static void Main(string[] args) { /* * Containers: * Animals that dig and live in the ground * Animals that move about on the ground * Animals that swim in water * Animals that fly above the ground * * Before you write any classes for the above animals, determine the common properties and behaviors that some of them share and define interfaces first. * * Once you believe you have a good set of interfaces, then start creating your specific animal classes and have them implement the appropriate interface. * * Then define classes to represent the containers that will hold various animals. Each container class should have a single property - a list to hold animal instances. * * Lastly, in Main() create one (or more if you like) instances of each type of animal and each container. Then add the animals to their corresponding container. */ Ant antony = new Ant(); BettaFish dasani = new BettaFish() { MaximumDepth = 11 }; CopperheadSnake scarySnake1 = new CopperheadSnake(); Earthworm gary = new Earthworm(); Finch finchy = new Finch() { WindSpeed = 9 }; Gerbil geronimo = new Gerbil(); Mouse mighty = new Mouse(); Parakeet polly = new Parakeet() { WindSpeed = 5 }; Terrapin speedy = new Terrapin() { MaximumDepth = 14 }; TimberRattlesnake scarySnake2 = new TimberRattlesnake(); AnimalsOnGround animalsOnGround = new AnimalsOnGround(); animalsOnGround.groundAnimals.Add(scarySnake1); animalsOnGround.groundAnimals.Add(scarySnake2); AnimalsThatDig diggers = new AnimalsThatDig(); diggers.diggingAnimals.Add(antony); diggers.diggingAnimals.Add(gary); diggers.diggingAnimals.Add(geronimo); diggers.diggingAnimals.Add(mighty); AnimalsThatFly flyers = new AnimalsThatFly(); flyers.flyingAnimals.Add(finchy); flyers.flyingAnimals.Add(polly); AnimalsThatSwim swimmers = new AnimalsThatSwim(); swimmers.swimmingAnimals.Add(dasani); swimmers.swimmingAnimals.Add(speedy); }