private void JoystickExecuted(FingersJoystickScript script, Vector2 amount)
        {
            Vector3 pos = Mover.transform.position;

            pos.x += (amount.x * Speed * Time.deltaTime);
            pos.y += (amount.y * Speed * Time.deltaTime);
            Mover.transform.position = pos;
        }
        private void JoystickExecuted(FingersJoystickScript script, Vector2 amount)
        {
#if LOG_JOYSTICK
            Debug.LogFormat("Joystick: {0:0.000000},{1:0.000000}", amount.x, amount.y);
#endif

            GameObject mover = (script == JoystickScript ? Mover : Mover2);
            if (mover != null)
            {
                Vector3 pos = mover.transform.position;
                pos.x += (amount.x * Speed * Time.deltaTime);
                pos.y += (amount.y * Speed * Time.deltaTime);
                mover.transform.position = pos;
            }
        }