Esempio n. 1
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 /// <summary>
 /// Tries to join a Room.
 /// </summary>
 /// <remarks>
 /// Tries to join a room with the given ID.
 /// </remarks>
 /// <returns>
 /// Callback contains an Instance of the <c>RoomController</c> for the joined Room.
 /// </returns>
 public static void JoinRoom(
     PlayerSettings playerSettings,
     string roomId
     )
 {
 }
Esempio n. 2
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 /// <summary>
 /// Creates a new Room
 /// </summary>
 /// <remarks>
 /// Tries to create a new room with a random ID.
 /// </remarks>
 /// <returns>
 /// If successful it will call the <c>onCreatedRoom</c> and then the <c>onJoinedRoom</c> event.
 /// </returns>
 /// <param name="playerSettings">An Instance of <c>PlayerSettings</c></param>
 /// <param name="roomSettings">An Instance of <c>RoomSettings</c> without the ID specified.</param>
 public static void CreateRoom(
     PlayerSettings playerSettings,
     RoomSettings roomSettings
     )
 {
 }