Esempio n. 1
0
        public BotConnect()
        {
            _config = new Settings();
            _client = new DiscordClient(x =>

            {
                x.AppName  = "Ethereal";
                x.LogLevel = LogSeverity.Info;
            })
                      .UsingCommands(x =>
            {
                x.PrefixChar = _config.Prefix;
                x.HelpMode   = HelpMode.Public;
            })
                      .UsingPermissionLevels((u, c) => (int)GetPermission(u, c))
                      .UsingModules();

            _client.Log.Message += (s, e) => Console.WriteLine($"[{e.Severity}] [{e.Source}] [Bot] {e.Message}");

            _client.AddModule <Modules.Commands>("Commands", ModuleFilter.None);

            _client.UserJoined += _client_UserJoined;

            _client.UserUpdated += _client_UserUpdated;

            _client.RoleUpdated += _client_RoleUpdated;

            //_client.MessageReceived += _client_MsgReceived;

            _client.ExecuteAndWait(async() =>
            {
                while (true)
                {
                    try
                    {
                        await _client.Connect(_config.BotToken, TokenType.Bot);
                        _client.SetGame(_config.CurrentGame, GameType.Twitch, _config.DiscordUrl);
                        UserConnect userConnect = new UserConnect();
                        return;
                    }
                    catch (Exception ex)
                    {
                        _client.Log.Error("Failed to log in", ex);
                        await Task.Delay(_client.Config.FailedReconnectDelay);
                    }
                }
            });
        }
Esempio n. 2
0
        public void Start()
        {
            const string configFile = "configuration.json";

            try
            {
                _config = Configuration.LoadFile(configFile);           // Load the configuration from a saved file.
            }
            catch
            {
                _config = new Configuration();                          // Create a new configuration file if it doesn't exist.

                Console.WriteLine("Config file created. Enter a token.");
                Console.Write("Token: ");

                _config.Token = Console.ReadLine();                     // Read the user's token from the console.
                _config.SaveFile(configFile);
            }

            _client = new DiscordClient(x =>                            // Create a new instance of DiscordClient
            {
                x.AppName = "Moetron";
                x.AppUrl = "https://github.com/Cappucirno/moetron";
                x.AppVersion = "1.0";
                x.LogLevel = LogSeverity.Info;                          // Mirror relevant information to the console.
            })
            .UsingCommands(x =>                                         // Configure the Commands extension
            {
                x.PrefixChar = _config.Prefix;                          // Set the prefix from the configuration file
                x.HelpMode = HelpMode.Private;                          // Enable the automatic `!help` command.
            })
            .UsingPermissionLevels((u, c) => (int)GetPermission(u, c))  // Permission levels are used to check basic or custom permissions
            .UsingModules();                                            // Configure the Modules extension

            // With LogLevel enabled, mirror info to the console in this format.
            _client.Log.Message += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");

            // Load modules into the Modules extension.
            _client.AddModule<AdminModule>("Admin", ModuleFilter.None);
            _client.AddModule<EventModule>("Events", ModuleFilter.None);
            _client.AddModule<PointModule>("Points", ModuleFilter.None);
            _client.AddModule<ImageModule>("Images", ModuleFilter.None);
            _client.AddModule<UtilModule>("Utility", ModuleFilter.None);


            // Proper Login.md
            _client.ExecuteAndWait(async () =>
            {
                while (true)
                {
                    try
                    {
                        await _client.Connect(_config.Token, TokenType.Bot);
                        break;
                    }
                    catch (Exception ex)
                    {
                        _client.Log.Error("Login Failed", ex);
                        await Task.Delay(_client.Config.FailedReconnectDelay);
                    }
                }
            });
            //_client.SetGame("with your :heart:");
        }
Esempio n. 3
0
        private void Start(string[] args)
        {
#if !DNXCORE50
            Console.Title = $"{AppName} (Discord.Net v{DiscordConfig.LibVersion})";
#endif

            GlobalSettings.Load();

            _client = new DiscordClient(x =>
            {
                x.AppName = AppName;
                x.AppUrl = AppUrl;
                x.MessageCacheSize = 0;
                x.UsePermissionsCache = true;
                x.EnablePreUpdateEvents = true;
                x.LogLevel = LogSeverity.Debug;
                x.LogHandler = OnLogMessage;
            })
            .UsingCommands(x =>
            {
                x.AllowMentionPrefix = true;
                x.HelpMode = HelpMode.Public;
                x.ExecuteHandler = OnCommandExecuted;
                x.ErrorHandler = OnCommandError;
            })
            .UsingModules()
            .UsingAudio(x =>
            {
                x.Mode = AudioMode.Outgoing;
                x.EnableMultiserver = true;
                x.EnableEncryption = true;
                x.Bitrate = AudioServiceConfig.MaxBitrate;
                x.BufferLength = 10000;
            })
            .UsingPermissionLevels(PermissionResolver);

            _client.AddService<SettingsService>();
            _client.AddService<HttpService>();

            _client.AddModule<AdminModule>("Admin", ModuleFilter.ServerWhitelist);
            _client.AddModule<ColorsModule>("Colors", ModuleFilter.ServerWhitelist);
            _client.AddModule<FeedModule>("Feeds", ModuleFilter.ServerWhitelist);
            _client.AddModule<GithubModule>("Repos", ModuleFilter.ServerWhitelist);
            _client.AddModule<ModulesModule>("Modules", ModuleFilter.None);
            _client.AddModule<PublicModule>("Public", ModuleFilter.None);
            _client.AddModule<TwitchModule>("Twitch", ModuleFilter.ServerWhitelist);
            _client.AddModule<StatusModule>("Status", ModuleFilter.ServerWhitelist);
            //_client.AddModule(new ExecuteModule(env, exporter), "Execute", ModuleFilter.ServerWhitelist);

#if PRIVATE
            PrivateModules.Install(_client);
#endif

            //Convert this method to an async function and connect to the server
            //DiscordClient will automatically reconnect once we've established a connection, until then we loop on our end
            //Note: ExecuteAndWait is only needed for Console projects as Main can't be declared as async. UI/Web applications should *not* use this function.
            _client.ExecuteAndWait(async () =>
            {
                while (true)
                {
                    try
                    {
                        await _client.Connect(GlobalSettings.Discord.Email, GlobalSettings.Discord.Password);
                        _client.SetGame("Discord.Net");
                        //await _client.ClientAPI.Send(new Discord.API.Client.Rest.HealthRequest());
                        break;
                    }
                    catch (Exception ex)
                    {
                        _client.Log.Error($"Login Failed", ex);
                        await Task.Delay(_client.Config.FailedReconnectDelay);
                    }
                }
            });
        }