public CreatureCommand Act(Map map, int x, int y) { return new CreatureCommand { DeltaX = 0, DeltaY = 0, }; }
public DiggerWindow(Map map) { this.map = map; ClientSize = new Size(ElementSize * map.Width + MessagesWidth, Math.Max(ElementSize * map.Height,300)); FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; Text = "Digger"; DoubleBuffered = true; var imagesDirectory = new DirectoryInfo("..\\..\\Images"); foreach(var e in imagesDirectory.GetFiles()) if (e.Extension==".png") bitmaps[e.Name.ToLower()]=(Bitmap)Bitmap.FromFile(e.FullName); var timer = new Timer(); timer.Interval = 1; timer.Tick += TimerTick; timer.Start(); }
/// <summary> /// Tworzy nowy obiekt typu Level /// </summary> /// <param name="graphics"></param> /// <param name="currpoint">Punkty od ktorych ma sie zaczac level</param> public Level( GraphicsDevice graphics, int currpoint) { bonus = new List<Bonus>(); enemy = new List<Robak>(); enemySuper = new List<SuperRobak>(); trap = new List<Trap>(); points = currpoint; // size = new Vector2(graphics.Viewport.Width, graphics.Viewport.Height ); map = new Map(); player = new Tony(Source.tony, Map.startPosition); countEnemy(); enemy.Add(new Robak(Source.robak, Map.endPosition, player)); enemyTimer.Tick += new EventHandler(AddEnemy); enemyTimer.Interval = 8000; enemyTimer.Start(); levelEnd = false; Tony.dead = false; }
public CreatureCommand Act(Map map, int x, int y) { SuccessfulMovement = true; int nx=x; int ny=y; switch(RequestedMovement) { case Directions.Up: ny--; break; case Directions.Down: ny++; break; case Directions.Left: nx--; break; case Directions.Right: nx++; break; } if (nx < 0 || nx >= map.Width) nx = x; if (ny < 0 || ny >= map.Height) ny = y; if (map[nx,ny] is Brick) { map.Messages.Add("Вы расшиблись о стену"); map.GameOver = true; SuccessfulMovement = false; } if (map[nx,ny] is Door) { map.Messages.Add("Вы прошли уровень"); File.WriteAllText("level.txt", (map.LevelNumber + 1).ToString()); map.GameOver = true; } if (map[nx,ny] is Wood) { SuccessfulMovement = false; nx = x; ny = y; } return new CreatureCommand { DeltaX = nx - x, DeltaY = ny - y, TransformTo = null }; }