModule(AnimeService animeService) { _animeService = animeService; }