private void CreateSwipe()
 {
     swipe               = new SwipeGestureRecognizer();
     swipe.Direction     = SwipeGestureRecognizerDirection.Right;
     swipe.StateUpdated += SwipeHandle;
     FingersScript.Instance.AddGesture(swipe);
 }
        private void Start()
        {
            playerBody = GetComponent <Rigidbody2D>();

            TapGesture = new TapGestureRecognizer();
            TapGesture.StateUpdated += JumpTap_StateUpdated;
            TapGesture.ClearTrackedTouchesOnEndOrFail = true;

            // require fast taps
            TapGesture.ThresholdSeconds = JumpThresholdSeconds;

            // allow a little more slide than a normal tap
            TapGesture.ThresholdUnits = JumpThresholdUnits;

            PanGesture = new PanGestureRecognizer();
            PanGesture.StateUpdated  += MovePan_StateUpdated;
            PanGesture.ThresholdUnits = 0.35f; // require a little more slide before panning starts

            // jump up and move sideways is allowed
            PanGesture.AllowSimultaneousExecution(TapGesture);

            // swipe down requires no other gestures to be executing
            SwipeGesture = new SwipeGestureRecognizer
            {
                Direction = SwipeGestureRecognizerDirection.Down
            };
            SwipeGesture.StateUpdated += SwipeDown_StateUpdated;
            SwipeGesture.AllowSimultaneousExecution(PanGesture);

            FingersScript.Instance.AddGesture(TapGesture);
            FingersScript.Instance.AddGesture(PanGesture);
            FingersScript.Instance.AddGesture(SwipeGesture);
        }
Esempio n. 3
0
 private void CreateSwipeGesture()
 {
     swipeGesture                    = new SwipeGestureRecognizer();
     swipeGesture.Direction          = SwipeGestureRecognizerDirection.Any;
     swipeGesture.StateUpdated      += SwipeGestureCallback;
     swipeGesture.DirectionThreshold = 1.0f; // allow a swipe, regardless of slope
     FingersScript.Instance.AddGesture(swipeGesture);
 }
Esempio n. 4
0
        private void Start()
        {
            SwipeGestureRecognizer swipe = new SwipeGestureRecognizer();

            swipe.Updated           += Swipe_Updated;
            swipe.DirectionThreshold = 0;
            FingersScript.Instance.AddGesture(swipe);
        }
        private void Start()
        {
            swipe = new SwipeGestureRecognizer();
            swipe.StateUpdated                 += Swipe_Updated;
            swipe.DirectionThreshold            = 0;
            swipe.MinimumNumberOfTouchesToTrack = swipe.MaximumNumberOfTouchesToTrack = SwipeTouchCount;
            FingersScript.Instance.AddGesture(swipe);
            TapGestureRecognizer tap = new TapGestureRecognizer();

            tap.StateUpdated += Tap_Updated;
            FingersScript.Instance.AddGesture(tap);
        }
Esempio n. 6
0
        private void Swipe_Updated(GestureRecognizer gesture, ICollection <GestureTouch> touches)
        {
            SwipeGestureRecognizer swipe = gesture as SwipeGestureRecognizer;

            if (swipe.State == GestureRecognizerState.Began)
            {
                float angle = Mathf.Atan2(-swipe.DistanceY, swipe.DistanceX) * Mathf.Rad2Deg;
                SwipeParticleSystem.transform.rotation = Quaternion.Euler(angle, 90.0f, 0.0f);
                Vector3 pos = Camera.main.ScreenToWorldPoint(new Vector3(gesture.StartFocusX, gesture.StartFocusY, 0.0f));
                pos.z = 0.0f;
                SwipeParticleSystem.transform.position = pos;
                SwipeParticleSystem.Play();
            }
            Debug.LogFormat("Swipe state: {0}", gesture.State);
        }
Esempio n. 7
0
        private void Swipe_Updated(DigitalRubyShared.GestureRecognizer gesture)
        {
            Debug.LogFormat("Swipe state: {0}", gesture.State);

            SwipeGestureRecognizer swipe = gesture as SwipeGestureRecognizer;

            if (swipe.State == GestureRecognizerState.Ended)
            {
                float angle = Mathf.Atan2(-swipe.DistanceY, swipe.DistanceX) * Mathf.Rad2Deg;
                SwipeParticleSystem.transform.rotation = Quaternion.Euler(angle, 90.0f, 0.0f);
                Vector3 pos = Camera.main.ScreenToWorldPoint(new Vector3(gesture.StartFocusX, gesture.StartFocusY, 0.0f));
                pos.z = 0.0f;
                SwipeParticleSystem.transform.position = pos;
                SwipeParticleSystem.Play();
                Debug.LogFormat("Swipe dir: {0}", swipe.EndDirection);
            }
        }
Esempio n. 8
0
        private void Swipe_Updated(GestureRecognizer gesture)
        {
            Debug.LogFormat("Swipe state: {0}", gesture.State);

            SwipeGestureRecognizer swipe = gesture as SwipeGestureRecognizer;

            if (swipe.State == GestureRecognizerState.Ended)
            {
                float angle = Mathf.Atan2(-swipe.DistanceY, swipe.DistanceX) * Mathf.Rad2Deg;
                SwipeParticleSystem.transform.rotation = Quaternion.Euler(angle, 90.0f, 0.0f);
                Vector3 pos = Camera.main.ScreenToWorldPoint(new Vector3(gesture.StartFocusX, gesture.StartFocusY, 0.0f));
                pos.z = 0.0f;
                SwipeParticleSystem.transform.position = pos;
                SwipeParticleSystem.Play();

                if (ResetStateOnEnd)
                {
                    // allow the gesture to restart, using existing touches even if they are not lifted
                    gesture.BeginGestureRestart();
                }
            }
        }
Esempio n. 9
0
 //旋转效果不是很好,需要滑动完成去转动
 private void CreateSwipeGesture()
 {
     swipeGesture = new SwipeGestureRecognizer();
     swipeGesture.StateUpdated += SwipeGestureCallBack;
     FingersScript.Instance.AddGesture(swipeGesture);
 }
		private void CreateSwipeGesture()
		{
			swipeGesture = new SwipeGestureRecognizer();
			swipeGesture.Direction = SwipeGestureRecognizerDirection.Any;
			swipeGesture.Updated += SwipeGestureCallback;
			swipeGesture.DirectionThreshold = 1.0f; // allow a swipe, regardless of slope
			FingerScript.AddGesture(swipeGesture);
		}